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|Minor Adept||Reckless Dodge||Damage foes at the end of a dodge roll.|
|Major Adept||Brave Stride||1||Movement skills grant stability when used.|
|Major Adept||Restorative Strength||Using a heal skill grants might.|
|Major Adept||Peak Performance||Deal increased physical damage. Physical skills have reduced recharge and further increase all outgoing physical damage for a period of time.|
|Minor Master||Building Momentum||Burst skills restore endurance on hit.|
|Major Master||Body Blow||Stuns, dazes, knockbacks, pulls, pushes, and launches inflict bleeding and weakness.|
|Major Master||Forceful Greatsword||Gain power and a chance to gain might on critical strike. Double these bonuses while wielding a greatsword or spear. Greatsword and spear skills recharge faster.|
|Major Master||Great Fortitude||Gain vitality based on a percentage of your power.|
|Minor Grandmaster||Pinnacle of Strength||Might applied to you grants more power.|
|Major Grandmaster||Berserker's Power||Gain increased damage when you use a burst skill; this damage increase is based on your adrenaline.|
|Major Grandmaster||Might Makes Right||Gain health and endurance whenever you apply might to yourself.|
|Major Grandmaster||Merciless Hammer||Hammer skills gain reduced recharge and deal increased damage when striking a disabled foe. Gain adrenaline when you disable a foe.|
Disables include stun, taunt, daze, knockback, pull, knockdown, sink, float, fear, and launch.
- See also: List of warrior traits
For a detailed specialization history, see here.