Consume Conditions

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Consume Conditions.png

Consume Conditions

Necromancer icon small.png Necromancer (skill list)
Game link
10.25¼ Activation time  30 Recharge time  

Corruption. Feast on your conditions, gaining health for each one consumed. You become vulnerable.

 Healing.png Healing: 5,240 (1.0)?
 Healing.png Heal per condition: 724 (0.1)?
 Vulnerability.png5 Self Vulnerability (4s): +5% Incoming Damage, +5% Incoming Condition Damage

— In-game description

Related traits[edit]

Spite Spite

Curses Curses

Death Magic Death Magic

Blood Magic Blood Magic

  • Blood Bank Blood Bank — Gaining health grants a proportionate amount of barrier. Conversion amount increases while at full health.

Soul Reaping Soul Reaping


  • Newly-created necromancers have this as their default healing skill.
  • This skill removes all conditions affecting the user before the healing takes effect, so Poisoned will not reduce healing.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
July 07, 2015
  • Lowered the number of self-applied vulnerability stacks from 10 to 5.
June 23, 2015 Specialization update:
  • This skill is now considered a corruption skill and applies 10 stacks of vulnerability to you for 4 seconds after use.
  • Increased recharge to 30 seconds.
June 25, 2013
  • This skill now consumes torment.
August 28, 2012 Game release:
  • Consume Conditions has been added to the game.