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Disambig icon.png "Bleed" redirects here. For the story step, see Bleed (story).



Effect type
Game link

Deals damage every second; stacks intensity.

— In-game description

Bleeding is a condition that can stack in intensity up to 1500 times with each stack doing one pulse of damage per second. The damage dealt by bleeding is determined by the following formula:

(0.06 * Condition Damage) + (0.25 * Level) + 2 damage per stack per second,
(0.06 * Condition Damage) + 22 damage per stack per second at level 80.

Related skills[edit]

See also: Condition#Related skills

Skills that bleed[edit]

Weapon skills that apply bleeding

Bundle skills that apply bleeding

Transform skills that apply bleeding

Utility skills that apply bleeding

Elite skills that apply bleeding

Profession mechanic skills that apply bleeding

Pet skills that apply bleeding

Downed skills that apply bleeding

Drowning skills that apply bleeding

Skills that convert Vigor into bleeding

Primary article: Condition#Skills that convert boons into conditions

Racial skills that apply bleeding

Common skills that apply bleeding

Skills that remove bleeding[edit]

See also: Boon#Skills that convert conditions into boonsCondition#Skills that remove conditions

Healing skills that remove bleeding

Profession mechanic skills that remove bleeding

Racial skills that remove bleeding

Common skills that remove bleeding

Other skills[edit]

Skills that benefit from bleeding on foes[edit]

Skills that benefit from bleeding on self[edit]

Related traits[edit]

See also: Condition#Related traits

Traits that apply bleeding

Trait skills that apply bleeding

Traits that improve bleeding

Traits that remove bleeding

Traits that benefit from bleeding on self[edit]

Traits that convert vigor into bleeding[edit]

Primary article: Condition#Traits that convert boons into conditions

Related equipment[edit]

See also: Condition#Related equipment

Relics that apply bleeding[edit]

Relics that benefit from bleeding on foes[edit]

Upgrade components that apply bleeding[edit]


Upgrade components that affect bleeding on foes[edit]



Related consumables[edit]

See also: Food#Bleeding

Player chatter[edit]

  • When bleeding is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.
Race Gender
Male Female
Asura tango icon 20px.png Asura I'm hemorrhaging! That's MY blood!
Charr tango icon 20px.png Charr I'm bleeding! Gonna bleed out!
Human tango icon 20px.png Human I'm bleeding! I'm bleeding!
Norn tango icon 20px.png Norn Losing...blood... Losing blood...
Sylvari tango icon 20px.png Sylvari I'm bleeding! I'm bleeding!

Version history[edit]

Patch Changes
June 23, 2015 Specialization update:
  • All damage conditions will now stack up to 1500 times.
  • The formula for this condition has been rescaled to account for the new behavior of damaging conditions and to put more focus on the condition damage stat.
  • New damage over time: 2 + (0.25 * Level) + (0.06 * Condition Damage)
  • Condition to Boon Conversion: Vigor converts to 3 stacks of bleeding for 10 seconds (+2 stacks).
March 19, 2015
  • Updated condition damage. Previously, a condition that had a fractional remainder of time after it dealt damage would not inflict the rest of its damage.
  • For example, a 1.5-second burn would deal 1 second of burning damage, then fail to inflict the remaining 0.5 seconds of burning.
  • Conditions will now deal this fractional damage either at the beginning or end of their duration, depending on when the next damage pulse would occur and their remaining duration.
August 28, 2012 Game release:
  • Bleeding has been added to the game.


Gwwlogo.png The Guild Wars Wiki has an article on Bleeding.
  • According to lore, sylvari have golden blood. However, in the game, their blood is red.