From Guild Wars 2 Wiki
Jump to: navigation, search

Firearms.pngFirearms is a core specialization for the engineer that focuses on use of pistols, rifles, and the flamethrower.

Tier Name Tango-recharge-darker.png Description
Minor Adept Sharpshooter.png Sharpshooter Critical hits have a chance to cause bleeding.
Major Adept Chemical Rounds.png Chemical Rounds Your pistol skills have increased condition duration.
Major Adept Heavy Armor Exploit.png Sanguine Array Gain might whenever you inflict bleeding on a foe.
Major Adept High Caliber.png High Caliber You have an increased critical hit chance against foes within the range threshold.
Minor Master Hematic Focus.png Hematic Focus You have increased chance to critically strike against bleeding foes.
Major Master Pinpoint Distribution.png Pinpoint Distribution Increases condition damage on nearby allies.
Major Master Skilled Marksman.png Skilled Marksman You attack faster with a rifle or harpoon gun, and those skills have reduced recharge.
Major Master No Scope.png No Scope 8 Critical hits within the range threshold have a chance to grant fury. Fury grants you ferocity.
Minor Grandmaster Serrated Steel.png Serrated Steel Bleeding you cause lasts longer.
Major Grandmaster Juggernaut.png Juggernaut Gain might and stability while wielding a flamethrower.
Major Grandmaster Modified Ammunition.png Modified Ammunition Increase damage for each condition on a foe.
Major Grandmaster Incendiary Powder.png Incendiary Powder 10 Critical hits inflict burning. Burning you apply lasts 33% longer.
See also: List of engineer traits