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Cantrip is a skill type that enhances the character's survivability.

List of cantrip skills[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description

Untamed icon small.png Untamed

Perilous Gift.png Perilous Gift 0.75¾ 30 Cantrip. While active, you take no damage from incoming attacks or conditions. When the cantrip ends, heal based on a percentage of your missing health.
Exploding Spores.png Exploding Spores Not available underwater 0.25¼ 25 Cantrip. Create a ring of spores around yourself that explodes after a short duration. Enemies hit by all spores are knocked down.
Mutate Conditions.png Mutate Conditions 30 Cantrip. Convert all your conditions into vulnerability.
Nature's Binding.png Nature's Binding Not available underwater 0.75¾ 35 Cantrip. Surround nearby foes with a cage of nature they cannot escape. Enemies that were not struck are unaffected by active cages.
Unnatural Traversal.png Unnatural Traversal 0.25¼ 40 Cantrip. Teleport to your target, making nearby enemies vulnerable. If an enemy is struck, this skill's recharge is reduced.
Forest's Fortification.png Forest's Fortification 1 90 Cantrip. Surround yourself with elements of nature, gaining defensive boons and damage reduction. Striking an enemy while this fortification is active reduces the cooldown of this ability.

Deadeye icon small.png Deadeye

Malicious Restoration.png Malicious Restoration Not available underwater 0.75¾ 25 Cantrip. Transfer your conditions to your marked target and then heal yourself.
Binding Shadow.png Binding Shadow Not available underwater 0.75¾ 20 Cantrip. Reveal yourself if you are stealthed and remove boons from your target after a short delay. If the foe is your marked target, they are also immobilized.
Mercy.png Mercy 30 Cantrip. Lose all malice, instantly refresh Deadeye's Mark, and gain initiative. Gain additional initiative for each stack of malice you had prior to using this skill.
Shadow Flare.png Shadow Flare Not available underwater 0.75¾ 20 Cantrip. Throw an orb of shadow magic that damages nearby foes at your targeted location. You may reactivate this skill to swap places with the orb. Deals increased damage to your marked target.
ChainShadow Swap.png Shadow Swap Not available underwater Swap places with your shadow flare, causing it to detonate and deal damage to enemies at your original location. Deals increased damage to your marked target.
Shadow Gust.png Shadow Gust Not available underwater 0.5½ 30 Cantrip. Knock away nearby foes with a burst of shadow magic, then stealth yourself. If this skill hits your marked target, they'll be launched instead.
Shadow Meld.png Shadow Meld 0.5½ 5 Cantrip. Vanish into stealth.

Elementalist icon small.png Elementalist

Ether Renewal.png Ether Renewal 20.25¼ 15 Cantrip. Cure a condition and heal yourself with every pulse.
Armor of Earth.png Armor of Earth 40 Cantrip. Protect yourself with earth armor and gain protection and stability, then gain barrier for each unique boon you have.
Cleansing Fire.png Cleansing Fire 1 Cantrip. Cure conditions and burn foes. Gain might for each condition removed.
Lightning Flash.png Lightning Flash Not available underwater 20 Cantrip. Teleport to target area.
Lightning Flash.png Lightning Flash Underwater skill 40 Cantrip. Teleport to your target, delivering a bolt of lightning at your location.
Mist Form.png Mist Form 60 Cantrip. Morph into an invulnerable, vaporous mist for a brief time.
Tornado.png Tornado Not available underwater 1 60 Cantrip. Gain stability and shape-shift into a tornado that damages and launches foes.
Whirlpool.png Whirlpool Underwater skill 10.25¼ 60 Cantrip. Shape-shift into a swirling maelstrom that pulls foes into its destructive vortex.

Related traits[edit]

Trait skills that have the type cantrip

Traits that improve cantrip skills

Related equipment[edit]



  • In Scottish English, a cantrip is a magic spell, witch's trick, or sham.