PvP Build
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PvP Builds are a mechanic used for PvP, replacing the PvE equipment of the character while participating in any structured PvP mode. The PvP build window can be accessed at any time by clicking on the helmet icon in the equipment section of the hero panel, or by using the "PvP Build" keybind.
Mechanics[edit]
ArenaNet Staff New PvP Build Interface Upon entering the PvP lobby, you'll notice a new PvP specific quick-launch bar at the top of your screen. A few of the options may seen familiar to you, but we've added something new - you can now change your runes, sigils, traits, and stat combinations entirely within your PvP Build Interface. We've also added a few additional runes, sigils, traits, and stat combinations to PvP, so be sure to check those out! —ArenaNet Staff |
ArenaNet Staff Transferring Your Equipment to Your Wardrobe Upon entering the PvP lobby, all your PvP armor and weapon skins from your PvP locker were transferred to your new wardrobe. For every PvP Rank that you have gained, you also received a transmutation charge. If you have other characters, enter the PvP lobby with each one to have that character's skins automatically transferred over as well. With this charge, the PvP locker has been removed. Thank you again for playing PvP and using the PvP locker. —ArenaNet Staff |
Level and attributes[edit]
- Characters are adjusted to a level 80 character:
- Primary attributes set to 1000
- All specializations unlocked
- elite specializations unlocked for the respective expansions you own
Skills and traits[edit]
Characters are limited to their profession skills and traits, and cannot use racial skills or common skills (such as Mistfire Wolf). All skills and traits are unlocked automatically.
Equipment[edit]
- Characters in PvP use the same armor and weapons from PvE and WvW.
- PvP amulets and upgrade components are not items but instead are selected from a set list of options (not all PvE upgrades are available in PvP).
- There are currently only two types of upgrades, sigils and rune, which are selected in the slots of the build window instead of being applied to equipment.
Amulets[edit]
- Amulets are the replacement for specific armor bonuses. A player can select a single amulet to specify which attribute bonuses to receive.
- Accounts have access to most amulets automatically and additional items can be unlocked.
Amulet | |||||||||
---|---|---|---|---|---|---|---|---|---|
Assassin Amulet | 900 | 1200 | 900 | ||||||
Avatar Amulet | 1000 | 1000 | 500 | 500 | |||||
Berserker Amulet | 1200 | 900 | 900 | ||||||
Carrion Amulet | 900 | 900 | 1200 | ||||||
Demolisher Amulet | 1000 | 1000 | 500 | 500 | |||||
Destroyer Amulet | 1000 | 1000 | 500 | 500 | |||||
Grieving Amulet | 1000 | 500 | 500 | 1000 | |||||
Marauder Amulet | 1000 | 1000 | 500 | 500 | |||||
Paladin Amulet | 1000 | 1000 | 400 | 400 | |||||
Rabid Amulet | 900 | 900 | 1200 | ||||||
Rampager Amulet | 900 | 1200 | 900 | ||||||
Sage Amulet | 1000 | 500 | 500 | 1000 | |||||
Sinister Amulet | 900 | 900 | 1200 | ||||||
Swashbuckler Amulet | 1000 | 1000 | 500 | 500 | |||||
Valkyrie Amulet | 1200 | 900 | 900 | ||||||
Wizard Amulet | 1000 | 500 | 500 | 1000 |
Sigils[edit]
- Sigils are selected in each of 4 slots in the build panel beside the weapons, with up to two at a time attributed to each weapon set.
- Accounts have access to all sigils automatically. Note that not all sigils in PvE are available, and sigils may function differently than their PvE counterparts.
Sigil | Description |
---|---|
Sigil of Absorption | Steal a boon when interrupting an enemy. (Cooldown: 3 seconds) |
Sigil of Agony | Increased Inflicted Bleeding Duration: 25% |
Sigil of Battle | Gain 4 stacks of might (5 seconds) when you swap to this weapon while in combat. (Cooldown: 9 seconds) |
Sigil of Cleansing | Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9 Seconds) |
Sigil of Compounding | Deal 1% extra damage per condition on your foe. |
Sigil of Confusion | Increase Inflicted Confusion Duration: 25% |
Sigil of Courage | On hit gain might for 10 seconds. (Cooldown: 2 seconds) |
Sigil of Doom | Your next attack after you swap to this weapon while in combat inflicts poison for 5 seconds. (Cooldown: 9 Seconds) |
Sigil of Energy | Gain 25% of your endurance when you swap to this weapon while in combat. (Cooldown: 9 seconds) |
Sigil of Enhancement | Deal .5% extra damage per boon on yourself. |
Sigil of Escape | Remove movement-impairing effects from yourself when swapping to this weapon while in combat. (Cooldown: 18 seconds) |
Sigil of Exploitation | Deal 5% extra damage to targets below 50% health. |
Sigil of Exposure | Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9 seconds) |
Sigil of Intelligence | Your next three attacks after swapping to this weapon while in combat have a 100% critical chance. (Cooldown: 9 Seconds) |
Sigil of Misery | Increase Inflicted Torment Duration: 25%. |
Sigil of Opportunity | Deal 5% extra damage to movement-impaired foes. |
Sigil of Peril | Increased Inflicted Vulnerability Duration: 25% |
Sigil of Purging | On hit remove a condition. (Cooldown: 10 seconds) |
Sigil of Revocation | On hit, remove a boon (Cooldown: 10 seconds) |
Sigil of Ruthlessness | Gain might when interrupting a foe. (Cooldown: 3 seconds) |
Sigil of Savagery | +30% Stun Duration, 3% Damage against Stunned Foes. |
Sigil of Separation | Deal 5% extra damage to targets more than 500 distance away. |
Sigil of Smoldering | Increase Inflicted Burning Duration: 25% |
Sigil of Stagnation | Cripple nearby foes when swapping to this weapon while in combat. (Cooldown: 9 seconds) |
Sigil of Transference | Healing to other allies is increased by 20% |
Sigil of Venom | Increase Inflicted Poison Duration: 25% |
Runes[edit]
- Runes are selected in the single slot to the right of the amulet slot in the build panel.
- Only one rune set may be chosen at a time, giving the full six-piece bonus.
- Accounts have access to most runes automatically and the following additional upgrades can be unlocked.
- The following runes can be unlocked for 5
:
- Rune of Altruism (PvP)
- Rune of Evasion (PvP)
- Rune of Exuberance (PvP)
- Rune of Leadership (PvP)
- Rune of Radiance (PvP)
- Rune of Resistance (PvP)
- Rune of Scavenging (PvP)
- Rune of the Aristocracy (PvP)
- Rune of the Berserker (PvP)
- Rune of the Chronomancer (PvP)
- Rune of the Daredevil (PvP)
- Rune of the Dragonhunter (PvP)
- Rune of the Druid (PvP)
- Rune of the Herald (PvP)
- Rune of the Mad King (PvP)
- Rune of the Reaper (PvP)
- Rune of the Revenant (PvP)
- Rune of the Scrapper (PvP)
- Rune of the Sunless (PvP)
- Rune of the Tempest (PvP)
- Rune of the Trapper (PvP)
- Rune of the Traveler (PvP)
- Rune of Thorns (PvP)
- The following runes can be unlocked for 5
Relics[edit]
- Relics provide additional effects beyond that of runes. A player can select a single relic to specify which bonuses to receive.
- Accounts have access to all relics automatically. Note that not all relics in PvE are available, and relics may function differently than their PvE counterparts.
Relic | Description |
---|---|
Relic of Akeem | When you disable an enemy that is afflicted by 5 or more stacks of confusion or torment, inflict confusion and torment on enemies around the target. (Cooldown: 10 Seconds) |
Relic of Antitoxin | Outgoing condition cleanses remove an additional condition. (This can only affect an ally once every 10 seconds.) |
Relic of Cerus | Upon using an elite skill, summon an Eye of Cerus that emits a rotating line attack, dealing damage and converting boons into conditions. (Cooldown: 30 Seconds) |
Relic of Dagda | After using an elite skill, fire a projectile at the target or nearest enemy that damages and inflicts conditions. Damage scales with the recharge of the elite skill. (Cooldown: 30 Seconds) |
Relic of Durability | Gain protection and regeneration after using a healing skill. (Cooldown: 15 Seconds) |
Relic of Dwayna | Regeneration you apply is 20% more effective. |
Relic of Evasion | Gain vigor for 3 seconds after evading an attack. (Cooldown: 3 Seconds) |
Relic of Fireworks | Upon dealing strike damage using a weapon skill with a recharge time of 20 seconds or more, gain 10% strike damage for 6 seconds. Refreshes duration on stack. (Cooldown: 15 Seconds) |
Relic of Isgarren | After evading an enemy's attack, place the Eye of Isgarren on them for 6 seconds. You gain 10% strike damage and condition duration against enemies with the Eye of Isgarren. |
Relic of Leadership | Convert up to 2 conditions into boons on nearby allies after using an elite skill. (Cooldown: 30 Seconds) |
Relic of Lyhr | Upon healing an ally, shield up to four allies for 5 seconds, redirecting half of any strike damage they take to yourself. Allies may be shielded again 10 seconds after a prior shield expires, and they may only be protected by one shield at a time. |
Relic of Mabon | Upon applying might while in combat, gain Mabon's Strength for 8 seconds. At 10 stacks, your might stacks become 25% stronger for 8 seconds, after which you lose all might and Mabon's Strength. (Cooldown: 3 Seconds) |
Relic of Peitha | After shadowstepping or using a deception skill, fire a blade at a nearby enemy after a short delay, applying torment and increasing your next strike's damage against the target. (Cooldown: 4 Seconds) |
Relic of Resistance | Gain resistance for 4 seconds after using an elite skill. (Cooldown: 30 Seconds) |
Relic of Speed | Increase movement speed by 50% when under the effect of swiftness. |
Relic of the Adventurer | Gain 25% endurance after using a healing skill. (Cooldown: 10 Seconds) |
Relic of the Afflicted | Create a Death Nova at a foe's location upon their defeat that inflicts poison and bleeding. (Cooldown: 10 Seconds) |
Relic of the Aristocracy | Gain 3% condition duration for 8 seconds when inflicting weakness or vulnerability on a foe, up to a maximum of 5 stacks. (Cooldown: 1 Seconds) |
Relic of the Astral Ward | Gain a Signet of the Astral Ward after using a signet skill. Using a signet skill while this signet is active consumes it to remove conditions from nearby allies and grant them resistance. |
Relic of the Brawler | Gain 10% strike damage for 4 seconds when granting protection or resolution to yourself. (Cooldown: 8 Seconds) |
Relic of the Centaur | Gain stability when you use a healing skill. (Cooldown: 20 Seconds) |
Relic of the Chronomancer | Gain quickness when you use a well skill. |
Relic of the Citadel | After using an elite skill, call down an artillery strike on the skill target or nearest enemy that inflicts stun. (Cooldown: 30 Seconds) |
Relic of the Daredevil | After dodge rolling in combat or evading an attack, your next attack is guaranteed to be a critical hit. (Cooldown: 1 Seconds) |
Relic of the Deadeye | Gain 10% strike damage for 8 seconds when you use a cantrip skill. |
Relic of the Defender | Heal for 5% of your maximum health after blocking an attack. If you block again within 5 seconds, you heal for 1% less each time down to a minimum of 1%. (Cooldown: 1 Seconds) |
Relic of the Dragonhunter | Enemies hit by your trap skills become hunted by you, increasing your strike damage and condition duration against them by 10% for 5 seconds. |
Relic of the Firebrand | Upon using the final charge of a mantra skill, gain 20% boon duration for that effect and for 4 seconds after. |
Relic of the Flock | Grant barrier to yourself and nearby allies after you use a healing skill. (Cooldown: 10 Seconds) |
Relic of the Fractal | When you inflict bleeding on an enemy with 6 or more stacks of bleeding, also inflict burning and torment. (Cooldown: 20 Seconds) |
Relic of the Herald | Gain 15 concentration for 3 seconds after granting a boon to an ally (up to a maximum of 10 stacks). (Cooldown: 1 Second) |
Relic of the Ice | After using an elite skill, launch icicles at nearby enemies that inflict chilled. (Cooldown: 30 Seconds) |
Relic of the Krait | After using an elite skill, emit a wave of corruption that inflicts damaging conditions. (Cooldown: 30 Seconds) |
Relic of the Mirage | Inflict torment for 6 seconds upon successfully evading an attack. (Cooldown: 1 Second) |
Relic of the Monk | Increase healing effectiveness to allies by 1% for 3 seconds after granting a boon to an ally (up to a maximum of 10 stacks). (Cooldown: 1 Second) |
Relic of the Necromancer | Fear you inflict causes foes to move 50% slower. |
Relic of the Nightmare | After using an elite skill, send forth a nightmare pulse that inflicts fear and poison on nearby enemies. (Cooldown: 30 seconds) |
Relic of the Pack | Grant superspeed to nearby allies after using an elite skill. (Cooldown: 30 Seconds) |
Relic of the Reaper | Chill nearby enemies after executing a shout skill. |
Relic of the Scourge | Upon applying barrier to an ally, gain 1.5% condition duration for 6 seconds, up to a maximum of 10 stacks, and refresh duration of all stacks to 6 seconds. (Cooldown: 1 Second) |
Relic of the Thief | Upon striking an enemy with a weapon skill that has a recharge or resource cost, gain 1% strike damage for 6 seconds, up to a maximum of 5 stacks, and refresh duration of all stacks to 6 seconds. |
Relic of the Trooper | Remove a condition from affected allies after using a shout skill. |
Relic of the Unseen Invasion | Grant yourself and nearby allies superspeed for 2 seconds when you enter or exit stealth. (Cooldown: 5 Seconds) |
Relic of the Warrior | Weapon swap recharge time is reduced by 25%. |
Relic of the Water | Cleanse a condition from yourself and nearby allies after using a healing skill. (Cooldown: 20 Seconds) |
Relic of the Weaver | Upon using a stance skill, gain 10% strike damage for 4 seconds. (Cooldown: 8 Seconds) |
Relic of the Wizard's Tower | After using an elite skill, shield yourself with a projectile-reflecting barrier while summoning a wave that pulls enemies toward you. (Cooldown: 30 Seconds) |
Relic of the Zephyrite | Summon crystals that apply protection and resolution to allies after using an elite skill. Crystal duration scales with the recharge of the used skill. (Cooldown: 30 Seconds) |
Relic of Vass | After using a healing or elixir skill, your next 3 weapon strikes inflict poison (Cooldown: 10 Seconds) |
Notes[edit]
- In ranked or unranked arena, the PvP build will be locked once the match starts. In custom games, the build can be changed during a match when the player is out of combat.
Update history[edit]
- PvP Builds were added with the April 15, 2014 game update, replacing the previous system where there was separate PvP equipment that appeared when visiting the Heart of the Mists.
- With the January 26, 2016 update, the following amulets, runes, and sigils were removed from PvP: Celestial Amulet, Soldier Amulet, Settler Amulet, Sentinel Amulet, Rune of Mercy, Rune of Durability, and Sigil of Demon Summoning.
- With the May 17, 2016 update, the Viper's Amulet was made free to unlock. Players who previously purchased the amulet were refunded. Further, the Mercenary's Amulet was removed from the build panel.
- With the July 26, 2016 update, Seeker's Amulet and Diviner's Amulet were added, and Cleric Amulet was removed.
- With the May 16, 2017 update, many sigils were replaced.
- With the December 3, 2019 update, the PvP build panel was merged into the hero panel. The previous panels are documented below:
Equipment: was used to select weapons, amulets, and upgrade components.
Specializations: was used to select specializations and traits.
Mist Champions: was used to select which mist champion is summoned in the Stronghold game mode and allows to customize the champion's skin used.
- With the February 25th, 2020 game update, Sigil of Annulment, Sigil of Agility, Deadshot Amulet, Viper Amulet, Wanderer Amulet, Diviner Amulet, Harrier Amulet, and Seeker Amulet were removed. 4-stat amulets had their stats reduced and some PvP runes were adjusted.
- With the April 28, 2020 game update, Knight Amulet, Cavalier Amulet, and Barbarian Amulet were removed. The Paladin Amulet had its toughness and vitality reduced from 500 to 400.
- With the April 6, 2021 game update, Mender Amulet and Marshal Amulet were removed and Sigil of Transference added.