From Guild Wars 2 Wiki
Jump to navigationJump to search
Specialization background.

Air.png Air is a core specialization of the elementalist that focuses on use of air magic and additionally glyphs, movement speed, and spike damage.

Tier Trait Tango-recharge-darker.png Description
Minor Adept Zephyr's Speed (elementalist).png Zephyr's Speed Move faster while attuned to air.
Major Adept Zephyr's Boon.png Zephyr's Boon Grant boons to allies you grant auras to.
Major Adept One with Air.png One with Air Gain superspeed when attuning to air.
Major Adept Ferocious Winds.png Ferocious Winds Gain ferocity based on your precision.
Minor Master Electric Discharge.png Electric Discharge Strike your target with a bolt of lightning when attuning to air.
Also triggers on overload skills.
Major Master Inscription (trait).png Inscription Gain a boon upon casting a glyph based on your attunement. Glyphs gain reduced recharge.
Major Master Raging Storm.png Raging Storm 3 Critically striking a foe grants fury. Gain ferocity while under the effects of fury.
Major Master Stormsoul.png Stormsoul Deal increased strike damage to disabled foes. Outgoing stun duration increased.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Minor Grandmaster Aeromancer's Training.png Aeromancer's Training Gain ferocity, and gain additional ferocity while attuned to air. Air weapon skills get a reduced recharge time.
Major Grandmaster Bolt to the Heart.png Bolt to the Heart Deal increased strike damage to enemies below the health threshold.
Major Grandmaster Fresh Air.png Fresh Air Recharge air attunement on a critical hit. Gain a ferocity boost when attuning to air.
Major Grandmaster Lightning Rod.png Lightning Rod Cast Lightning Rod when you disable a foe.
Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear.
See also: List of elementalist traits

Version history[edit]

For a detailed specialization history, see here.