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"You will feel my spite, deep in your bones."
Your growing spite increases your outgoing damage by enhancing your ability to gain might and strengthening your signets. Strip boons from your enemies, leaving them defenseless against the onslaught.
— In-game description
Spite is a core specialization for the necromancer that focuses on improving damage, boon removal and the use of signets, foci, and axes.
|Minor Adept||Reaper's Might||Shroud skill 1 grants might.|
|Major Adept||Spiteful Talisman||Deal increased strike damage to foes with no boons. Focus and axe skills recharge faster.|
|Major Adept||Spiteful Renewal||5||Consume conditions to gain health when you use a healing skill.|
|Major Adept||Bitter Chill||Chilling a foe inflicts vulnerability.|
|Minor Master||Death's Embrace||10||Deal increased strike damage while downed. Inflict vulnerability when you strike a foe below the health threshold.|
Cannot apply vulnerability to the same target more than once per interval.
|Major Master||Chill of Death||Cast Lesser Spinal Shivers on a foe when attacking them while their health is below the threshold.|
|Major Master||Awaken the Pain||Might grants you more power and less condition damage. Gain might when entering shroud.|
|Major Master||Signets of Suffering||Gain enhanced versions of your equipped signet passive effects while in shroud. Signets recharge every second you are in shroud.|
|Minor Grandmaster||Siphoned Power||1||Gain might when you strike a foe below the health threshold.|
|Major Grandmaster||Dread||3||Inflicting fear on a foe gives you boons. Shroud skill 3 partially recharges when you defeat foes.|
|Major Grandmaster||Close to Death||Deal increased strike damage to enemies below the health threshold.|
|Major Grandmaster||Spiteful Spirit||Strike around you when entering shroud.|
- See also: List of necromancer traits