Curses

From Guild Wars 2 Wiki
Jump to navigationJump to search
Specialization background.

Curses.png Curses is a core specialization for the necromancer that focuses on benefits for and from critical hits and conditions, especially with the use of corruption and scepter skills.

Tier Trait Tango-recharge-darker.png Description
Minor Adept Barbed Precision.png Barbed Precision Critical hits have a chance to cause bleeding. Increases bleed duration.
Major Adept Insidious Disruption.png Insidious Disruption Disabling a foe inflicts torment on them.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Major Adept Plague Sending.png Plague Sending Your first attack after entering shroud transfers conditions.
Only activates if you have conditions.
Major Adept Chilling Darkness.png Chilling Darkness 3 Blinding a target will also apply chill.
Minor Master Furious Demise.png Furious Demise Gain fury when entering shroud. Gain additional precision.
Major Master Master of Corruption.png Master of Corruption Corruptions gain reduced recharge time and inflict additional conditions on you.
Major Master Path of Corruption.png Path of Corruption Shroud skill 2 now additionally converts boons into conditions.
Major Master Terror.png Terror Fear you inflict deals damage each second.
Minor Grandmaster Target the Weak.png Target the Weak Increases critical-hit chance for each condition on the foe.
Major Grandmaster Weakening Shroud.png Weakening Shroud 10 Cast Lesser Enfeeble when entering shroud. Critical hits inflict weakness.
Major Grandmaster Parasitic Contagion.png Parasitic Contagion A percentage of your condition damage heals you.
Healing will not occur while life force replaces health.
Major Grandmaster Lingering Curse.png Lingering Curse Condition damage is increased while wielding a scepter. Conditions inflicted by scepter skills have longer durations, and Feast of Corruption becomes Devouring Darkness.
See also: List of necromancer traits