PvP Build

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The PvP Build window.

PvP Builds are a mechanic used for PvP, replacing the PvE equipment of the character while participating in any structured PvP mode.

The PvP build window can be accessed while in the Heart of the Mists or other PvP areas by clicking on the helmet icon in the upper middle part of the screen.

Overview[edit]

The Mist Champion selection section.
  • Hero panel equipment icon.png Equipment: used to select weapons, amulets, and upgrade components — or load a preset combination with Default Builds
  • Hero panel skills and traits icon.png Specializations: used to select specializations and traits
  • PvP Build panel mist champions icon.png Mist Champions: used to select which mist champion is summoned in the Stronghold game mode and allows to customize the champion's skin used

Mechanics[edit]

Level and attributes[edit]

Skills and traits[edit]

Characters are limited to their profession skills and traits, and cannot use racial skills or common skills (such as Mistfire Wolf). All skills and traits are unlocked automatically.

Equipment[edit]

  • Characters in PvP use the same armor and weapons from PvE and WvW.
    • All items give zero attribute, rune, sigil, or infusion bonuses in PvP. Chest, leg, and boot armor still contribute to the total defense value.
    • All items function as level 80 exotic-quality items.
  • PvP amulets and upgrade components are not items but instead are selected from a constantly available list of options (not all PvE upgrades are available in PvP).
  • There are currently only two types of upgrades, sigils and rune, which are selected in the slots of the build window instead of being applied to equipment.

Amulets[edit]

  • Amulets are the replacement for specific armor bonuses. A player can select a single amulet to specify which attribute bonuses to receive.
  • Accounts have access to most amulets automatically and additional items can be unlocked.
Amulet Power.png Precision.png Toughness.png Vitality.png Ferocity.png Healing Power.png Condition Damage.png Boon Duration.png Condition Duration.png
Beryl Orichalcum Amulet.png Assassin Amulet 900 1200 900
Avatar Amulet.png Avatar Amulet 1050 1050 560 560
PvP Barbarian's Amulet.png Barbarian Amulet 900 900 1200
Bloodstone Fragment.png Berserker Amulet 1200 900 900
PvP Carrion Amulet.png Carrion Amulet 900 900 1200
The Beetlestone Diamond.png Cavalier Amulet 900 1200 900
Diffraction Crystal.png Celestial Amulet 460 460 460 460 460 460 460
Deadshot Amulet.png Deadshot Amulet 1050 560 1050 560
Demolisher Amulet.png Demolisher Amulet 1050 1050 560 560
Destroyer Amulet.png Destroyer Amulet 1050 1050 560 560
Diviner Amulet.png Diviner Amulet 1050 560 560 1050
Grieving Amulet.png Grieving Amulet 1050 560 560 1050
Harrier Amulet.png Harrier Amulet 1200 900 900
Seraph Medal of Honor (Seraph Soldier Goran).png Knight Amulet 900 900 1200
Marauder Amulet.png Marauder Amulet 1050 1050 560 560
Marshal Amulet.png Marshal Amulet 1050 560 1050 560
PvP Mender Amulet.png Mender Amulet 1050 560 560 1050
PvP Paladin Amulet.png Paladin Amulet 1050 1050 560 560
Drake Tooth Necklace.png Rabid Amulet 900 900 1200
PvP Rampager's Amulet.png Rampager Amulet 900 1200 900
PvP Sage Amulet.png Sage Amulet 1050 560 560 1050
Seeker Amulet.png Seeker Amulet 1050 1050 560 560
Sinister Amulet.png Sinister Amulet 900 900 1200
Swashbuckler Amulet.png Swashbuckler Amulet 1050 1050 560 560
Seraph Medal of Honor.png Valkyrie Amulet 1200 900 900
Viper Amulet.png Viper Amulet 1050 560 1050 560
Amulet of the Dead.png Wanderer Amulet 1050 560 1050 560
Wizard Amulet.png Wizard Amulet 1050 560 560 1050

Sigils[edit]

  • Sigils are selected in each of 4 slots in the build panel under the weapons, with up to two at a time attributed to each weapon set.
  • Accounts have access to all sigils automatically.
Sigil Description
Superior Sigil of Absorption.png Sigil of Absorption Steal a boon when interrupting an enemy. (Cooldown: 3 seconds)
Superior Sigil of Agility.png Sigil of Agility Gain 5 seconds of swiftness and 1 seconds of quickness when you swap to this weapon while in combat. (Cooldown: 18 seconds)
Superior Sigil of Agony.png Sigil of Agony Increased Inflicted Bleeding Duration: 25%
Sigil of Annulment (PvP).png Sigil of Annulment Your next attack after swapping to this weapon while in combat will remove 2 boons from your target. (Cooldown: 18 seconds)
Superior Sigil of Battle.png Sigil of Battle Gain 4 stacks of might (5 seconds) when you swap to this weapon while in combat. (Cooldown: 9 seconds)
Sigil of Cleansing (PvP).png Sigil of Cleansing Remove 1 condition when you swap to this weapon while in combat. (Cooldown: 9 Seconds)
Sigil of Compounding (PvP).png Sigil of Compounding Deal 1% extra damage per condition on your foe.
Sigil of Confusion (PvP).png Sigil of Confusion Increase Inflicted Confusion Duration: 25%
Sigil of Courage (PvP).png Sigil of Courage On hit gain might for 10 seconds. (Cooldown: 2 seconds)
Superior Sigil of Doom.png Sigil of Doom Your next attack after you swap to this weapon while in combat inflicts poison for 5 seconds. (Cooldown: 9 Seconds)
Superior Sigil of Energy.png Sigil of Energy Gain 25% of your endurance when you swap to this weapon while in combat. (Cooldown: 9 seconds)
Sigil of Enhancement (PvP).png Sigil of Enhancement Deal .5% extra damage per boon on yourself.
Sigil of Escape (PvP).png Sigil of Escape Remove movement-impairing effects from yourself when swapping to this weapon while in combat. (Cooldown: 18 seconds)
Sigil of Exploitation (PvP).png Sigil of Exploitation Deal 5% extra damage to targets below 50% health.
Sigil of Exposure (PvP).png Sigil of Exposure Your next attack after you swap to this weapon while in combat inflicts 5 stacks of vulnerability for 5 seconds. (Cooldown: 9 seconds)
Superior Sigil of Vision.png Sigil of Intelligence Your next three attacks after swapping to this weapon while in combat have a 100% critical chance. (Cooldown: 9 Seconds)
Sigil of Misery (PvP).png Sigil of Misery Increase Inflicted Torment Duration: 25%.
Sigil of Opportunity (PvP).png Sigil of Opportunity Deal 5% extra damage to movement-impaired foes.
Superior Sigil of Peril.png Sigil of Peril Increased Inflicted Vulnerability Duration: 25%
Sigil of Purging (PvP).png Sigil of Purging On hit remove a condition. (Cooldown: 10 seconds)
Sigil of Revocation (PvP).png Sigil of Revocation On hit, remove a boon (Cooldown: 10 seconds)
Superior Sigil of Ruthlessness.png Sigil of Ruthlessness Gain might when interrupting a foe. (Cooldown: 3 seconds)
Sigil of Savagery (PvP).png Sigil of Savagery +30% Stun Duration, 3% Damage against Stunned Foes.
Sigil of Separation (PvP).png Sigil of Separation Deal 5% extra damage to targets more than 500 distance away.
Superior Sigil of Smoldering.png Sigil of Smoldering Increase Inflicted Burning Duration: 25%
Sigil of Stagnation (PvP).png Sigil of Stagnation Cripple nearby foes when swapping to this weapon while in combat. (Cooldown: 9 seconds)
Superior Sigil of Venom.png Sigil of Venom Increase Inflicted Poison Duration: 25%

Runes[edit]

Rune Bonuses Total primary bonus Total secondary bonus
Superior Rune of the Adventurer.png Rune of Adventure
(1): +25 Condition Damage.png Condition Damage
(2): +35 Power.png Power
(3): +50 Condition Damage.png Condition Damage
(4): +65 Power.png Power
(5): +100 Condition Damage.png Condition Damage
(6): +125 Condition Damage.png Condition Damage; gain 25% endurance after using a healing skill. (Cooldown: 10 Seconds)
+300 Condition Damage +100 Power
Superior Rune of the Air.png Rune of Air
(1): +25 Ferocity.png Ferocity
(2): +10% Swiftness.png Swiftness Duration
(3): +50 Ferocity.png Ferocity
(4): +20% Swiftness.png Swiftness Duration
(5): +100 Ferocity.png Ferocity
(6): +20% Swiftness.png Swiftness Duration; gain shocking aura for 4 seconds after using a healing skill. (Cooldown: 60 Seconds)
+175 Ferocity +50% Swiftness Duration
Superior Rune of Altruism.png Rune of Altruism
(1): +25 Healing Power.png Healing
(2): +5% Boon Duration.png Boon Duration
(3): +50 Healing Power.png Healing
(4): +10% Boon Duration.png Boon Duration
(5): +100 Healing Power.png Healing
(6): +125 Healing Power.png Healing Power; transfer 1 condition from 5 allies within a 600 radius to yourself after using an elite skill.
+300 Healing Power +15% Boon Duration
Superior Rune of Balthazar.png Rune of Balthazar
(1): +25 Condition Damage.png Condition Damage
(2): +10% Burning.png Burning Duration
(3): +50 Condition Damage.png Condition Damage
(4): +20% Burning.png Burning Duration
(5): +100 Condition Damage.png Condition Damage
(6): +20% Burning.png Burn Duration; +10% Maximum Health
+175 Condition Damage +50% Burning Duration
Superior Rune of Divinity.png Rune of Divinity
(1): +8 to All Stats
(2): +10 to All Stats
(3): +12 to All Stats
(4): +14 to All Stats
(5): +16 to All Stats
(6): +18 to All Stats, +10% Maximum Health
+78 All Stats
Superior Rune of Dwayna.png Rune of Dwayna
(1): +25 Healing Power.png Healing
(2): +10% Regeneration.png Regeneration Duration
(3): +50 Healing Power.png Healing
(4): +20% Regeneration.png Regeneration Duration
(5): +100 Healing Power.png Healing
(6): +10% Maximum Health; Regeneration.png regeneration you apply is 20% more effective.
+175 Healing Power +30% Regeneration Duration
Superior Rune of the Earth.png Rune of Earth
(1): +25 Toughness.png Toughness
(2): +10% Protection.png Protection Duration
(3): +50 Toughness.png Toughness
(4): +20% Protection.png Protection Duration
(5): +100 Toughness.png Toughness
(6): +5% Incoming Heal Effectiveness; gain Protection.png protection when struck by a foe. (Cooldown: 60 Seconds)
+175 Toughness +30% Protection Duration
Superior Rune of Evasion.png Rune of Evasion
(1): +25 Ferocity.png Ferocity
(2): +10% Swiftness.png Swiftness Duration
(3): +50 Ferocity.png Ferocity
(4): +20% Swiftness.png Swiftness Duration
(5): +100 Ferocity.png Ferocity
(6): +125 Ferocity.png Ferocity; gain Swiftness.png swiftness for 6 seconds after evading an attack. (Cooldown: 1s)
+300 Ferocity +30% Swiftness Duration
Superior Rune of Exuberance.png Rune of Exuberance
(1): +25 Vitality.png Vitality
(2): 3% of Vitality.png vitality is converted to Healing Power.png healing power.
(3): +50 Vitality.png Vitality
(4): 5% of Vitality.png vitality is converted to Precision.png precision.
(5): +100 Vitality.png Vitality
(6): 7% of Vitality.png vitality is converted to Power.png power.
+175 Vitality
Superior Rune of the Fire.png Rune of Fire
(1): +25 Power.png Power
(2): +10% Might.png Might Duration
(3): +50 Power.png Power
(4): Gain fire aura for 4 seconds when entering combat.
(5): +100 Power.png Power
(6): +20% Burning.png Burning Duration; increase damage by 10% while fire aura is active.
+175 Power
Superior Rune of Grenth.png Rune of Grenth
(1): +25 Condition Damage.png Condition Damage
(2): +10% Chilled.png Chill Duration
(3): +50 Condition Damage.png Condition Damage
(4): +20% Chilled.png Chill Duration
(5): +100 Condition Damage.png Condition Damage
(6): +20% Chilled.png Chill Duration; Chilled.png chill nearby foes after using a healing skill. (Cooldown: 10 Seconds)
+175 Condition Damage +50% Chill Duration
Superior Rune of Hoelbrak.png Rune of Hoelbrak
(1): +25 Power.png Power
(2): +10% Might.png Might Duration
(3): +50 Power.png Power
(4): -10% Incoming Condition Duration.png Condition Duration
(5): +100 Power.png Power
(6): +10% Boon Duration.png Boon Duration; -10% Incoming Condition Damage.png Condition Damage
+175 Power -20% Incoming Condition Duration
Superior Rune of the Ice.png Rune of Ice
(1): +25 Vitality.png Vitality
(2): +10% Chilled.png Chill Duration
(3): +50 Vitality.png Vitality
(4): +20% Chilled.png Chill Duration
(5): +100 Vitality.png Vitality
(6): +7% Damage to Chilled.png Chilled Foes; surround yourself with an ice nova after using an elite skill. (Cooldown: 10 Seconds)
+175 Vitality +30% Chill Duration
Superior Rune of Infiltration.png Rune of Infiltration
(1): +25 Power.png Power
(2): +35 Precision.png Precision
(3): +50 Power.png Power
(4): +65 Precision.png Precision
(5): +100 Power.png Power
(6): +10% Damage to Enemies below 50% Health; gain 5 seconds of Vigor.png vigor after entering stealth. (Cooldown: 30 Seconds)
+175 Power +100 Precision
Superior Rune of Leadership.png Rune of Leadership
(1): +8 to All Stats
(2): +5% Boon Duration.png Boon Duration
(3): +12 to All Stats
(4): +10% Boon Duration.png Boon Duration
(5): +16 to All Stats
(6): +10% Boon Duration.png Boon Duration; convert up to 3 conditions into boons for nearby allies after using an elite skill. (Cooldown: 45 Seconds)
+36 All Stats +25% Boon Duration
Superior Rune of Lyssa.png Rune of Lyssa
(1): +25 Precision.png Precision
(2): +5% Condition Duration.png Condition Duration
(3): +50 Precision.png Precision
(4): +10% Boon Duration.png Boon Duration
(5): +100 Precision.png Precision
(6): +10% Condition Duration.png Condition Duration; convert up to 3 conditions into boons after using an elite skill. (Cooldown: 45 Seconds)
+175 Precision +25% Condition Duration
Superior Rune of Melandru.png Rune of Melandru
(1): +25 Toughness.png Toughness
(2): +35 Vitality.png Vitality
(3): +50 Toughness.png Toughness
(4): -10% Incoming Condition Duration.png Condition Duration
(5): +100 Toughness.png Toughness
(6): -10% Incoming Condition Duration.png Condition Duration; -20% Incoming Stun.png Stun Duration
+175 Toughness -20% Incoming Condition Duration
Superior Rune of Orr.png Rune of Orr
(1): +25 Condition Damage.png Condition Damage
(2): -5% Incoming Condition Duration.png Condition Duration
(3): +50 Condition Damage.png Condition Damage
(4): -10% Incoming Condition Duration.png Condition Duration
(5): +100 Condition Damage.png Condition Damage
(6): -10% Incoming Condition Duration.png Condition Duration; +10% Maximum Health
+175 Condition Damage -25% Incoming Condition Duration
Superior Rune of Radiance.png Rune of Radiance
(1): +25 Vitality.png Vitality
(2): +5% Boon Duration.png Boon Duration
(3): +50 Vitality.png Vitality
(4): +10% Boon Duration.png Boon Duration
(5): +100 Vitality.png Vitality
(6): +10% Boon Duration.png Boon Duration; increase the duration of auras you grant by +33%.
+175 Vitality +25% Boon Duration
Superior Rune of Rage.png Rune of Rage
(1): +25 Ferocity.png Ferocity
(2): +10% Fury.png Fury Duration
(3): +50 Ferocity.png Ferocity
(4): Gain Fury.png fury for 8 seconds when entering combat. (Cooldown: 10 Seconds)
(5): +100 Ferocity.png Ferocity
(6): +20% Fury.png Fury Duration; increase damage by 5% while under the effect of fury.
+175 Ferocity +30% Fury Duration
Superior Rune of Rata Sum.png Rune of Rata Sum
(1): +25 Precision.png Precision
(2): +10% Poisoned.png Poison Duration
(3): +50 Precision.png Precision
(4): +20% Weakness.png Weakness Duration
(5): +100 Precision.png Precision
(6): +10% Condition Duration.png Condition Duration; summon a gamma-ray field that grants Might.png might upon entering combat. (Cooldown: 60 Seconds)
+175 Precision
Superior Rune of Resistance.png Rune of Resistance
(1): +25 Toughness.png Toughness
(2): -5% Incoming Condition Duration.png Condition Duration
(3): +50 Toughness.png Toughness
(4): -10% Incoming Condition Duration.png Condition Duration
(5): +100 Toughness.png Toughness
(6): -10% Incoming Condition Duration.png Condition Duration; gain Resistance.png resistance for 4 seconds after activating an elite skill. (Cooldown: 20 Seconds)
+175 Toughness -25% Incoming Condition Duration
Superior Rune of Sanctuary.png Rune of Sanctuary
(1): +25 Vitality.png Vitality
(2): +5% Boon Duration.png Boon Duration
(3): +50 Vitality.png Vitality
(4): +10% Boon Duration.png Boon Duration
(5): +100 Vitality.png Vitality
(6): Gain a barrier with health equal to 20% of any heals you receive.
+175 Vitality +15% Boon Duration
Superior Rune of Scavenging.png Rune of Scavenging
(1): +25 Condition Damage.png Condition Damage
(2): +35 Vitality.png Vitality
(3): +50 Condition Damage.png Condition Damage
(4): +65 Vitality.png Vitality
(5): +100 Condition Damage.png Condition Damage
(6): +20% Poisoned.png Poison Duration; convert 7% of your Vitality.png vitality into Condition Damage.png condition damage.
+175 Condition Damage
Superior Rune of Speed.png Rune of Speed
(1): +25 Vitality.png Vitality
(2): +10% Swiftness.png Swiftness Duration
(3): +50 Vitality.png Vitality
(4): +20% Swiftness.png Swiftness Duration
(5): +100 Vitality.png Vitality
(6): +20% Swiftness.png Swiftness Duration; increase movement speed by 66% when under the effect of swiftness.
+175 Vitality +30% Swiftness Duration
Superior Rune of Strength.png Rune of Strength
(1): +25 Power.png Power
(2): +10% Might.png Might Duration
(3): +50 Power.png Power
(4): +20% Might.png Might Duration
(5): +100 Power.png Power
(6): +20% Might.png Might Duration; increase damage by 5% while under the effect of might.
+175 Power +50% Might Duration
Superior Rune of Thorns.png Rune of Thorns
(1): +25 Condition Damage.png Condition Damage
(2): +10% Poisoned.png Poison Duration
(3): +50 Condition Damage.png Condition Damage
(4): +20% Poisoned.png Poison Duration
(5): +100 Condition Damage.png Condition Damage
(6): +20% Poisoned.png Poison Duration; +125 Condition Damage.png Condition Damage
+175 Condition Damage +50% Poison Duration
Superior Rune of Vampirism.png Rune of Vampirism
(1): +25 Power.png Power
(2): +35 Vitality.png Vitality
(3): +50 Power.png Power
(4): +65 Vitality.png Vitality
(5): +100 Power.png Power
(6): +10% Maximum Health; restore 10% of your health upon killing a foe.
+175 Power +100 Vitality
Superior Rune of the Afflicted.png Rune of the Afflicted
(1): +25 Condition Damage.png Condition Damage
(2): +10% Poisoned.png Poison Duration
(3): +50 Condition Damage.png Condition Damage
(4): +20% Bleeding.png Bleeding Duration
(5): +100 Condition Damage.png Condition Damage
(6): +10% Condition Duration.png Condition Duration; create a death nova at a foe's location upon their defeat. (Cooldown: 15s)
+175 Condition Damage
Superior Rune of the Aristocracy.png Rune of the Aristocracy
(1): +25 Condition Damage.png Condition Damage
(2): +10% Might.png Might Duration
(3): +50 Condition Damage.png Condition Damage
(4): +20% Might.png Might Duration
(5): +100 Condition Damage.png Condition Damage
(6): +20% Might.png Might duration; gain 5 stacks of Might.png might for 4 seconds after inflicting Weakness.png weakness on a foe. (Cooldown: 1 Second)
+175 Condition Damage +50% Might Duration
Superior Rune of the Baelfire.png Rune of the Baelfire
(1): +25 Power.png Power
(2): +10% Burning.png Burning Duration
(3): +50 Power.png Power
(4): +10% Condition Duration.png Condition Duration
(5): +100 Power.png Power
(6): +20% Burning.png Burning Duration; convert 7% of your power into Condition Duration.png Expertise.
+175 Power
Superior Rune of the Berserker.png Rune of the Berserker
(1): +25 Condition Damage.png Condition Damage
(2): +35 Power.png Power
(3): +50 Condition Damage.png Condition Damage
(4): +65 Power.png Power
(5): +100 Condition Damage.png Condition Damage
(6): +5% Damage and +5% Condition Damage.
+175 Condition Damage +100 Power
Superior Rune of the Centaur.png Rune of the Centaur
(1): +25 Power.png Power
(2): +10% Swiftness.png Swiftness Duration
(3): +50 Power.png Power
(4): +20% Swiftness.png Swiftness Duration
(5): +100 Power.png Power
(6): +20% Swiftness.png Swiftness Duration; grant Swiftness.png swiftness to nearby allies for 10 seconds after using a healing skill. (Cooldown: 10 Seconds)
+175 Power +50% Swiftness Duration
Superior Rune of the Chronomancer.png Rune of the Chronomancer
(1): +25 Power.png Power
(2): +35 Precision.png Precision
(3): +50 Power.png Power
(4): +65 Precision.png Precision
(5): +100 Power.png Power
(6): Apply 2 seconds of Quickness.png quickness when you cast a well.
+175 Power +100 Precision
Superior Rune of the Citadel.png Rune of the Citadel
(1): +25 Power.png Power
(2): +10% Fury.png Fury Duration
(3): +50 Power.png Power
(4): +20% Fury.png Fury Duration
(5): +100 Power.png Power
(6): 20% Fury.png Fury Duration; call in an artillery strike at your position after using an elite skill. (Cooldown: 45 Seconds)
+175 Power +50% Fury Duration
Superior Rune of the Daredevil.png Rune of the Daredevil
(1): +25 Power.png Power
(2): +35 Toughness.png Toughness
(3): +50 Power.png Power
(4): +65 Toughness.png Toughness
(5): +100 Power.png Power
(6): Next attack is guaranteed to crit after completing a dodge roll while in combat.
+175 Power +100 Toughness
Superior Rune of the Deadeye.png Rune of the Deadeye
(1): +25 Power.png Power
(2): +35 Ferocity.png Ferocity
(3): +50 Power.png Power
(4): +65 Ferocity.png Ferocity
(5): +100 Power.png Power
(6): Apply 2 stacks of Might.png might for 15 seconds when you use a cantrip.
+175 Power +100 Ferocity
Superior Rune of the Dolyak.png Rune of the Dolyak
(1): +25 Toughness.png Toughness
(2): +35 Vitality.png Vitality
(3): +50 Toughness.png Toughness
(4): +65 Vitality.png Vitality
(5): +100 Toughness.png Toughness
(6): +125 Toughness.png Toughness; regenerate health every second.
+300 Toughness +100 Vitality
Superior Rune of the Dragonhunter.png Rune of the Dragonhunter
(1): +25 Ferocity.png Ferocity
(2): +35 Power.png Power
(3): +50 Ferocity.png Ferocity
(4): +65 Power.png Power
(5): +100 Ferocity.png Ferocity
(6): Apply 5 stacks of Might.png might for 8 seconds when you place a trap.
+175 Ferocity +100 Power
Superior Rune of the Druid.png Rune of the Druid
(1): +25 Healing Power.png Healing Power
(2): +35 Vitality.png Vitality
(3): +50 Healing Power.png Healing Power
(4): +65 Vitality.png Vitality
(5): +100 Healing Power.png Healing Power
(6): Gain +500 Healing Power.png Healing Power for 3 seconds after casting a glyph.
+175 Healing Power +100 Vitality
Superior Rune of the Eagle.png Rune of the Eagle
(1): +25 Precision.png Precision
(2): +35 Ferocity.png Ferocity
(3): +50 Precision.png Precision
(4): +65 Ferocity.png Ferocity
(5): +100 Precision.png Precision
(6): +125 Ferocity.png Ferocity; damage targets with less than 50% health for 10% more.
+175 Precision +225 Ferocity
Superior Rune of the Elementalist.png Rune of the Elementalist
(1): +25 Power.png Power
(2): +35 Condition Damage.png Condition Damage
(3): +50 Power.png Power
(4): +65 Condition Damage.png Condition Damage
(5): +100 Power.png Power
(6): +125 Condition Damage.png Condition Damage; +10% Condition Duration.png Condition Duration
+175 Power +225 Condition Damage
Superior Rune of the Engineer.png Rune of the Engineer
(1): +25 Toughness.png Toughness
(2): +35 Condition Damage.png Condition Damage
(3): +50 Toughness.png Toughness
(4): +65 Condition Damage.png Condition Damage
(5): +100 Toughness.png Toughness
(6): +125 Condition Damage.png Condition Damage; increase damage by 7% while wielding conjured weapons, environmental weapons, kits, and banners.
+175 Toughness +225 Condition Damage
Superior Rune of the Brawler.png Rune of the Fighter
(1): +25 Power.png Power
(2): +35 Toughness.png Toughness
(3): +50 Power.png Power
(4): +65 Toughness.png Toughness
(5): +100 Power.png Power
(6): +125 Toughness.png Toughness; gain 5 stacks of Might.png might for 10 seconds after using a healing skill. (Cooldown: 10 Seconds)
+175 Power +225 Toughness
Superior Rune of the Firebrand.png Rune of the Firebrand
(1): +25 Condition Damage.png Condition Damage
(2): +10% Quickness.png Quickness Duration
(3): +50 Condition Damage.png Condition Damage
(4): +10% Boon Duration.png Boon Duration
(5): +100 Condition Damage.png Condition Damage
(6): +20% Quickness.png Quickness Duration; when you use an elite skill, inflict burning on nearby enemies. (Cooldown: 45s)
+175 Condition Damage
Superior Rune of the Flame Legion.png Rune of the Flame Legion
(1): +25 Power.png Power
(2): +10% Burning.png Burning Duration
(3): +50 Power.png Power
(4): +20% Burning.png Burning Duration
(5): +100 Power.png Power
(6): +20% Burning.png burning duration; increase damage to burning foes by 7%
+175 Power +50% Burning Duration
Superior Rune of the Flock.png Rune of the Flock
(1): +25 Healing Power.png Healing
(2): +35 Vitality.png Vitality
(3): +50 Healing Power.png Healing
(4): +65 Vitality.png Vitality
(5): +100 Healing Power.png Healing
(6): +10% Increased Maximum Health; you and nearby allies are healed for an additional amount after you use a healing skill. (Cooldown: 10 Seconds)
+175 Healing Power +100 Vitality
Superior Rune of the Forgeman.png Rune of the Forge
(1): +25 Toughness.png Toughness
(2): +10% Burning.png Burning Duration
(3): +50 Toughness.png Toughness
(4): +20% Burning.png Burning Duration
(5): +100 Toughness.png Toughness
(6): +20% Burning.png Burning Duration; gain fire aura for 4 seconds when struck by a foe while below 75% health. (Cooldown: 20 Seconds)
+175 Toughness +50% Burning Duration
Superior Rune of the Grove.png Rune of the Grove
(1): +25 Healing Power.png Healing
(2): +10% Protection.png Protection Duration
(3): +50 Healing Power.png Healing
(4): +20% Protection.png Protection Duration
(5): +100 Healing Power.png Healing
(6): +20% Protection.png Protection Duration; when struck by a foe, a meadow blooms at your location, granting Vigor.png Vigor, Regeneration.png Regeneration, and Protection.png Protection to allies within it. (Cooldown: 90 Seconds)
+175 Healing Power +50% Protection Duration
Superior Rune of the Guardian.png Rune of the Guardian
(1): +25 Toughness.png Toughness
(2): +35 Healing Power.png Healing
(3): +50 Toughness.png Toughness
(4): +65 Healing Power.png Healing
(5): +100 Toughness.png Toughness
(6): +125 Toughness.png Toughness; burn a foe for 1 second after blocking its attack. (Cooldown: 2 Seconds)
+300 Toughness +100% Healing Power
Superior Rune of the Herald.png Rune of the Herald
(1): +25 Toughness.png Toughness
(2): +5% Boon Duration.png Boon Duration
(3): +50 Toughness.png Toughness
(4): +10% Boon Duration.png Boon Duration
(5): +100 Toughness.png Toughness
(6): When using a heal skill, apply Protection.png Protection to nearby allies (360 range). (Cooldown: 10 seconds)
+175 Toughness +15% Boon Duration
Superior Rune of the Holosmith.png Rune of the Holosmith
(1): +25 Power.png Power
(2): +35 Vitality.png Vitality
(3): +50 Power.png Power
(4): +65 Vitality.png Vitality
(5): +100 Power.png Power
(6): Gain a laser-disc when struck below the 75% health threshold. (Cooldown: 45s)
+175 Power +100 Vitality
Superior Rune of the Krait.png Rune of the Krait
(1): +25 Condition Damage.png Condition Damage
(2): +10% Bleeding.png Bleeding Duration
(3): +50 Condition Damage.png Condition Damage
(4): +20% Bleeding.png Bleeding Duration
(5): +100 Condition Damage.png Condition Damage
(6): +20% Bleeding.png Bleeding Duration; inflict Bleeding.png bleeding, Torment.png torment, and Poisoned.png poisoned to nearby foes for 8 seconds after using an elite skill . (Cooldown: 30 Seconds)
+175 Condition Damage +50% Bleeding Duration
Rune of the Lynx (PvP).png Rune of the Lynx
(1): +25 Power.png Power
(2): +35 Condition Damage.png Condition Damage
(3): +50 Power.png Power
(4): +65 Condition Damage.png Condition Damage
(5): +100 Power.png Power
(6): +25% Movement Speed
+175 Power +100 Condition Damage
Superior Rune of the Mad King.png Rune of the Mad King
(1): +25 Power.png Power
(2): +5% Condition Duration.png Condition Duration
(3): +50 Power.png Power
(4): +20% Bleeding.png Bleeding duration
(5): +100 Power.png Power
(6): +20% Bleeding.png Bleeding duration; summon ravens to attack nearby enemies after using an elite skill. (Cooldown: 45 Seconds)
+175 Power
Superior Rune of the Mesmer.png Rune of the Mesmer
(1): +25 Power.png Power
(2): +35 Precision.png Precision
(3): +50 Power.png Power
(4): +65 Precision.png Precision
(5): +100 Power.png Power
(6): +33% Daze.png Daze Duration; increase damage to dazed foes by 10%.
+175 Power +100 Precision
Superior Rune of the Mirage.png Rune of the Mirage
(1): +25 Condition Damage.png Condition Damage
(2): +35 Toughness.png Toughness
(3): +50 Condition Damage.png Condition Damage
(4): +65 Toughness.png Toughness
(5): +100 Condition Damage.png Condition Damage
(6): +125 Toughness.png Toughness; inflict Torment.png torment for 4 seconds upon successfully evading an attack.
+175 Condition Damage +225 Toughness
Superior Rune of the Monk.png Rune of the Monk
(1): +25 Healing Power.png Healing
(2): +5% Boon Duration.png Boon Duration
(3): +50 Healing Power.png Healing
(4): +10% Boon Duration.png Boon Duration
(5): +100 Healing Power.png Healing
(6): +10% Healing Effectiveness to Allies; increase outgoing healing effectiveness by 1% for 3 seconds after granting a boon to an ally (up to a maximum of 10 stacks).
+175 Healing Power +15% Boon Duration
Superior Rune of the Necromancer.png Rune of the Necromancer
(1): +25 Condition Damage.png Condition Damage
(2): +35 Vitality.png Vitality
(3): +50 Condition Damage.png Condition Damage
(4): +65 Vitality.png Vitality
(5): +100 Condition Damage.png Condition Damage
(6): +125 Condition Damage.png Condition Damage; +20% Fear.png Fear Duration
+300 Condition Damage +100 Vitality
Superior Rune of the Nightmare.png Rune of the Nightmare
(1): +25 Condition Damage.png Condition Damage
(2): +10% Fear.png Fear Duration
(3): +50 Condition Damage.png Condition Damage
(4): +10% Condition Duration.png Condition Duration
(5): +100 Condition Damage.png Condition Damage
(6): +10% Condition Duration.png Condition Duration; deliver an attack that transfers a condition and Blinded.png blinds nearby enemies after using an elite skill. (Cooldown: 45 seconds)
+175 Condition Damage +20% Condition Duration
Superior Rune of the Ranger.png Rune of the Ranger
(1): +25 Precision.png Precision
(2): +35 Ferocity.png Ferocity
(3): +50 Precision.png Precision
(4): +65 Ferocity.png Ferocity
(5): +100 Precision.png Precision
(6): +7% damage while you have an active companion.
+175 Precision +100 Ferocity
Superior Rune of the Reaper.png Rune of the Reaper
(1): +25 Power.png Power
(2): +35 Toughness.png Toughness
(3): +50 Power.png Power
(4): +65 Toughness.png Toughness
(5): +100 Power.png Power
(6): +125 Toughness.png Toughness; chill enemies within a 360 radius for 1 second after executing a shout skill.
+175 Power +225 Toughness
Superior Rune of the Renegade.png Rune of the Renegade
(1): +25 Condition Damage.png Condition Damage
(2): +35 Ferocity.png Ferocity
(3): +50 Condition Damage.png Condition Damage
(4): +65 Ferocity.png Ferocity
(5): +100 Condition Damage.png Condition Damage
(6): +7% Condition Damage
+175 Condition Damage +100 Ferocity
Superior Rune of the Revenant.png Rune of the Revenant
(1): +8 to All Stats
(2): +10 to All Stats
(3): +12 to All Stats
(4): +14 to All Stats
(5): +16 to All Stats
(6): +18 to All Stats; gain 2 seconds of Resistance.png resistance after using a healing skill. (Cooldown: 10 Seconds)
+78 All Stats
Superior Rune of the Scholar.png Rune of the Scholar
(1): +25 Power.png Power
(2): +35 Ferocity.png Ferocity
(3): +50 Power.png Power
(4): +65 Ferocity.png Ferocity
(5): +100 Power.png Power
(6): +125 Ferocity.png Ferocity; +5% damage while your health is above 90%
+175 Power +225 Ferocity
Superior Rune of the Scrapper.png Rune of the Scrapper
(1): +25 Power.png Power
(2): +35 Toughness.png Toughness
(3): +50 Power.png Power
(4): +65 Toughness.png Toughness
(5): +100 Power.png Power
(6): Damage reduced by 5% when within 600 range of an enemy.
+175 Power +100 Toughness
Superior Rune of the Trooper.png Rune of the Soldier
(1): +25 Vitality.png Vitality
(2): +35 Toughness.png Toughness
(3): +50 Vitality.png Vitality
(4): +65 Toughness.png Toughness
(5): +100 Vitality.png Vitality
(6): +125 Toughness.png Toughness; remove a condition from each affected ally after using a shout skill.
+175 Vitality +225 Toughness
Superior Rune of the Soulbeast.png Rune of the Soulbeast
(1): +25 Condition Damage.png Condition Damage
(2): +35 Power.png Power
(3): +50 Condition Damage.png Condition Damage
(4): +65 Power.png Power
(5): +100 Condition Damage.png Condition Damage
(6): When you have an active pet, gain condition damage equal to 7% of your power. When you do not have an active pet, gain toughness equal to 7% of your condition damage.
+175 Condition Damage +100 Power
Superior Rune of the Spellbreaker.png Rune of the Spellbreaker
(1): +25 Power.png Power
(2): +35 Precision.png Precision
(3): +50 Power.png Power
(4): +65 Precision.png Precision
(5): +100 Power.png Power
(6): You deal 7% more damage to foes that have no boons.
+175 Power +100 Precision
Superior Rune of the Sunless.png Rune of the Sunless
(1): +25 Condition Damage.png Condition Damage
(2): -5% Incoming Condition Duration.png Condition Duration
(3): +50 Condition Damage.png Condition Damage
(4): -10% Incoming Condition Duration.png Condition Duration
(5): +100 Condition Damage.png Condition Damage
(6): -10% Incoming Condition Duration.png Condition Duration; inflict nearby foes with 1 second of Fear.png fear and 5 seconds of Poisoned.png poisoned after using an elite skill. (Cooldown: 45 Seconds)
+175 Condition Damage -25% Incoming Condition Duration
Superior Rune of Svanir.png Rune of the Svanir
(1): +25 Toughness.png Toughness
(2): +10% Chilled.png Chill Duration
(3): +50 Toughness.png Toughness
(4): +20% Chilled.png Chill Duration
(5): +100 Toughness.png Toughness
(6): -66% Incoming Chilled.png Chill Duration; gain frost aura for 4 seconds when hit by a foe while under 50% health. (Cooldown: 90 Seconds)
+175 Toughness +30% Chill Duration
Superior Rune of the Tempest.png Rune of the Tempest
(1): +8 to All Stats
(2): +5% Condition Duration.png Condition Duration
(3): +12 to All Stats
(4): +10% Condition Duration.png Condition Duration
(5): +16 to All Stats
(6): +10% Condition Duration.png Condition Duration; heal allies within a 360 radius after breaking a stun.
+36 All Stats +25% Condition Duration
Superior Rune of the Thief.png Rune of the Thief
(1): +25 Precision.png Precision
(2): +35 Condition Damage.png Condition Damage
(3): +50 Precision.png Precision
(4): +65 Condition Damage.png Condition Damage
(5): +100 Precision.png Precision
(6): +125 Precision.png Precision; increase damage by 10% after striking a foe from behind or the flank.
+300 Precision +100 Condition Damage
Superior Rune of the Trapper.png Rune of the Trapper
(1): +25 Condition Damage.png Condition Damage
(2): +5% Condition Duration.png Condition Duration
(3): +50 Condition Damage.png Condition Damage
(4): +10% Condition Duration.png Condition Duration
(5): +100 Condition Damage.png Condition Damage
(6): Gain 3 seconds of Stealth.png stealth and Super Speed.png superspeed after using a trap skill.
+175 Condition Damage +15% Condition Duration
Superior Rune of the Traveler.png Rune of the Traveler
(1): +8 to All Stats
(2): +5% Boon Duration.png Boon Duration
(3): +12 to All Stats
(4): +10% Boon Duration.png Boon Duration
(5): +16 to All Stats
(6): +25% Movement Speed; +10% Condition Duration.png Condition Duration
+36 All Stats +15% Boon Duration
Superior Rune of the Undead.png Rune of the Undead
(1): +25 Condition Damage.png Condition Damage
(2): +35 Toughness.png Toughness
(3): +50 Condition Damage.png Condition Damage
(4): +65 Toughness.png Toughness
(5): +100 Condition Damage.png Condition Damage
(6): +125 Toughness.png Toughness; 7% of Toughness.png Toughness is converted to Condition Damage.png Condition Damage.
+175 Condition Damage +225 Toughness
Superior Rune of the Warrior.png Rune of the Warrior
(1): +25 Vitality.png Vitality
(2): +35 Power.png Power
(3): +50 Vitality.png Vitality
(4): +65 Power.png Power
(5): +100 Vitality.png Vitality
(6): +125 Vitality.png Vitality; decrease recharge time
[sic]
by 20% after swapping weapons.
+300 Vitality +100 Power
Superior Rune of the Water.png Rune of the Water
(1): +25 Healing Power.png Healing
(2): +5% Boon Duration.png Boon Duration
(3): +50 Healing Power.png Healing
(4): Remove a condition when you are struck. (Cooldown: 30 Seconds)
(5): +100 Healing Power.png Healing
(6): +10% Boon Duration.png Boon Duration; cleanse a condition from yourself and nearby allies after using a healing skill. (Cooldown: 20 Seconds)
+175 Healing +15% Boon Duration
Superior Rune of the Weaver.png Rune of the Weaver
(1): +8 to All Stats
(2): +10% Burning.png Burning Duration
(3): +12 to All Stats
(4): +20% Chilled.png Chill Duration
(5): +16 to All Stats
(6): +10% Condition Duration.png Condition Duration; gain Barrier.png barrier after executing a leap combo finisher.
+36 All Stats
Superior Rune of the Wurm.png Rune of the Wurm
(1): +25 Vitality.png Vitality
(2): +35 Ferocity.png Ferocity
(3): +50 Vitality.png Vitality
(4): +65 Ferocity.png Ferocity
(5): +100 Vitality.png Vitality
(6): 7% of Vitality.png vitality is converted to Ferocity.png ferocity.
+175 Vitality +100 Ferocity

Notes[edit]

  • In ranked or unranked arena, the PvP build will be locked once the match starts. In other game types, the build can be changed during a match when the player is out of combat.

Update history[edit]