Salvation
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Salvation is a core specialization for the revenant that focuses on improving healing, healing orbs and damage mitigation.
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Create a healing orb at the end of your dodge roll. | |
Major Adept | ![]() |
The healing orbs that you create now grant vigor to allies they affect. | |
Major Adept | ![]() |
Blind nearby foes when you use a healing skill. | |
Major Adept | ![]() |
While above the health threshold, healing to other allies is increased. | |
Minor Master | ![]() |
Gain healing power. Gain concentration based on a portion of your healing power. | |
Major Master | ![]() |
¼ | Blinding, immobilizing, or affecting a foe with crowd control spawns a healing orb. Skills that strike many foes at the same time can spawn multiple orbs. |
Major Master | ![]() |
Periodically gain barrier for each unique boon you have. | |
Major Master | ![]() |
Healing done to other allies is increased for a short duration after invoking a legend. | |
Minor Grandmaster | ![]() |
Increase healing to other allies. Natural Harmony also applies alacrity in an area. | |
Major Grandmaster | ![]() |
Create healing orbs around yourself when using a Legend skill. Create healing orbs around Ventari's tablet when using a Legendary Centaur skill. Dragon Facet skills cannot activate this trait. | |
Major Grandmaster | ![]() |
Take less damage for a duration after healing. Lasts longer if you heal an ally other than yourself. | |
Major Grandmaster | ![]() |
Gain increased healing to other allies, based on a percentage of healing power. |
- See also: List of revenant traits
Version history[edit]
For a detailed specialization history, see here.