From Guild Wars 2 Wiki
- This article is about the specialization. For the skill type, see Arcane.
|Minor Adept||Arcane Prowess||Gain might when you switch attunements.|
|Major Adept||Arcane Precision||3||Skills have a chance to apply a condition on critical hits.|
|Major Adept||Renewing Stamina||10||Gain vigor when you deliver a critical hit.|
|Major Adept||Arcane Abatement||Reduce fall damage you receive; cast a spell based on your attunement when you receive fall damage. Swapping attunements restores health.|
|Minor Master||Elemental Attunement|| When attuning to an element, you and nearby allies gain a boon.|
Note: This effect will not trigger when attuning to the same element.
|Major Master||Arcane Resurrection||Cast Geyser when you begin reviving a downed ally. Geyser now partially revives downed allies. When you revive an ally, you and the revived ally gain an aura based on your attunement.|
|Major Master||Elemental Contingency||10||Gain a boon when you are struck, based on your current attunement.|
|Major Master||Final Shielding||60||Create an Lesser Arcane Shield when your health drops below the threshold.|
|Minor Grandmaster||Elemental Enchantment||Gain concentration and your attunements gain reduced recharge.|
|Major Grandmaster||Evasive Arcana||10||Create an attunement-based spell after dodging.|
|Major Grandmaster||Elemental Surge||Based on your attunement, arcane skills inflict a condition on foes. Gain more ferocity when you use an arcane skill. Arcane skills recharge faster.|
|Major Grandmaster||Bountiful Power||Deal more damage for each boon on you.|
- See also: List of elementalist traits
For a detailed specialization history, see here.