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Scrapper

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Disambig icon.png This article is about the elite specialization for engineer. For the article about warband members, see Scrapper (warband).

Spec image Scrapper.jpg

With Mordremoth’s awakening, engineers that discover the wreckage of the Pact fleet can choose to learn the ways of the resourceful scrappers. These masters of improvisation gain access to the mighty hammer while crafting utilitarian gyros to accomplish all manner of arduous tasks. A pinnacle of their craft is the function gyro, capable of restoring health to waning allies and dealing the coup de grâce to lingering foes. They bring a bruising style of lockdown and negation melee to the engineer.

— Scrapper release notes

Scrapper.pngScrapper tango icon 20px.png Scrapper is an elite specialization for the engineer that allows them to use gyros to create mobile wells around them for a variety of effects. It also allows them to wield a hammer.

List of scrapper skills[edit]

Profession mechanic[edit]

The Scrapper's profession mechanic is the Function Gyro, which replaces the elite tool belt skill and allows the Scrapper to revive allies or finish foes from a distance.

# Skill Activation.png Tango-recharge-darker.png Description
F5 Chain Arrow Toolbelt.pngFunction Gyro (tool belt skill).png Function Gyro 25 Create a lightning field at the specified point. Then summon gyros to finish foes and revive allies within the field. The recharge of this skill is increased for each gyro created beyond the first. Interrupted gyros are destroyed.

Weapon skills[edit]

# Skill Activation.png Tango-recharge-darker.png Description

Hammer[edit]

1 Positive Strike.png Positive Strike 0.5½ Chain. Smack your hammer into your foe while empowering yourself.
1 ChainNegative Bash.png Negative Bash 0.5½ Chain. Slam your hammer into your foe to leave them vulnerable.
1 ChainEqualizing Blow.png Equalizing Blow 0.5½ Chain. Bring down your hammer on your foe.
2 Electro-whirl.png Electro-whirl 1 6 Spin around, reflecting missiles and hitting enemies.
3 Rocket Charge.png Rocket Charge 10.75¾ 12 Dash forward with a rocket-charged hammer to damage enemies.
4 Shock Shield.png Shock Shield 10.75¾ 18 Block attacks while striking foes in front of you, gaining barrier with each enemy you hit.
5 Thunderclap.png Thunderclap 0.75¾ 20 Ionize an area, bringing down the power of lightning to stun foes and damage them over its duration.

Slot skills[edit]

Healing[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Medic Gyro.png Medic Gyro 0.5½ 20 Well. Deploy a medic gyro to heal yourself and nearby allies.
Chain Arrow Toolbelt.pngReconstruction Field.png Reconstruction Field 0.5½ 25 Establish a defensive field, granting protection to allies in its area.

Utility[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Blast Gyro.png Blast Gyro 0.25¼ 25 Well. Unleash a blast gyro to begin a countdown to a tremendous blast.
Chain Arrow Toolbelt.pngBypass Coating.png Bypass Coating 30 Splash a hypercoating on nearby allies, granting superspeed.
Bulwark Gyro.png Bulwark Gyro 20 Well. Deploy a bulwark gyro to grant you barrier and redirect damage to you from nearby allies. Your initial personal barrier scales with the number of allies near you.
Chain Arrow Toolbelt.pngDefense Field.png Defense Field 25 Project a defensive dome around yourself and grant stability to nearby allies.
Purge Gyro.png Purge Gyro 20 Well. Deploy a purge gyro to remove conditions from you and your nearby allies.
Chain Arrow Toolbelt.pngChemical Field.png Chemical Field 0.25¼ 25 Generate a poison cloud.
Shredder Gyro.png Shredder Gyro 0.5½ 20 Well. Deploy a shredder gyro to attack foes near you and repeatedly use whirl finishers.
Chain Arrow Toolbelt.pngSpare Capacitor.png Spare Capacitor 0.5½ 24 Set down a lightning capacitor to daze and damage foes near it.

Elite[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Sneak Gyro.png Sneak Gyro 0.75¾ 45 Well. Deploy a sneak gyro to provide stealth to nearby allies.

List of scrapper traits[edit]

Tier Trait Tango-recharge-darker.png Description
Minor Proficiency Hammer Proficiency.png Hammer Proficiency You can wield hammers.
Minor Adept Function Gyro.png Function Gyro You gain access to the function gyro, which can finish a foe or revive an ally for you at range. Gain access to Gyro [sic] skills.
Major Adept Gyroscopic Acceleration.png Gyroscopic Acceleration Well abilities have an increased area of effect and grant superspeed to nearby allies on their final pulse. Your function gyro also grants superspeed to allies when cast.
Major Adept System Shocker.png System Shocker Disabling a foe grants you barrier. Your function gyro dazes foes when cast.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Major Adept Mass Momentum.png Mass Momentum Gain might while you have stability. Your Function Gyro applies stability to allies when cast.
Minor Master Speed of Synergy.png Speed of Synergy Using a heal skill grants superspeed in a radius around you. Using a healing skill's associated tool-belt skill grants you personal superspeed.
Major Master Damage Dampener.png Damage Dampener A percentage of all strike damage you take is delivered after a delay.
Major Master Expert Examination.png Expert Examination Stunning or dazing a foe applies vulnerability and weakness to them.
Major Master Object in Motion.png Object in Motion Deal increased damage while you have stability, swiftness, or superspeed. This damage increase compounds for each boon you have.
Minor Grandmaster Impact Savant.png Impact Savant A percentage of the strike damage you deal is converted into barrier. Your vitality is reduced.
Major Grandmaster Adaptive Armor.png Adaptive Armor Incoming barriers are stronger. Reduce incoming condition damage while you have barrier.
Major Grandmaster Kinetic Stabilizers.png Kinetic Stabilizers Gain stability and superspeed when disabling an enemy. Outgoing stun and daze durations increased.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Major Grandmaster Applied Force.png Applied Force 10 Gain quickness when you gain might at or above the threshold. Quickness grants bonus power.

Gallery[edit]

Associated items[edit]

Related achievements[edit]

Notes[edit]

  • The March 5, 2019 game update reworked gyros into wells. Originally, gyros were mobile summons that would move by hovering and try follow the engineer around casting their skill, or walk up to their target and explode. They had a limited life span represented by the Fuel Remaining effect, could be destroyed by damage, were susceptible to crowd control, and the Scrapper could command them to self destruct to end their effects earlier, do damage, and an explosion. However, like all other summons, gyros were limited by pathing, they could only reach their target if there were no elevations that would require jumping or falling in their path. This, coupled with their limited life span, vulnerability to crowd control, and relatively low movement speed, meant gyros could sometimes have a hard time reaching their target.
    • Gyros were reworked into mobile wells that surround the Scrapper. No longer limited by movement, the new well gyros can follow the Scrapper wherever they go, while also creating a combo field around them. For flavor, the Scrapper has a purely cosmetic gyro hovering over their heads whenever they cast any of their wells, with one gyro for each well.
      • The profession mechanic, Function Gyro, was left a gyro, vulnerable to crowd control and damage to allow for counterplay, but is now cast as a ground targetted skill, eliminating pathing issues. While this skill is available, a cosmetic small scale Function Gyro hovers over the Scrapper.

Trivia[edit]

External links[edit]