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This article is about the warrior trait line. For player-related statistic, see Defense (attribute).
|Minor Adept||Thick Skin||Reduce incoming damage while your health is above the threshold.|
|Major Adept||Shield Master||Reflect missiles whenever you are blocking. Gain might when you block an attack or reflect a missile. Shield skills gain reduced recharge.|
|Major Adept||Dogged March||10||Reduce the duration of movement-impeding conditions and gain regeneration when you are affected by one of these conditions.|
|Major Adept||Cull the Weak||5||Increases damage to weakened foes. Striking a foe below the health threshold inflicts weakness.|
|Minor Master||Adrenal Health||Gain health based on adrenaline spent.|
|Major Master||Defy Pain||Cast Lesser Endure Pain when struck while below the health threshold.|
|Major Master||Armored Attack||Gain power based on your toughness.|
|Major Master||Sundering Mace||Stuns, dazes, and knock downs applied by mace skills last longer. Mace skills gain reduced recharge.|
|Minor Grandmaster||Spiked Armor||15||Gain retaliation when you block or are struck by a critical hit. Retaliation gives you damage reduction.|
|Major Grandmaster||Last Stand||Cast Lesser Balanced Stance when you are disabled. Stances grant vigor when activated and have increased duration.|
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
|Major Grandmaster||Cleansing Ire||Gain adrenaline when hit. Remove a condition for every bar of adrenaline spent when you hit with a burst skill.|
|Major Grandmaster||Rousing Resilience||Gain toughness and health when you break out of a stun.|
- See also: List of warrior traits
For a detailed specialization history, see here.