— In-game description
Stealing is a mechanic unique to the thief profession. By using the steal skill ( on the Mechanic Bar), the character will shadow step to the enemy and steal an item from them. Stealing has no activation time and may be performed during other actions without interrupting the action, and can even be used while disabled. After an item has been stolen, it will be "pocketed" and will be stored in the skill until used.
Each enemy in the game has a small pool of possible items to steal. For example, a character may steal an egg from a moa and use it as a healing item, or steal feathers from it and use them to blind enemies and stealth themselves. Instead of a randomized pool of abilities, Raid Bosses and specific enemies in these encounters each have a special, powerful ability that can be stolen from a list of four options that can only be found in Raids. In PvP the stolen items are profession-specific, for example the thief can get a Whirling Axe from a warrior. Players don't lose items stolen from them; the thief just gains access to the associated stolen skill.
Most items that can be stolen can be found as bundles, and usually function in the same way. These ground items can interfere with stolen items, especially if the stolen item and the ground item are the same. Usually, the stolen skill will be lost if the bundle is used, and vice versa.
Benefits from and recharge of stealing don't require the steal to be successful. Using Steal without a target in range will disable the skill for the full recharge time and award any associated bonuses for stealing. Similarly, using Steal on inanimate objects will incur the full recharge time without awarding an item, but the bonuses will be activated, and the Mug trait will damage the target.
- Primary article: Stolen skill
- Serpent's Touch — Stealing inflicts poison. While in the downed state, your attacks apply poison.
- Mug — Deal damage and gain life when stealing. This attack cannot critically hit enemies.
- Even the Odds — Apply vulnerability when you steal. Gain might when you hit with a stealth attack.
- Improvisation — Use stolen skills twice. Recharge one random equipped utility skill when you steal. Goes on cooldown regardless of whether a utility skill is recharged. Does not affect inactive sequence skills.
- Hidden Thief — Stealing inflicts blindness. Stealth Attacks inflict weakness. Cannot affect the same target more than once per interval.
- Shadow Savior — After completing a shadowstep, you are healed. Nearby allies are also healed for a larger amount. Only affects thief shadowsteps.
- Swindler's Equilibrium — Successfully evading an attack while wielding a sword or spear recharges Steal. Swords and spears deal increased damage.
- Kleptomaniac — Stealing gives you initiative.
- Thrill of the Crime — When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
- Bountiful Theft — Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
- Lead Attacks — Increases all damage dealt per initiative spent. Steal gains reduced recharge time.
- Sleight of Hand — Stealing also dazes the target. Reduces the recharge of Steal.
- Deadly Ambush — Stealing also applies bleeding. Bleeding you inflict deals more damage.
- Traversing Dusk — Heal allies in the area around you when you shadowstep. Gain shadow force for each ally in the radius. Wells grant alacrity on their initial impact.
- Shadestep — Siphon now grants you barrier when targeting enemies, and it revives allies when targeting them. Shadowstepping breaks your barrier and grants it to nearby allies, proportional to the number of allies affected.
- Appears in the first profession mechanic slot if no elite specialization is equipped, or if no minor adept for an elite specialization is trained.
For a detailed skill history, see here.
|April 14, 2020||
|October 01, 2019||
|April 23, 2019|
|December 02, 2015||
|June 23, 2015||Specialization update:
|March 16, 2015||
|September 10, 2014||
|July 01, 2014||
|April 15, 2014||
|June 25, 2013||
|March 26, 2013||
|August 28, 2012||Game release:
- At one point during early development, stealing would force a bundle in the character's hands. This was accompanied by a trait which allowed the thief to "pocket" the stolen item, which later evolved into the stealing system as it functions today.