From Guild Wars 2 Wiki
List of physical skills
|Mending||1||15||Physical. Remove conditions and heal yourself.|
|Bull's Charge||4||1||30||Physical. Charge and knock down your foe.|
|Kick||2||½||3||Physical. Push your foe back with a kick.|
|Stomp||4||¾||40||Physical. Gain stability and launch nearby foes into the air with a powerful stomp. Gain stability for each enemy struck.|
|Throw Bolas||3||½||1||Physical. Throw bolas to immobilize your foe.|
|Rampage||9||1||120||Physical. Take the form of a massive juggernaut, reducing the damage you take and the duration of incoming movement-impeding conditions.|
|Channeled Vigor||15||¾||20||Physical. Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full.|
|Bandit's Defense||15||1½||20||Physical. Briefly block incoming attacks. Blocking an attack grants access to a retaliatory attack.|
|Reflexive Strike||½||Physical. Deliver a massive kick that knocks enemies down.|
|Distracting Daggers||15||1||Physical. Fire a dazing dagger at your enemy. If this ability interrupts a skill, that skill's recharge is increased.|
|Fist Flurry||15||1||20||Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.|
|Palm Strike||½||Physical. Strike your foe once to deal massive damage and stun them, marking your target with a Pulmonary Impact.|
|Impairing Daggers||15||½||25||Physical. Fling multiple daggers at a single enemy, inflicting conditions.|
|Impact Strike||25||½||40||Physical. Strike your enemy and stun|
|Uppercut||¾||Deal a heavy blow with your fist, sending enemies flying.|
|Finishing Blow||1½||Deal a downward strike on your foe. Downed enemies struck with this ability are finished.|
Traits that improve physical skills
- Peak Performance — Deal increased physical damage. Physical skills have reduced recharge and further increase all outgoing physical damage for a period of time.
- Brawler's Tenacity — Physical skills grant endurance when activated and gain reduced recharge.
Traits that activate physical skills
- Impacting Disruption — Enemies that you interrupt suffer a pulmonary impact. This trait can only affect enemies with defiance bars once per interval.