Movement Speed

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Disambig icon.png This article is about speed at which characters move. For general mobility, see Movement. For the boon granting increased movement speed, see Swiftness.

Movement Speed refers to the distance a character travels over a period of time, relative to the ground, by using the movement keys or movement actions.

Base speed[edit]

Movement Speed can be expressed in units per second (u/s). Forward motion is fastest, and can be increased by various bonuses. Entering combat reduces this speed by about 30%. Forward speed is used whenever the forward key is held, including when holding e.g. forward and right simultaneously.

Sideways or backward motion is much slower than forward motion and both are unaffected by movement speed increases and/or being in combat. The backpedaling speed is used whenever the backward key is pressed, including when holding e.g. backward and right simultaneously.

Direction Out of combat
(u/s)
In combat
(u/s)
Forward 294 210
Strafing 180 180
Backpedaling 105 105
Cap 400 400

Walking speed is 80 units per second in all directions, both in combat and out of combat. Falling speed is 1024 u/s unmounted.

Movement speed bonuses and debuffs[edit]

Most movement speed increases do not stack with each other—only the greatest value takes effect. For example, a character under the effect of Signet of Air (+25%) and swiftness (+33%) will only move 33% faster. Maximum movement speed is universally capped at 400 units per second; this translates to 136% of base out-of-combat speed, but 190% of base in-combat speed. As such, the capped movement speed can be achieved out-of-combat with a mere 40% movement speed increase, whereas in-combat this requires a 100% increase i.e. Superspeed. Superspeed only makes use of its full 100% increase while in combat.

Debuffs like Crippled (-50%) and Chilled (-66%) subtract from the total move speed modifier, and Rising Momentum and swim-speed infusions add their effects on top of it. Thus, a character with swiftness, superspeed, a speed booster, a writ of speed, cripple, and one stack of Rising Momentum would have 100 (strongest bonus out of the first four effects) - 50 + 5 = 55% bonus speed, or 210 * 1.55 = 325.5 u/s.

Sideways and backward motion cannot be increased beyond their base levels by any effect, including Superspeed.

Effect(s) Bonus Effective Speed Crippled.png Crippled Chilled.png Chilled
None +0% 100% 210.0 50% 105.0 34% 71.4
Guild Swiftness Banner Boost.pngGuild Swiftness Banner Boost +15% 115% 241.5 65% 136.5 49% 102.9
Signet of Air.png Signet of Air +25% 125% 262.5 75% 157.5 59% 123.9
Swiftness (effect).png Leader of the Pact III +33% 133% 279.3 83% 174.3 67% 140.7
Swiftness.png Swiftness +33% 133% 279.3 83% 174.3 67% 140.7
Blessing of Air.png Blessing of Elements +40% 140% 294.0 90% 189.0 74% 155.4
Impossible Odds.png Impossible Odds +50% 150% 315.0 100% 210.0 84% 176.4
Relic of Speed.pngRelic of Speed with Swiftness.png Swiftness +66% 166% 348.6 116% 243.6 100% 210.0
Superspeed.png Superspeed +100% 190% 400.0 150% 315.0 134% 281.4

Maximizing movement speed[edit]

The following example combinations of effects result in the maximum speed out of combat:

Effect(s) Bonus Effective Speed
Superspeed.png Superspeed +100% 136% 400
Relic of Speed.pngRelic of Speed with Swiftness.png Swiftness +66% 136% 400
Swiftness.png Swiftness with Woven Stride Woven Stride +40% 136% 400
Swiftness.png Swiftness + 1x Rising Momentum Rising Momentum +38% 136% 400
Impossible Odds.png Impossible Odds +50% 136% 400

The following example combinations of effects result in the maximum speed in combat:

Effect(s) Bonus Effective Speed
Superspeed.png Superspeed +100% 190% 400
Relic of Speed.pngRelic of Speed with Swiftness.png Swiftness + 5x Rising Momentum Rising Momentum +91% 190% 400
Impossible Odds.png Impossible Odds + 8x Rising Momentum Rising Momentum +90% 190% 400

Slopes[edit]

On a slope, the numbers above apply to the total speed (horizontal + vertical). As a consequence, the horizontal speed is lower.

Underwater[edit]

Underwater swimming speed is very similar to running speed on land. Base speeds and the effect of buffs like swiftness are the same in every direction. Swim-speed infusions provide an additive bonus to forward speed on top of most buffs, but are still subject to the 400 u/s speed cap. This means a +10 infusion and swiftness will hit the cap when out of combat, but even the +30 infusion increases speed in combat.

Effect(s) Bonus Speed Out of Combat Speed In Combat
Superspeed.png Superspeed +100% 136% 400.0 190% 400.0
Swim-Speed Infusion.pngSwim-Speed Infusion +10 +10% 110% 323.4 110% 231.0
Swim-Speed Infusion.pngSwim-Speed Infusion +15 +15% 115% 338.1 115% 241.5
Swim-Speed Infusion.pngSwim-Speed Infusion +20 +20% 120% 352.8 120% 252.0
Swim-Speed Infusion.pngSwim-Speed Infusion +25 +25% 125% 367.5 125% 262.5
Swim-Speed Infusion.pngSwim-Speed Infusion +30 +30% 130% 382.2 130% 273.0
Swim-Speed Infusion.pngSwim-Speed Infusion +10 + Swiftness.png Swiftness +43% 136% 400.0 143% 300.3
Swim-Speed Infusion.pngSwim-Speed Infusion +15 + Swiftness.png Swiftness +48% 136% 400.0 148% 310.8
Swim-Speed Infusion.pngSwim-Speed Infusion +20 + Swiftness.png Swiftness +53% 136% 400.0 153% 321.3
Swim-Speed Infusion.pngSwim-Speed Infusion +30 + Swiftness.png Swiftness +63% 136% 400.0 163% 342.3
Swim-Speed Infusion.pngSwim-Speed Infusion +24 + Relic of Speed.pngRelic of Speed with Swiftness.png Swiftness +90% 136% 400.0 190% 400.0
Swim-Speed Infusion.pngSwim-Speed Infusion +10 +  Impossible Odds.png Impossible Odds + 6x Rising Momentum Rising Momentum +90% 136% 400.0 190% 400.0

Gliding[edit]

While gliding, the horizontal speed is 294 u/s, and 390 u/s when leaning forward. The vertical speed is around 113 u/s in both cases.

Mounts[edit]

Mount Speed (u/s)
Raptor 120 (walk)
600
180 (backwards)
Springer 126 (walk)
575
180 (backwards)
Skimmer 250 (walk)
550 (land and underwater)
850 (water surfaces)
200 (backwards everywhere)
Jackal 125 (walk)
625
140 (backwards)
Griffon 125 (walk)
500
624 (airborne)
1200 (dive lvl 1)[verification requested]
2000 (dive lvl 2)
130 (backwards)
Roller Beetle 61 (walk)
0-610
up to 1800 (boosting)
up to 2500 (boosting and drifting)[1]
65 (backwards)
Warclaw 138 (walk)
550 (PvE)
450 (WvW)
130 (backwards in PvE)
Skyscale 125 (walk)
500
300 (ascending)
600 (airborne)
650 (descending)
130 (backwards)
Siege Turtle 28 (walk)
382 (unboosted, teal bar)
588 (unboosted, red bar)
650 (with Overdrive)
56 (backwards)
Notes
  1. ^ see Roller Beetle Advanced drifting techniques for details.

Skiffs[edit]

Mode Speed (u/s)
Backwards 147[note 1]
Slow Cruise 300
Moderate Clip 600
Full Throttle 800
Turbo Boost 1000
Notes
  1. ^ Unafected by "Skiff Supercharger #" service chips.

Related effects[edit]

Effect Change
Superspeed.png Superspeed +100%
Relic of Speed.pngRelic of Speed with Swiftness.png Swiftness +66%
Mist Form.png Mist Form +66%
Woven Air.png Woven Air +50%
Blazing Speed Mushrooms.png Celeritas Spores +40%
Blessing of Air.png Blessing of Elements +40%
Flame's Embrace.png Flame's Embrace +40%
Swiftness.png Swiftness +33%
Swiftness (effect).png Leader of the Pact (I, II, III) +5%, +15%, +33% in major cities
Relic of the Wayfinder.pngRelic of the Wayfinder, out of combat +33%
Relic of the Wayfinder.pngRelic of the Wayfinder, in combat +25%
Swiftness.png Speed boons +15%
Rising Momentum Rising Momentum +5% for each point of active upkeep
Stacks with other movement speed increases
Ferocious Symbiosis Ferocious Symbiosis +5% per stack, up to 5 stacks
Stacks with other movement speed increases[verification requested]
Aggressive Onslaught Aggressive Onslaught +33%
Stacks with other movement speed increases
Unseen Burden.png Hamstrung -1% for each 1% missing health (max of 70%)
Unseen Burden.png Unseen Burden -1% for each stack up to 99 stacks
Ichor.png Ichor -33%
Crippled.png Crippled -50%
Chilled.png Chilled -66%
Quicksand (effect).png Quicksand -90%
Immobile.png Immobile Unable to move or turn.
Stun.png Stun Unable to move or turn.

Related skills[edit]

Weapon skills

Common skills

Related traits[edit]

Traits that increase movement speed

Related equipment[edit]

Related consumables[edit]

See also[edit]