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Disambig icon.png This article is about the core Thief profession mechanic. For the Daredevil profession mechanic, see Swipe. For the Deadeye profession mechanic, see Deadeye's Mark.


30 Recharge time  

Thief tango icon 20px.png Thief (skill list)
Profession mechanic
Game link

External links

Shadowstep to your foe and steal from them.

 Range.png Range: 1,200

— In-game description [?]

Stealing is a mechanic unique to the thief profession. By using the steal skill (F1 on the Mechanic Bar), the character will shadow step to the enemy and steal an item from them. Stealing has no activation time and may be performed during other actions without interrupting the action, and can even be used while disabled. After an item has been stolen, it will be "pocketed" and will be stored in the F2 skill until used.

Each enemy in the game has a small pool of possible items to steal. For example, a character may steal an egg from a moa and use it as a healing item, or steal feathers from it and use them to blind enemies and stealth themselves. Instead of a randomized pool of abilities, Raid Bosses and specific enemies in these encounters each have a special, powerful ability that can be stolen from a list of four options that can only be found in Raids. In PvP the stolen items are profession-specific, for example the thief can get a Whirling Axe from a warrior. Players don't lose items stolen from them; the thief just gains access to the associated stolen skill.

Most items that can be stolen can be found as bundles, and usually function in the same way. These ground items can interfere with stolen items, especially if the stolen item and the ground item are the same. Usually, the stolen skill will be lost if the bundle is used, and vice versa.

Benefits from and recharge of stealing don't require the steal to be successful. Using Steal without a target in range will disable the skill for the full recharge time and award any associated bonuses for stealing. Similarly, using Steal on inanimate objects will incur the full recharge time without awarding an item, but the bonuses will be activated, and the Mug trait will damage the target.

Stolen skills[edit]

Primary article: Stolen skill

Skills stolen from enemy players in PvP and WvW[edit]

Skill Profession Description
Mace Head Crack.png
 Mace Head Crack
Guardian tango icon 20px.png Guardian Daze your foe.
Essence Sap.png
 Essence Sap
Revenant tango icon 20px.png Revenant Throw energy at your target, slowing them.
Whirling Axe (stolen skill).png
 Whirling Axe
Warrior tango icon 20px.png Warrior Spin and attack nearby foes. You can move while spinning.
Throw Gunk.png
 Throw Gunk
Engineer tango icon 20px.png Engineer Throw gunk at target area to inflict a random condition.
Healing Seed (bundle skill).png
 Healing Seed
Ranger tango icon 20px.png Ranger Periodically grants regeneration and removes conditions from you and your allies.
Blinding Tuft.png
 Blinding Tuft
Thief tango icon 20px.png Thief Throw a handful of hair, vanishing in stealth and blinding nearby foes.
Ice Shard Stab.png
 Ice Shard Stab
Elementalist tango icon 20px.png Elementalist Stab and chill your foe.
Consume Ectoplasm.png
 Consume Plasma
Mesmer tango icon 20px.png Mesmer Gain all boons.
Skull Fear.png
 Skull Fear
Necromancer tango icon 20px.png Necromancer Strike fear into nearby foes.

Skills stolen from NPCs[edit]

Skill Equivalent bundle Description
Blinding Tuft.png
 Blinding Tuft
Tuft of Hair Throw a handful of hair, vanishing in stealth and blinding nearby foes.
Bone Crack.png
 Bone Crack
Bone Stun your foe.
Branch Bash.png
 Branch Bash
Wooden Leg Launch your foe, breaking the branch.
Club Shock Wave.png
 Club Shock Wave
Ettin Club Smash the club on the ground, knocking down foes in a line in front of you.
Consume Ectoplasm.png
 Consume Plasma
Plasma Gain all boons.
Elixir of Heroes You become invulnerable.
Eat Egg.png
 Eat Egg
Griffon Egg Restore health and initiative.
Essence Sap.png
 Essence Sap
Throw energy at your target, slowing them.
Exploding Venom Sack.png
 Exploding Venom Sack
Cover the target area in a poisonous cloud.
Healing Seed (bundle skill).png
 Healing Seed
Seed Pod Periodically grants regeneration and removes conditions from you and your allies.
Ice Shard Stab.png
 Ice Shard Stab
Corrupted Ice Shard Stab and chill your foe.
Mace Head Crack.png
 Mace Head Crack
Daze your foe.
Rusty Scrap Strike.png
 Rusty Scrap Strike
Rusty Scrap Bleed, poison, and weaken your foe with a strike from your rusty scrap.
Shoot Rifle.png
 Shoot Rifle
Bombardment Target Marker Shoot your foe, launching them back and making them vulnerable while pushing yourself back.
Skull Fear.png
 Skull Fear
Ancient Cursed Skull Strike fear into nearby foes.
Throw Coral Shard.png
 Throw Coral Shard
Coral Shard Throw a coral shard at a foe to cause bleeding and vulnerability.
Throw Crystal Shard.png
 Throw Crystal Shard
Crystal Shard Throw a crystal shard and bleed a foe.
Throw Feathers.png
 Throw Feathers
Moa Feathers Throw a handful of feathers to blind nearby foes. Stealth yourself.
Throw Gear.png
 Throw Gear
Gear Throw the gear at your foe, stunning them.
Throw Gunk.png
 Throw Gunk
Gunk Throw gunk at target area to inflict a random condition.
Throw Lava Rock.png
 Throw Lava Rock
Lava Rock Throw a lava rock that burns your foe.
Net Shot.png
 Throw Net
Underwater Net Immobilize foes by throwing your net.
Throw Boulder.png
 Throw Rock
Rock Throw a rock to knock down your foe.
Throw Scale.png
 Throw Scale
Drake Scale Throw the scale to bleed and poison your foe.
Tooth Stab.png
 Tooth Stab
Tooth Stab and bleed your foe.
Use Staff.png
 Use Scepter
Use the scepter attack with a random effect. 50% chance to stun your target with a Lightning Whip. 50% chance to burn the area around you with an unblockable Flame Burst.
Use Staff.png
 Use Staff
Use the staff to create random attacks. 50% chance to damage and stun foes with a Chain Lightning that strikes up to three foes. 50% chance to damage and burn a single foe with a Fireball.
Whirling Axe (stolen skill).png
 Whirling Axe
Axe Spin and attack nearby foes. You can move while spinning.

Skills stolen from Raid Encounters[edit]

Skill Description Acquired from
Detonate Plasma.png
 Detonate Plasma
Grant boons to nearby allies.
Unstable Artifact.png
 Unstable Artifact
Shadowstep to a target location, immobilizing enemies in the area. If a downed ally is in that area, instead shadowstep them to you and partially revive them.
Soul Stone Venom.png
 Soul Stone Venom
Venom. Use a corrupted soul stone to remove conditions on allies and apply a stack of venom for each condition removed. Allies that hit with this venom will initiate a strike that originates from the thief.
Throw Magnetic Bomb.png
 Throw Magnetic Bomb
Throw a bomb that continuously pulls enemies to its point of impact.

Related traits[edit]

Deadly Arts Deadly Arts[edit]

Shadow Arts Shadow Arts[edit]

Acrobatics Acrobatics[edit]

Trickery Trickery[edit]

Version history[edit]

For a detailed skill history, see here.

Patch Changes
October 01, 2019
  • Fixed a bug that could cause the shadowstep to fail in rare situations.
April 23, 2019
  • Physical Supremacy: This trait now causes Steal to become Swipe, which reduces the range from 1,200 to 600 and makes the attack unblockable.
December 02, 2015
  • Removed this ability's target requirement.
  • This skill will no longer attempt to fire (and go on cooldown) on enemies outside of its maximum distance.
June 23, 2015 Specialization update:
  • This ability has now been split between F1 and F2.
  • The steal button remains at its default F1 position, whereas stolen items are now located in the F2 slot.
  • Stealing while the F2 slot is filled will overwrite the currently existing stolen item if the slot already has an item in it.
  • Steal has had its base range increased from 900 to 1200.
  • Steal recharge has been reduced from 35 seconds to 30 seconds.
March 16, 2015
  • This skill will no longer activate if a valid path to the target cannot be found.
September 10, 2014
  • Fixed an issue in which thieves were unable to hit with this ability while using a movement skill.
July 01, 2014
  • Fixed a bug that caused players to occasionally steal an item from targets they could not reach by shadowstepping.
April 15, 2014
  • Fixed a bug in which this skill would be obstructed after shadowstepping to the target if there was an obstacle between the thief and the target upon activation.
June 25, 2013
  • Reduced the recharge to 35 seconds.
March 26, 2013
  • No longer initiates autoattacks.
August 28, 2012 Game release:
  • Steal has been added to the game.


  • At one point during early development, stealing would force a bundle in the character's hands. This was accompanied by a trait which allowed the thief to "pocket" the stolen item, which later evolved into the stealing system as it functions today.