From Guild Wars 2 Wiki
List of physical skills
|Bull's Charge||4||1||30||Charge and knock down your foe.|
|Kick||2||½||3||Push your foe back with a kick.|
|Stomp||4||¾||40||Gain stability and launch nearby foes into the air with a powerful stomp. Gain stability for each enemy struck.|
|Throw Bolas||3||½||1||Throw bolas to immobilize your foe.|
|Rampage||9||1||180||Take the form of a massive juggernaut, reducing the damage you take and the duration of incoming movement-impeding conditions.|
|Channeled Vigor||15||¾||20||Channel your energy to gain endurance and health per pulse. Heal for more if your endurance is full.|
|Bandit's Defense||15||1½||20||Briefly block incoming attacks. Blocking an attack grants access to a retaliatory attack.|
|Reflexive Strike||½||Deliver a massive kick that knocks enemies down.|
|Distracting Daggers||15||1||Fire a dazing dagger at your enemy. If this ability interrupts a skill, that skill's recharge is increased.|
|Fist Flurry||15||1||20||Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike.|
|Palm Strike||½||Strike your foe once to deal massive damage and stun them, marking them with a Pulmonary Impact.|
|Impairing Daggers||15||½||25||Fling multiple daggers at a single enemy, inflicting conditions.|
|Impact Strike||25||½||40||Strike your enemy and stun|
|Uppercut||¾||Deal a heavy blow with your fist, sending enemies flying.|
|Finishing Blow||1½||Deal a downward strike on your foe. Downed enemies struck with this ability are finished.|
Traits that improve physical skills
- Peak Performance — Physical skills have reduced recharge and increase all outgoing physical damage for a period of time. Receive less damage from falling, and launch nearby foes when you take fall damage.
- Brawler's Tenacity — Physical skills grant endurance when activated and gain reduced recharge.
Traits that activate physical skills
- Impacting Disruption — Enemies that you interrupt suffer a pulmonary impact.
This trait can only affect enemies with defiance bars once per interval.