Firearms
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“"Pick 'em off, one at a time."
Specializing in firearms improves your critical-hit efficiency and enhances your bleeding and burning potency. It grants various condition damage bonuses and strengthens your flamethrower.
— In-game description
Firearms is a core specialization for the engineer that focuses on conditions, condition damage and the use of pistols, and the flamethrower.
| Tier | Trait | Description | |
|---|---|---|---|
| Minor Adept | Critical hits have a chance to cause bleeding. Bleeding you inflict gains increased duration. | ||
| Major Adept | Gain condition damage. Your pistol skills gain increased condition duration. | ||
| Major Adept | Gain might when you inflict bleeding on a foe. | ||
| Major Adept | You have an increased critical hit chance against foes within the range threshold. | ||
| Minor Master | 8 | Gain fury when you inflict bleeding on an enemy. Fury gives an increased critical-strike chance. | |
| Major Master | Gain might while wielding a flamethrower. Might applied to you gains increased duration. Napalm grants you stability and a fire aura. | ||
| Major Master | Gain expertise. Increase your outgoing condition damage when you inflict burning. | ||
| Major Master | 8 | Critical hits on foes within the range threshold have a chance to grant fury. Fury grants you ferocity. | |
| Minor Grandmaster | Deal increased strike damage for each condition on a foe. | ||
| Major Grandmaster | Your critical-strike chance and critical damage are increased against foes that are below the health threshold. | ||
| Major Grandmaster | Bleeding you inflict scales off of your power instead of your condition damage. | ||
| Major Grandmaster | 10 | Burning you inflict lasts longer, and your critical hits inflict burning. |
- See also: List of engineer traits
