Firearms
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“"Pick 'em off, one at a time."
Specializing in firearms improves your critical-hit efficiency and enhances your bleeding and burning potency. It grants various condition damage bonuses and strengthens your flamethrower.
— In-game description
Firearms is a core specialization for the engineer that focuses on conditions, condition damage and the use of pistols, and the flamethrower.
Tier | Trait | Description | |
---|---|---|---|
Minor Adept | Sharpshooter | Critical hits have a chance to cause bleeding. | |
Major Adept | Chemical Rounds | Gain condition damage. Your pistol skills gain increased condition duration. | |
Major Adept | Sanguine Array | Gain might when you inflict bleeding on a foe. | |
Major Adept | High Caliber | You have an increased critical hit chance against foes within the range threshold. | |
Minor Master | Hematic Focus | You have increased chance to critically strike against bleeding foes. | |
Major Master | Pinpoint Distribution | 10 | While you are in combat, grant might to yourself and nearby allies each interval. |
Major Master | Thermal Vision | Gain expertise. Increase your outgoing condition damage when you inflict burning. | |
Major Master | No Scope | 8 | Critical hits on foes within the range threshold have a chance to grant fury. Fury grants you ferocity. |
Minor Grandmaster | Serrated Steel | Bleeding you inflict gains increased duration. | |
Major Grandmaster | Juggernaut | Gain might and stability while wielding a flamethrower. Might applied to you gains increased duration. | |
Major Grandmaster | Modified Ammunition | Deal increased strike damage for each condition on a foe. | |
Major Grandmaster | Incendiary Powder | 10 | Burning you inflict lasts longer, and your critical hits inflict burning. |
- See also: List of engineer traits