Guild Wars 2: Path of Fire content


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Ranger icon small.png Ranger (skill list)
Soulbeast icon small.png Soulbeast
Profession mechanic
Weapon slot empty tango.pngWeapon slot empty tango.pngWeapon slot empty tango.pngWeapon slot empty tango.pngWeapon slot filled tango.png
 → Leave Beastmode.png
Game link
10 Recharge time  

Meld with your pet.

— In-game description

Beastmode is the soulbeast's profession mechanic. The F1-F2 skills are determined by the pet's family, and the F3 skill is determined by the pet's archetype. Additionally, the pet's archetype provides attribute bonuses and some pet traits and effects apply to the player instead.

Related skills[edit]

See also: Soulbeast#List of soulbeast skills

The following skills improve the player instead of the pet while in beastmode.

Weapon skills[edit]

Skill Beastmode effect Environment
Crippling Shot.png Crippling Shot The player's next few attacks apply bleeding. TerrestrialTerrestrial
Surging Maw.png Surging Maw Grants swiftness to the player. AquaticAquatic
Double Arc.png Double Arc The player's next attacks apply poison. TerrestrialTerrestrial
Feeding Frenzy (ranger skill).png Feeding Frenzy Grants fury to the player. AquaticAquatic
Hunter's Shot.png Hunter's Shot Grants swiftness to the player. TerrestrialTerrestrial
Maul (ranger greatsword skill).png Maul Grants Attack of Opportunity at the end of the cast to the player. TerrestrialTerrestrial
Precision Swipe.png Precision Swipe Grants might to the player for each foe hit. TerrestrialTerrestrial
Winter's Bite.png Winter's Bite The player's next attack applies weakness. TerrestrialTerrestrial

Healing, utility and elite skills[edit]

Skill Beastmode effect
"Guard!".png "Guard!" Take 33% of damage directed at allies. Gain might when you receive damage.
"Sic 'Em!".png "Sic 'Em!" Applies Sic 'Em! effect to the player. (Damage is increased by 25% instead of 40%)
"Search and Rescue!".png "Search and Rescue!" Pull a downed ally to you and begin reviving them.
"Strength of the Pack!".png "Strength of the Pack!" Applies might to the player for every hit.
"We Heal As One!".png "We Heal As One!" Applies boons to the player.

Related traits[edit]

The following traits improve the player instead of the pet while in beastmode.

Beastmastery Beastmastery[edit]

  • Pack Alpha Pack Alpha — Beastmode Primary Attribute Increase: 150 (applies attribute bonuses to the player while in beastmode)
  • Potent Ally Potent Ally — You gain might when critically striking a foe.
  • Loud Whistle Loud Whistle — Outgoing damage increased by 10%.
  • Pet's Prowess Pet's Prowess — Soulbeast Ferocity Increase: 300 (applies attribute bonus to the player while in beastmode)
    Soulbeast Move Speed Increase: 30% (applies movement speed bonus to the player while in beastmode)
  • Natural Healing Natural Healing — You recover health each interval.
  • Zephyr's Speed (ranger) Zephyr's Speed — Cast Lesser Quickening Zephyr when you swap pets.

Wilderness Survival Wilderness Survival[edit]

  • Refined Toxins Refined Toxins — While you are above the health threshold, your strikes inflict poison. While your pet's health is above the health threshold, its strikes inflict poison. (Apply both stacks while in beastmode)
  • Shared Anguish Shared Anguish — Incoming disables are cancelled.

Nature Magic Nature Magic[edit]

Marksmanship Marksmanship[edit]

Soulbeast Soulbeast[edit]


  • Your character may occasionally shout one of the following lines while merging with their pet:
    • We become one!
    • Two as one.
    • Grant me your strength, my friend.
  • Soulbeasts were previously unable to swap pets while in combat; entering and leaving Beastmode instead counted as a pet swap for the purposes of traits.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
October 04, 2022
  • Elevated Bond: This trait no longer prevents pet swapping while in combat. Traits that trigger when swapping pets no longer trigger when entering Beastmode.
August 17, 2021
  • On entering or exiting water, if players were previously merged with their pet, they will now automatically remerge after transitioning to water or land.
November 17, 2020
  • (Undocumented) Fixed a bug that could cause ranger pets to stow when mounting and unmounting too quickly while in Beastmode.
February 25, 2020 Competitive content update:
  • Entering and leaving beastmode with your pet now counts as a pet swap for the purposes of the Clarion Bond and Zephyr's Speed traits.
August 13, 2019
  • Fixed a bug that prevented merged soulbeasts from re-merging automatically when dismounting.
November 07, 2017
  • Mounting while merged will now preserve your state as having been merged so that when you dismount you will instantly reenter Beastmode.
  • Fixed a bug that would temporarily stow a ranger's pet if downed when in the middle of merging.
September 27, 2017
  • Fixed a bug that caused a ranger using the Beastmode skill to leave that mode when upleveling or downleveling due to zoning.
September 22, 2017 Path of Fire release:
  • Beastmode has been added to the game.