Recharge

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Recharge Tango-recharge-darker.png, alternatively cooldown or CD, is the interval of time (in seconds) after a skill or ability has been used before it can be used again. While a skill is recharging, its icon is darkened and has a clock-like animation that gradually brightens the icon until the skill has fully recharged. When an ability—such as the weapon set switch—is recharging, a white bar appears above the ability icon that depletes over time until the ability has fully recharged.

Skills have various recharge times. Some, such as Necrotic Bite, don't have any recharge at all and can be used again immediately. Before you can use a skill again it must fully recharge. Healing, Utility, and Elite skills may be swapped while recharging. If these skills are swapped while recharging, the recharge time of the old skill will continue on the new skill[1].

Weapon skills recharge even if their respective weapon set is not active.

Thief weapon skills do not have a recharge, but are fueled by initiative.

When an effect description states that skills recharge X% faster, it seems to actually reduce the recharge time by X% instead. Thus, for example, a skill that "recharges 20% faster" can actually be used 25% more often (ignoring activation time).

Certain Sigils and Runes with active effects also have hidden recharge timers. The time taken to recharge can be found on the item, but there is no way to know exactly how long is left before it can activate again.

Related skills[edit]

Related traits[edit]

Traits that reduce recharges of profession mechanics[edit]

Traits that reduce recharges of weapon skills[edit]

Traits that reduce recharges of skill types[edit]

Traits that reduce recharges of pet skills[edit]

  • Ranger tango icon 20px.png Pack Alpha Pack Alpha — Your pet is more powerful, and their skills gain recharge reduction.

Traits that reduce recharges of actions[edit]

Traits that increase recharge of skills[edit]

  • Mesmer tango icon 20px.png Power Block Power BlockInterrupts deal damage and inflict weakness. Enemy skills that you interrupt have an increased cooldown. Cannot increase recharge of skills with no recharge or skills on creatures with defiance bars. This trait can only damage enemies with defiance bars once per interval.

References[edit]

  1. ^ [1], Guild Wars 2 Forums - Game Update Notes: September 18, 2018