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|Minor Adept||Hidden Flask||Drink a Lesser Elixir B when struck while below the health threshold.|
|Major Adept||Invigorating Speed||5||When you gain swiftness, you also gain vigor.|
|Major Adept||Protection Injection||10||Gain protection when you are disabled.|
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
|Major Adept||Health Insurance||Increase your incoming healing effectiveness. Gain increased healing to others while using a med kit.|
|Minor Master||Transmute||Drink a Lesser Elixir C when you reach a threshold of conditions affecting you.|
|Major Master||Comeback Cure||Grant regeneration when you remove a condition from an ally.|
|Major Master||Emergency Elixir||40||Drink an Elixir E when you are struck while below the health threshold.|
|Major Master||Backpack Regenerator||Recover health every second when using an Engineering Kit.|
|Minor Grandmaster||Compounding Chemicals||Heal yourself when you grant yourself a boon. Gain increased concentration.|
|Major Grandmaster||HGH||Elixirs gain reduced recharge and increased durations, and grant might.|
|Major Grandmaster||Purity of Purpose||2||When you would cleanse a condition from an ally, convert it into a boon instead.|
This can affect multiple targets simuntaneously.
|Major Grandmaster||Iron Blooded||Reduce physical and condition damage for each boon you have.|
- See also: List of engineer traits