Water

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Disambig icon.png This article is about the specialization. For the Elementalist attunement, see Water Attunement. For the crafting material, see Jug of Water.

Water.pngWater is a core specialization of the elementalist that focuses on use of water magic and defensive tactics, as well as exploiting Vulnerability on foes.

Tier Trait Tango-recharge-darker.png Description
Minor Adept Soothing Mist.png Soothing Mist You and nearby allies recover health while you are attuned to water.
Major Adept Soothing Ice.png Soothing Ice 20 Gain regeneration and frost aura when critically hit.
Major Adept Piercing Shards.png Piercing Shards Vulnerability you inflict has increased duration. Deal increased damage to vulnerable foes. Damage bonus is doubled while attuned to water.
Major Adept Stop, Drop, and Roll.png Stop, Drop, and Roll 10 Dodging removes burning and chilled from nearby allies.
Minor Master Healing Ripple.png Healing Ripple Heal nearby allies when attuning to water.
This effect will not trigger when attuning to the same element, but will be triggered by overload skills.
Major Master Soothing Disruption.png Soothing Disruption Cantrips gain reduced recharge and grant boons.
Major Master Cleansing Wave (trait).png Cleansing Wave Remove conditions from nearby allies when attuning to water.
Major Master Flow like Water.png Flow like Water Deal increased damage when your health is above the threshold. Blocking or evading an attack heals you.
Minor Grandmaster Aquamancer's Training.png Aquamancer's Training Increase healing to other allies. Water-weapon skills gain reduced recharge.
Major Grandmaster Cleansing Water.png Cleansing Water Cleanse conditions from allies you grant regeneration to.
Major Grandmaster Powerful Aura.png Powerful Aura Any aura you grant yourself is granted to nearby allies.
Major Grandmaster Soothing Power.png Soothing Power Soothing Mist is more effective.
See also: List of elementalist traits

Version history[edit]

For a detailed specialization history, see here.