Trickery
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“"Watch your step."
Trickery offers new ways to manage initiative in combat as well as various augments to the Steal skill.
— In-game description
Trickery is a core specialization for the thief that focuses on use of steal and managing initiative.
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Kleptomaniac | Stealing gives you initiative. | |
Major Adept | Uncatchable | Leave behind lesser caltrops when you dodge. | |
Major Adept | Burst of Agility | Use Lesser Haste when attacking a foe from behind or from the side or when they are defiant. | |
Major Adept | Thrill of the Crime | When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds. | |
Minor Master | Preparedness | Increases maximum initiative by 3. Gain increased expertise. | |
Major Master | Bountiful Theft | Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies. Grant additional boons to allies if your target has no boons. | |
Major Master | Trickster | Tricks remove conditions. | |
Major Master | Pressure Striking | Enemies you interrupt are inflicted with torment. This trait can only affect enemies with defiance bars once per interval. | |
Minor Grandmaster | Lead Attacks | Increases all damage dealt per initiative spent. Steal gains reduced recharge time. | |
Major Grandmaster | Quick Pockets | 8 | Gain initiative on swapping weapons while in combat. |
Major Grandmaster | Sleight of Hand | Stealing also dazes the target. Reduces the recharge of Steal. | |
Major Grandmaster | Deadly Ambush | Stealing also applies bleeding. Bleeding you inflict deals more damage. |
- See also: List of thief traits