Ammunition skill
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Ammunition skills, or ammo skills for short, are skills with multiple charges, allowing them to be cast repeatedly within a short amount of time before going on cooldown.
Mechanics[edit]
- Ammo skills have a maximum number of uses that regenerates over time.
- Each ammo skill has a short recharge between uses that varies per skill.
- Count Recharge and recharge between uses are affected by recharge-reduction skills and traits.
- Maximum Count - The maximum number of times the skill can be used before going on cooldown.
- Count Recharge - The time it takes to regain one ammo. There is a thin white border around the skill indicating how much time is remaining until you gain another ammo.
- Only one ammo is regenerated at a time for a given skill (i.e. if 2 ammo is missing on a skill that takes 20 seconds to recharge each, it will take 40 seconds to fully recover all ammo)
Related skills[edit]
Weapon skills
- Hail of Justice — Pistol
- Helio Rush — Spear
- Abyssal Blitz — Spear
- Abyssal Blot — Spear
- Abyssal Fire — Spear
- Abyssal Force — Spear
- Abyssal Raze — Spear
- Abyssal Strike — Spear
- Throw Axe — Axe
- Arcing Arrow — Longbow
- Smoldering Arrow — Longbow
- Brutal Shot — Rifle
- Explosive Shell — Rifle
- Volley — Rifle
- Dragon's Roar — Pistol
- Crippling Talon — Dagger
- Man O' War — Spear
- Panther's Prowl — Spear
- Blinding Flash — Scepter, when attuned to air
- Water Trident — Scepter, when attuned to water
- Phantasmal Sharpshooter — Rifle
- Phantasmal Whaler — Trident
- Lingering Thoughts — Axe
- Lingering Thoughts — Axe
- Soul Grasp — Focus
Bundle skills
- Flicker Step — Dragon Trigger
- Triggerguard — Dragon Trigger
- Artillery Slash — Unsheathe Gunsaber
- Blooming Fire — Unsheathe Gunsaber
- Break Step — Unsheathe Gunsaber
- Cyclone Trigger — Unsheathe Gunsaber
- Box of Nails — Tool Kit
- Box of Piranhas — Tool Kit
Transform skills
- Rejuvenating Respite — Final Charge
- Restoring Reprieve — Mantra
- Reversal of Fortune — Physical
- Combat Stimulant — Armament
- Aquatic Stance — Stance
- Power Return
- "Advance!" — Shout
- "Hold the Line!" — Shout
- Bow of Truth — Spirit Weapon
- Hammer of Wisdom — Spirit Weapon
- Shield of the Avenger — Spirit Weapon
- Sword of Justice — Spirit Weapon
- Clarified Conclusion — Final Charge
- Echo of Truth — Mantra
- Flame Rush
- Flame Surge — Final Charge
- Opening Passage — Mantra
- Overwhelming Celerity — Final Charge
- Potent Haste — Mantra
- Voice of Truth — Final Charge
- Heel Crack — Physical
- Kick — Physical
- Throw Bolas — Physical
- "For Great Justice!" — Shout
- "On My Mark!" — Shout
- "Shake It Off!" — Shout
- Sight beyond Sight — Meditation
- Electric Fence — Armament
- Flow Stabilizer — Armament
- Overcharged Cartridges — Armament
- Personal Battering Ram — Gadget
- Rocket Boots — Gadget
- Rocket Boots — Gadget
- Scorpion Wire — Trick
- Distracting Daggers — Physical
- Mercy — Cantrip
- Arcane Blast — Arcane
- Arcane Wave — Arcane
- Cleansing Fire — Cantrip
- Primordial Stance — Stance
- Stone Resonance — Stance
- Twist of Fate — Stance
- Unravel — Stance
- Power Break
- Power Cleanse
- Power Lock
- Power Spike
- Blood Is Power — Corruption
- Corrupt Boon — Corruption
Profession mechanic skills
Common skills
- 9 Lives
- Aimed Shot — Discarded Rifle
- Antitoxin Spray
- Bow Shot
- Dragonsblood Spear
- Dragonsblood Spear
- Ethereal Healing
- Fireball — Skyscale
- Flop!
- Mega Bomb
Related traits[edit]
- Eternal Armory (Zeal) — Spirit Weapons gain additional casts and burn foes with their first strike.
- Radiant Fire (Radiance) — Zealot's Flame is improved. Burning you inflict has increased duration, and your torch skills gain reduced recharge.
- Unshakable Mountain (Bladesworn) — Using the final round of ammo on an ammunition skill grants barrier.
- Fierce as Fire (Bladesworn) — Gain increased strike damage for each round of ammunition spent.
- Lush Forest (Bladesworn) — Using the first round of ammo on an ammunition skill reduces the recharge of all warrior skills. Does not affect the recharge of Unsheathe Gunsaber, Sheathe Gunsaber, and Dragon Trigger.
- Improvisation (Deadly Arts) — Use stolen skills twice. Reduce the cooldown of all equipped utility skills when you steal. Cooldown effect will only trigger if all utility slots are filled and if at least one of your active utility skills is on cooldown. Does not affect inactive sequence skills.
Trivia[edit]
- The Ammunition System was added during the August 8, 2017 patch.
- The Ammunition system was built partly due to the Firebrand's mantras. The old mantra system was inconvenient as once a mantra charge was used and the fight ended, players could either waste the next charge and wait for it to recharge or go into the next fight with one less mantra charge.[1]
References[edit]
- ^ https://youtu.be/ZhBf1Q6gTnY?t=17m59s Guild Chat Episode 51, Firebrand section