Spite
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Spite is a core specialization for the necromancer that focuses on improving damage, boon removal and the use of signets, foci, and axes.
Tier | Trait | ![]() |
Description |
---|---|---|---|
Minor Adept | ![]() |
Shroud skill 1 grants might. | |
Major Adept | ![]() |
Deal increased damage to foes with no boons. Focus and axe skills recharge faster. | |
Major Adept | ![]() |
5 | Consume conditions to gain health when you use a healing skill. |
Major Adept | ![]() |
Chilling a foe inflicts vulnerability. | |
Minor Master | ![]() |
10 | Deal more damage while downed. Inflict vulnerability when you strike a foe below the health threshold. Cannot apply vulnerability the same target more than once per interval. |
Major Master | ![]() |
Cast Lesser Spinal Shivers on a foe when attacking them while their health is below the threshold. | |
Major Master | ![]() |
Might grants you more power and less condition damage. Gain might when entering shroud. | |
Major Master | ![]() |
Gain enhanced versions of your equipped signet passive effects while in shroud. Signets recharge every second you are in shroud. | |
Minor Grandmaster | ![]() |
1 | Gain might when you strike a foe below the health threshold. |
Major Grandmaster | ![]() |
3 | Inflicting fear on a foe gives you boons. Shroud skill 3 partially recharges when you defeat foes. |
Major Grandmaster | ![]() |
Increases damage to enemies below the health threshold. | |
Major Grandmaster | ![]() |
Strike around you when entering shroud. |
- See also: List of necromancer traits