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|Minor Adept||Barbed Precision||Critical hits have a chance to cause bleeding. Increases bleed duration.|
|Major Adept||Insidious Disruption||Disabling a foe inflicts torment on them.|
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
|Major Adept||Plague Sending||Your first attack after entering shroud transfers conditions.|
Only activates if you have conditions.
|Major Adept||Chilling Darkness||3||Blinding a target will also apply chill.|
|Minor Master||Furious Demise||Gain fury when entering shroud. Gain additional precision.|
|Major Master||Master of Corruption||Corruptions gain reduced recharge time and inflict additional conditions on you.|
|Major Master||Path of Corruption||Shroud skill 2 now additionally converts boons into conditions.|
|Major Master||Terror||Fear you inflict deals damage each second.|
|Minor Grandmaster||Target the Weak||Increases critical-hit chance for each condition on the foe. Gain condition damage based on your precision.|
|Major Grandmaster||Weakening Shroud||10||Cast Lesser Enfeeble when entering shroud. Critical hits inflict weakness.|
|Major Grandmaster||Parasitic Contagion||A percentage of your condition damage heals you.|
Healing will not occur while life force replaces health.
|Major Grandmaster||Lingering Curse||Your condition damage is increased. Conditions inflicted by scepter skills have longer durations, and Feast of Corruption becomes Devouring Darkness.|
- See also: List of necromancer traits