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List of cantrip skills
|Malicious Restoration||¾||25||Cantrip. Transfer your conditions to your marked target and then heal yourself.|
|Binding Shadow||¾||30||Cantrip. Reveal yourself if you are stealthed and immobilize your target after a short delay, while also removing boons. If the foe is your marked target, it is also knocked down.|
|Mercy||30||Cantrip. Lose all malice, instantly refresh Deadeye's Mark, and gain initiative. Gain additional initiative for each stack of malice you had prior to using this skill.|
|Shadow Flare||¾||30||Cantrip. Throw an orb of shadow magic that damages nearby foes at your targeted location. You may reactivate this skill to swap places with the orb. Deals increased damage to your marked target.|
|Shadow Swap||Swap places with your shadow flare.|
|Shadow Gust||½||30||Cantrip. Knock away nearby foes with a burst of shadow magic, then stealth yourself. If this skill hits your marked target, they'll be launched instead.|
|Shadow Meld||½||5||Cantrip. Remove revealed and stealth yourself.|
|Ether Renewal||2¾||18||Cantrip. Cure a condition and heal yourself with every pulse.|
|Armor of Earth||50||Cantrip. Protect yourself with earth armor and gain protection and stability.|
|Cleansing Fire||40||Cantrip. Cure conditions and burn foes.|
|Lightning Flash||40||Cantrip. Teleport to target area.|
|Mist Form||60||Cantrip. Morph into an invulnerable, vaporous mist for a brief time.|
|Tornado||1||150||Cantrip. Gain stability and shape-shift into a tornado that damages and launches foes.|
|Whirlpool||1¼||180||Cantrip. Shape-shift into a swirling maelstrom that pulls foes into its destructive vortex.|
|Perilous Gift||¾||30||Cantrip. While active, you cannot die. When the cantrip ends, heal based on a percentage of your missing health.|
|Exploding Spores||¼||25||Cantrip. Create a ring of spores around yourself that explodes after a short duration. Enemies hit by all spores are knocked down.|
|Mutate Conditions||30||Cantrip. Convert all your conditions into vulnerability.|
|Unnatural Traversal||40||Cantrip. Teleport to your target, making nearby enemies vulnerable. If an enemy is struck, this skill's recharge is reduced.|
|Nature's Binding||¾||35||Cantrip. Surround nearby foes with a cage of nature they cannot escape. Enemies that were not struck are unaffected by active cages.|
|Forest's Fortification||1||90||Cantrip. Surround yourself with elements of nature, gaining defensive boons and damage reduction. Striking an enemy while this fortification is active reduces the cooldown of this ability.|
Trait skills that have the type cantrip
- Armor of Earth (Earth's Embrace) — Cantrip. Protect yourself with earth armor and gain protection and stability.
- Lesser Cleansing Fire (Burning Fire) — Cantrip. Cure conditions and burn foes.
Traits that improve cantrip skills
- One in the Chamber (Deadeye) — When you cast a cantrip, gain a random new stolen skill. (Requires a marked target. Overwrites existing stolen skills.)
- Soothing Disruption (Water) — Cantrips gain reduced recharge and grant boons.
Equipment that improves cantrips
- In Scottish English, a cantrip is a magic spell, witch's trick, or sham.