Water

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Disambig icon.png This article is about the specialization. For the Elementalist attunement, see Water Attunement. For the crafting material, see Jug of Water.

Water.pngWater is a core specialization of the elementalist that focuses on use of water magic and defensive tactics, as well as exploiting Vulnerability on foes.

Tier Name Tango-recharge-darker.png Description
Minor Adept Soothing Mist.png Soothing Mist You and nearby allies recover health while you are attuned to water.
Major Adept Soothing Ice.png Soothing Ice 20 Gain regeneration and frost aura when critically hit.
Major Adept Piercing Shards.png Piercing Shards Vulnerability you inflict has increased duration. While attuned to water, deal increased damage to vulnerable foes.
Major Adept Stop, Drop, and Roll.png Stop, Drop, and Roll 10 Dodging removes burning and chilled from nearby allies.
Minor Master Healing Ripple.png Healing Ripple Heal nearby allies when attuning to water.
Note: This effect will not trigger when attuning to the same element.
Major Master Soothing Disruption.png Soothing Disruption Cantrips gain reduced recharge and grant boons.
Major Master Cleansing Wave (trait).png Cleansing Wave Remove conditions from nearby allies when attuning to water.
Major Master Aquamancer's Training.png Aquamancer's Training Deal increased damage when your health is above the threshold. Water weapon skills gain reduced recharge.
Minor Grandmaster Aquatic Benevolence.png Aquatic Benevolence Increase healing to other allies.
Major Grandmaster Cleansing Water.png Cleansing Water Cleanse conditions from allies you grant regeneration to.
Major Grandmaster Powerful Aura.png Powerful Aura Any aura you grant yourself is granted to nearby allies.
Major Grandmaster Soothing Power.png Soothing Power Soothing Mist is more effective.
See also: List of elementalist traits

Version history[edit]

For a detailed specialization history, see here.