Curses
From Guild Wars 2 Wiki
Jump to navigationJump to search
“"Your suffering fuels me."
Specializing in curses improves the potency of your condition output and critical-hit efficiency. Increase the number of conditions you can apply, and send conditions applied to you right back to your foes. You're just returning the favor, after all.
— In-game description
Curses is a core specialization for the necromancer that focuses on benefits for and from critical hits and conditions, especially with the use of corruption and scepter skills.
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Critical hits have a chance to cause bleeding. Increases bleed duration. | |
Major Adept | ![]() |
Disabling a foe inflicts torment on them. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | |
Major Adept | ![]() |
Your first attack after entering shroud transfers conditions. Only activates if you have conditions. | |
Major Adept | ![]() |
3 | Blinding a target will also apply chill. |
Minor Master | ![]() |
Gain fury when entering shroud. Gain additional precision. | |
Major Master | ![]() |
Corruptions gain reduced recharge time and inflict additional conditions on you. | |
Major Master | ![]() |
Shroud skill 2 now additionally converts boons into conditions. | |
Major Master | ![]() |
A percentage of your condition damage heals you. Healing will not occur while life force replaces health. | |
Minor Grandmaster | ![]() |
Increases critical-hit chance for each condition on the foe. Gain condition damage based on your precision. | |
Major Grandmaster | ![]() |
10 | Cast Lesser Enfeeble when entering shroud. Critical hits inflict weakness. |
Major Grandmaster | ![]() |
Fear you inflict deals damage each second. | |
Major Grandmaster | ![]() |
Your condition damage is increased. Conditions inflicted by scepter skills have longer durations, and Feast of Corruption becomes Devouring Darkness. |
- See also: List of necromancer traits