Attribute

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The attribute window in the hero panel, showing a level 80 ranger with no equipment.

Attributes are characteristics which improve character and pet effectiveness in combat. There are 15 core attributes, plus one additional profession-specific attribute. The base value for each attribute is the same for all professions, with the exception of Health, which is profession-specific.

Attributes are primarily increased by the attribute combinations of the equipment worn by the character. Many traits and skills can give bonuses to attributes as well, and in PvE and WvW they can also be increased through the use of consumables. When a higher level character is in a lower level zone, attributes are reduced via Dynamic Level Adjustment.

Primary Attributes[edit]

Primary attribute growth
Level Increase
2-10 +7
11-20 +10
21-24 +14
25-26 +15
27-30 +16
31-40 +20
41-44 +24
45-46 +25
47-50 +26
51-60 +30
61-64 +34
65-66 +35
67-70 +36
71-74 +44
75-76 +45
77-80 +46

There are four primary attributes: two offensive and two defensive. Primary attributes have a base value that grows with character level, rising every level until character level 10 and every even level thereafter. The base value starts at 37 for a level 1 character and increases to a total of 1000 at level 80. This progression is shown in detail in the table to the right. For a detailed breakdown, see level rewards.

Secondary Attributes[edit]

In contrast to primary attributes, the five secondary attributes have a base value of 0 and do not automatically increase as a character gains levels.

Derived Attributes[edit]

The six derived attributes are calculated from the primary and secondary attributes and statistics from gear and profession. These attributes are generally not directly available on equipment or as part of attribute combinations.

  • Armor (attribute).png Armor: Decreases incoming strike damage. Increased by Toughness and Defense.
  • Health.png Health: The character's maximum health. Base value is determined by profession and increases with level. Increased by Vitality (1 Vitality = 10 Health).
  • Critical Chance.png Critical Chance: Increases critical hit chance. At level 80, it has a base value of 5%, and is increased by Precision (21 Precision above 1000 = 1% Critical Chance).
    • Note that the base value of 5% is fixed and does not follow from the 1000 base Precision by the above formula. 1000 Precision would be equal to 47.62% Critical Chance.
  • Critical Damage.png Critical Damage: Increases critical hit damage. It has a base value of 150%, and is increased by Ferocity (15 Ferocity = 1% Critical Damage).
  • Condition Duration.png Condition Duration: Increases the duration of all inflicted conditions. It has a base value of 0%, and is increased by Expertise (15 Expertise = 1% Condition Duration).
  • Boon Duration.png Boon Duration: Increases the duration of all applied boons. It has a base value of 0%, and is increased by Concentration (15 Concentration = 1% Boon Duration).

Profession Attributes[edit]

A character's sixteenth core attribute is specific to their profession. Similarly to secondary attributes, profession attributes do not automatically improve as a character gains levels, nor can they be improved by equipment, unlike primary and secondary attributes. In fact, profession attributes can only be increased by equipping traits in the corresponding specialization.

Note that Revenants do not have a profession attribute.

Special Attributes[edit]

These attributes are only useful in specific situations, or are not useful in combat at all.

Other Attributes[edit]

The following attributes are not considered part of the core attributes, and are neither available through attribute combinations nor represented in any panel.

Trivia[edit]

  • Before the September 2014 Feature Pack, a player would receive a small increase of attribute values with each level up, instead of a larger increase every 6 levels. Additionally, the base values for primary attributes received a small boost from 916 to 926 at level 80.

See also[edit]