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|Minor Adept||Healer's Gift||Create a healing orb at the end of your dodge roll.|
|Major Adept||Vital Blessing||The healing orbs that you create now grant vigor to allies they affect.|
|Major Adept||Blinding Truths||Blind nearby foes when you use a healing skill.|
|Major Adept||Tranquil Balance||While above the health threshold, healing to other allies is increased.|
|Minor Master||Life Attunement||Gain healing power. Gain concentration based on a portion of your healing power.|
|Major Master||Words of Censure||¼||Blinding, immobilizing, or affecting a foe with crowd control spawns a healing orb.|
Skills that strike many foes at the same time can spawn multiple orbs.
|Major Master||Resilient Spirit||Periodically gain barrier for each unique boon you have.|
|Major Master||Invoking Harmony||Healing done to allies is increased for a short duration after invoking a legend.|
|Minor Grandmaster||Serene Rejuvenation||Increase healing to allies. Natural Harmony also applies alacrity in an area.|
|Major Grandmaster||Generous Abundance||Create healing orbs around yourself when using a Legend skill. Create healing orbs around Ventari's tablet when using a Legendary Centaur skill.|
|Major Grandmaster||Unyielding Devotion||Take less damage for a duration after healing. Lasts longer if you heal an ally other than yourself.|
|Major Grandmaster||Selfless Amplification||Gain increased healing to other allies, based on a percentage of healing power.|
- See also: List of revenant traits
For a detailed specialization history, see here.