Initiative
Initiative is a profession mechanic of Thief. It replaces the recharge time of Thief's weapon skills, which instead use Initiative points as a resource for their activation. Initiative passively self-replenishes over time at one point every second; some skills and traits also restore a number of initiative points.
Thief has a base of 12 initiative points (15 with the trait Preparedness) which serve as a combined resource pool for all weapon skills. Whenever a weapon skill is used, it will consume a certain number of initiative from the available pool. The "Initiative cost" of a skill is indicated in its tooltip.
Initiative allows Thieves to use their weapon skills in quick succession for high bursts of damage, limited only by the resource pool size. Combined with the high mobility of the profession, it enables the Thief's playstyle of dropping in and out of combat, dealing damage in that short timeframe.
Skills which use initiative[edit]
Weapon | Equipped in | Skill | Initiative cost |
---|---|---|---|
Dagger | Main hand | Heartseeker | 3 ![]() |
Off hand | Dancing Dagger | 3 ![]() | |
Cloak and Dagger | 5 ![]() | ||
Pistol | Main hand | Bola Shot | 3 ![]() |
Off hand | Head Shot | 4 ![]() | |
Black Powder | 6 ![]() | ||
Sword | Main hand | Infiltrator's Strike | 3 ![]() |
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2 ![]() | ||
Short bow | Both hands | Cluster Bomb | 3 ![]() |
Disabling Shot | 4 ![]() 5 ![]() | ||
Choking Gas | 4 ![]() 6 ![]() 7 ![]() | ||
Infiltrator's Arrow | 6 ![]() 8 ![]() | ||
Staff | Both hands | Weakening Whirl | 3 ![]() |
Debilitating Arc | 4 ![]() 5 ![]() | ||
Dust Strike | 4 ![]() | ||
Vault | 5 ![]() 6 ![]() | ||
Rifle | Both hands | Skirmisher's Shot![]() |
3 ![]() |
Double Tap![]() |
4 ![]() 6 ![]() | ||
Death's Retreat | 4 ![]() 6 ![]() | ||
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4 ![]() | ||
Kneel | 1 ![]() | ||
Harpoon gun | Aquatic | Deluge | 5 ![]() |
Escape | 4 ![]() | ||
Crippling Shot | 4 ![]() | ||
Ink Shot | 5 ![]() | ||
Spear | Aquatic | Flanking Dive | 3 ![]() |
Nine-Tailed Strike | 5 ![]() | ||
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2 ![]() | ||
Tow Line | 4 ![]() | ||
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3 ![]() | ||
Shadow Assault | 5 ![]() |
Dual skills[edit]
Main weapon | Off-hand weapon | Skill | Initiative cost |
---|---|---|---|
Dagger | Dagger | Death Blossom | 4 ![]() 5 ![]() |
Pistol | Shadow Shot | 4 ![]() 5 ![]() | |
None | Twisting Fangs | 4 ![]() | |
Pistol | Dagger | Shadow Strike | 4 ![]() |
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3 ![]() | ||
Pistol | Unload | 3 ![]() 6 ![]() | |
None | Repeater | 3 ![]() | |
Sword | Dagger | Flanking Strike | 4 ![]() |
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2 ![]() | ||
Pistol | Pistol Whip | 5 ![]() 6 ![]() | |
None | Stab | 4 ![]() |
Skills which restore initiative[edit]
Weapon skills which restore initiative[edit]
Utility skills which restore initiative[edit]
Infiltrator's Signet — 1
every 10s
Roll for Initiative — 6
/ 4
(PvP/WvW)
Mercy — 3
plus 1
per
spent
Stolen skills which restore initiative[edit]
Eat Egg — 8
Related traits[edit]
Traits that restore Initiative
Kleptomaniac (Trickery) — Stealing gives you initiative.
Quick Pockets (Trickery) — Gain initiative on swapping weapons while in combat.
Shadow's Rejuvenation (Shadow Arts) — Gain initiative when you enter or exit stealth.
Signets of Power (Critical Strikes) — Signets grant initiative.
Upper Hand (Acrobatics) — Gain initiative when you dodge, and gain initiative and regeneration when you evade an attack. Evading can only trigger this trait once per interval.
Maleficent Seven (Deadeye) — Increase the maximum malice-stack count. Restore initiative and gain boons upon reaching the maximum number of malice stacks.
Traits that improve Initiative
Preparedness (Trickery) — Increases maximum initiative by 3. Gain increased expertise.