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Air.pngAir is a core specialization of the elementalist that focuses on use of air magic and additionally glyphs, movement speed, and spike damage.

Tier Name Tango-recharge-darker.png Description
Minor Adept Zephyr's Speed (elementalist).png Zephyr's Speed Move faster while attuned to air.
Major Adept Zephyr's Boon.png Zephyr's Boon Grant boons to allies you grant auras to.
Major Adept One with Air.png One with Air Gain superspeed when attuning to air.
Major Adept Ferocious Winds.png Ferocious Winds Gain ferocity based on your precision.
Minor Master Electric Discharge.png Electric Discharge Strike your target with a bolt of lightning when attuning to air.
Major Master Inscription (trait).png Inscription Grants a boon associated with your current attunement when you cast a glyph. Reduces glyph recharge.
Major Master Aeromancer's Training.png Aeromancer's Training Gain ferocity while attuned to air. Reduces recharge on all air weapon skills.
Major Master Stormsoul.png Stormsoul Deal increased damage to disabled foes.
Outgoing stun duration increased.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Minor Grandmaster Weak Spot.png Raging Storm 3 Critically striking a foe grants fury. Gain ferocity while under the effects of fury.
Major Grandmaster Bolt to the Heart.png Bolt to the Heart Deal more damage when your foe's health drops below the threshold.
Major Grandmaster Fresh Air.png Fresh Air Recharge air attunement on a critical hit. Gain a ferocity boost when attuning to air.
Major Grandmaster Lightning Rod.png Lightning Rod Cast Lightning Rod when you disable a foe.
Disables include stun, daze, knock back, pull, knock down, sink, float, launch, taunt, and fear.
See also: List of elementalist traits

Version history[edit]

For a detailed specialization history, see here.