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|Minor Adept||Serpent's Touch||Stealing inflicts poison. While in the downed state, your attacks apply poison.|
|Major Adept||Dagger Training||Gain bonus power, which is increased when wielding a dagger.|
|Major Adept||Mug||Deal damage and gain life when stealing. This attack cannot critically hit enemies.|
|Major Adept||Deadly Ambition||Inflict poison when striking a foe with a dual wield attack. Gain increased condition damage.|
Applies poison once per attack use.
|Minor Master||Lotus Poison||10||Weaken targets when you poison them.|
|Major Master||Even the Odds||Apply vulnerability when you steal. Gain might when you hit with a stealth attack.|
|Major Master||Panic Strike||20||Immobilizing a foe poisons them. Striking a foe that is below the health threshold immobilizes them.|
|Major Master||Revealed Training||Gain power, then gain extra power while you are revealed.|
|Minor Grandmaster||Exposed Weakness||Deal more damage to your target for each unique condition on them.|
|Major Grandmaster||Potent Poison||Increased poison duration. Poison deals increased damage. Other Deadly Arts traits apply additional poison stacks.|
|Major Grandmaster||Improvisation||20||You can use stolen skills twice. Recharge one random equipped utility skill when you steal.|
Goes on cooldown regardless of if a utility skill is recharged. Does not affect inactive sequence skills.
|Major Grandmaster||Executioner||Deal extra damage when your target is below the health threshold.|
- See also: List of thief traits