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The gods, in their wisdom, dispersed their magic throughout Tyria. Magic was dissipated, so that none may be too tempted by its power. We know that we can draw and contain magic through intense study and the use of certain materials—'signets'—and also with the blessing of all the Five. Have the Orrian people simply internalized these lessons? Is the land there so magical that all are born with the ability to use magic without the need for education? My theory will require more research...

A research paper with the heading, "Signets"

A Signet is a type of slot skills that grants a passive effect while equipped and additional benefits when activated. During recharge, the character loses the benefits of the passive effects.

All professions except the engineer and revenant have access to a class-specific training line containing at least four signets. Engineers require the mechanist Elite Specialization in order to use signets. Revenants have their own take on signets in the form of herald Facets, which feature skill icon artwork in the style of that of signets, but require activation and an energy upkeep cost to provide the passive bonus.

List of signet skills[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description

Guardian icon small.png Guardian

Signet of Resolve.png Signet of Resolve 1 25 Signet Passive: Remove a condition from yourself every few seconds.
Signet Active: Heal yourself and remove conditions.
Bane Signet.png Bane Signet 0.75¾ 20 Signet Passive: Improved Power
Signet Active: Knock down and damage your foe.
Signet of Judgment.png Signet of Judgment 20 Signet Passive: Reduces all incoming damage.
Signet Active: Grant resolution to nearby allies and burn nearby enemies.
Signet of Mercy.png Signet of Mercy 2 50 Signet Passive: Improves concentration.
Signet Active: Revive a nearby downed ally.
Signet of Wrath.png Signet of Wrath 0.75¾ 18 Signet Passive: Grants you increased condition damage.
Signet Active: Immobilize your target.
Signet of Courage.png Signet of Courage 20.5½ 60 Signet Passive: Periodically heal allies in an area around you while in combat.
Signet Active: Channel healing and boons in a large area around you, concluding with a large heal if this skill is not interrupted.

Warrior icon small.png Warrior

Healing Signet.png Healing Signet 10.25¼ 20 Signet Passive: Regenerate health.
Signet Active: Heal yourself, and grant yourself resistance.
Dolyak Signet.png Dolyak Signet 40 Signet Passive: Reduces incoming damage.
Signet Active: Heal yourself and gain stability.
Signet of Fury.png Signet of Fury 16 Signet Passive: Improves precision.
Signet Active: Gain adrenaline and improve your precision and ferocity.
Signet of Might.png Signet of Might 20 Signet Passive: Improves power.
Signet Active: Attacks are unblockable and you gain might.
Signet of Stamina.png Signet of Stamina 30 Signet Passive: Faster endurance regeneration.
Signet Active: Cure all conditions and gain endurance. Gain additional endurance for each condition cured.
Signet of Rage.png Signet of Rage 0.25¼ 40 Signet Passive: Grants adrenaline while in combat.
Signet Active: Gain fury, might, and swiftness.

Mechanist icon small.png Mechanist

Rectifier Signet.png Rectifier Signet 0.75¾ 30 Signet Passive: Heal yourself and your mech every second.
Signet Active: Heal yourself and your mech.
Barrier Signet.png Barrier Signet 0.5½ 30 Signet Passive: Incoming strike and condition damage is reduced.
Signet Active: Create a projectile-blocking dome around yourself. You and allies inside the dome gain barrier every second. If your mech is active, the dome is centered on it and is larger.
The mech does not count against the target count for this skill.
Force Signet.png Force Signet 0.75¾ 30 Signet Passive: Increases strike damage dealt.
Signet Active: Knock foes away from yourself and away from your mech.
Shift Signet.png Shift Signet Not available underwater 25 Signet Passive: Increases movement speed. Boons you gain are copied to your mech.
Signet Active: You and your mech shadowstep to the target location. Removes conditions on you and your mech.
Superconducting Signet.png Superconducting Signet 0.75¾ 30 Signet Passive: Increases condition damage dealt.
Signet Active: Creates a damaging field around you that applies conditions to nearby foes. If you mech is active, the field instead radiates from and follows the mech.
Overclock Signet.png Overclock Signet Not available underwater 90 Signet Passive: Reduces recharge of other signets.
Signet Active: Order your mech to fire its ultimate weapon, the jade buster cannon. If your mech is not present, instead your mech is summoned, even if Crash Down is on cooldown.

Ranger icon small.png Ranger

Signet of Renewal.png Signet of Renewal 35 Signet Passive: You and your pet recover health.
Signet Active: Grant resistance and resolution to your pet; it pulls conditions from nearby allies to itself.
Signet of Stone.png Signet of Stone 80 Signet Passive: Improves toughness for you and your pet.
Signet Active: You and your pet take no damage from attacks. You and your pet are still susceptible to conditions and control effects.
Signet of the Hunt.png Signet of the Hunt 20 Signet Passive: Grants 25% increased movement speed to you and your pet.
Signet Active: Attacks from you and your pet become unblockable, and you both gain superspeed.
Signet of the Wild.png Signet of the Wild 0.75¾ 30 Signet Passive: Increases the ferocity of you and your pet.
Signet Active: Tap into the land to root foes around you.

Thief icon small.png Thief

Signet of Malice.png Signet of Malice 10.25¼ 12 Signet Passive: Heals when you attack.
Signet Active: Gain health.
Assassin's Signet.png Assassin's Signet 20 Signet Passive: Grants increased power.
Signet Active: Power is massively increased for a short duration.
Infiltrator's Signet.png Infiltrator's Signet 24 Signet Passive: Regenerates one extra initiative every ten seconds.
Signet Active: Shadowstep to your foe.
Signet of Agility.png Signet of Agility 30 Signet Passive: Grants increased precision.
Signet Active: Refill endurance and cleanse conditions from nearby allies.
Signet of Shadows.png Signet of Shadows 16 Signet Passive: Grants a 25% increase in movement speed.
Signet Active: Apply conditions to foes near your target.

Elementalist icon small.png Elementalist

Signet of Restoration.png Signet of Restoration 1 20 Signet Passive: Grants health every time you cast a spell.
Signet Active: Heal yourself.
Signet of Air.png Signet of Air 25 Signet Passive: Grants a 25% increase in movement speed.
Signet Active: Blind your target and nearby foes.
Signet of Earth.png Signet of Earth 0.5½ 15 Signet Passive: Improves toughness.
Signet Active: Immobilize and bleed your foe.
Signet of Fire.png Signet of Fire 0.5½ 12 Signet Passive: Improves critical chance.
Signet Active: Burn your target and nearby foes.
Signet of Water.png Signet of Water 0.5½ 20 Signet Passive: Reduces incoming condition duration.
Signet Active: Damage and chill foes while healing and reviving allies in an area.

Mesmer icon small.png Mesmer

Signet of the Ether.png Signet of the Ether 1 30 Signet Passive: Heal yourself whenever you summon an illusion.
Signet Active: Heal yourself and reduce the recharge of phantasm skills.

Virtuoso: Passive triggers when stocking a blade.
Signet of Domination.png Signet of Domination 0.25¼ 45 Signet Passive: Improved condition damage.
Signet Active: Stun your foe.
Signet of Illusions.png Signet of Illusions 10.25¼ 60 Signet Passive: Creates a clone every few seconds.
Signet Active: Recharges shatter skills.
Signet of Inspiration.png Signet of Inspiration 0.75¾ 20 Signet Passive: Grant swiftness and an additional random boon every ten seconds.
Signet Active: Extends the duration of all boons on yourself.
Signet of Midnight.png Signet of Midnight 30 Signet Passive: Improves expertise.
Signet Active: Blind nearby foes and stealth yourself.
Signet of Humility.png Signet of Humility 1 60 Signet Passive: Reduces duration of incoming stuns, dazes, fears, and taunts.
Signet Active: Transform your foe into a moa bird.
(Defiant foes will have their defiant bar reduced instead.)

Necromancer icon small.png Necromancer

Signet of Vampirism.png Signet of Vampirism 10.25¼ 24 Signet Passive: Steal health from nearby foes while in combat.
Signet Active: Heal yourself and mark a foe. Allied players will siphon life from the marked enemy.
Plague Signet.png Plague Signet 20 Signet Passive: Transfers conditions from nearby allies to yourself.
Signet Active: Send your conditions to a foe.
Signet of Spite.png Signet of Spite 0.75¾ 40 Signet Passive: Improves power.
Signet Active: Inflict bleeding, blindness, crippled, poison, vulnerability, and weakness on your foe.
Signet of Undeath.png Signet of Undeath 10.5½ 75 Signet Passive: Generates life force while in combat.
Signet Active: Sacrifice health to revive one downed ally in a target area.
Signet of the Locust.png Signet of the Locust 0.75¾ 25 Signet Passive: Your movement speed is increased.
Signet Active: [sic]Strike and remove boons from nearby foes. Heal for each foe you strike and for each boon removed.

Related traits[edit]

Trait skills that have the type signet

Traits that improve signet skills

Related equipment[edit]


Version history[edit]

Patch Changes
October 15, 2013
  • Signet passive buffs are now properly applied upon entering a PvP map.
August 06, 2013
  • All signet skills now play their overhead bang effect at the start of the skill to help telegraph these skills.
February 26, 2013
  • Signets will no longer lose their passive effects when changing slots on the utility bar.
January 30, 2013
  • Fixed a bug where signets would lose their passive buffs at the start of PvP matches.
August 28, 2012 Game release:
  • Signets have been added to the game.


Gwwlogo.png The Guild Wars Wiki has an article on Signet.
  • Signets as skills derive from the original signet ring concept of skills in Guild Wars. Characters had one skill for each primary finger (leading to the original skill bar size of 8), and gained their skills from skill gems dropped by bosses. This system was eventually scrapped before the game was released.