- This article is about the class of weapon. For the specific weapon sold by NPC weaponsmiths, see Staff (weapon).
The staff is a two-handed magical weapon and can be crafted by an artificer. Staves typically have a mix of supportive and controlling skills in their sets, and often affect many foes or allies. Ranged staff skills typically have a range of 1200, making it a long-ranged weapon. Revenants and Daredevils instead use the staff in close combat.
Crafted by: Artificer
The weapon strength of a level 80 staff is listed below.
Skills by profession
|1||Bolt of Wrath||½||Fire a bolt that damages foes.|
|1||Searing Light||½||Fire a projectile that explodes upon impact and damages enemies.|
|1||Seeking Judgment||½||Fire a seeking projectile that explodes upon impact and damages enemies.|
|2||Holy Strike||½||8||Mark an area for judgement, rapidly healing allies and then blasting foes in the area.|
|3||Symbol of Swiftness||Symbol||¾||15||Symbol. Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies.|
|4||Empower||2½||20||Channel healing and might to your nearby allies. Completing this channel grants more health to your allies.|
|5||Line of Warding||Ward||1||30||Ward. Create a line in front of you that foes cannot cross.|
|1||Rapid Swipe||½||Swipe your staff at your foe.|
|1||Forceful Bash||½||Bash your foe with your staff.|
|1||Rejuvenating Assault||1||Cleave foes around you with your staff, creating healing orbs for you and your allies.|
|2||Mender's Rebuke||¾||5||Smash the ground in front of you to damage foes. After a delay, allies in the area are healed. Heals for more if an enemy was struck.|
|3||Warding Rift||1½||12||Create a rift from the Mists that blocks incoming attacks. While the rift closes it blinds foes in front of you.|
|4||Renewing Wave||1||15||Release a burst of Mists energy that heals and removes conditions from allies. Create a healing orb for each ally that loses conditions.|
|5||Surge of the Mists||1||20||Charge forward, knocking back enemies that cross your path.|
|1||Solar Beam||1¼||Fire a concentrated beam of light, damaging the target foe and healing allies inside of the beam.|
|2||Astral Wisp||¾||8||Send a wisp to attack your foe. While attached it will circle the foe, healing allies it passes through.|
|3||Ancestral Grace||1¼||18||Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies and grant protection to your pet.|
|4||Vine Surge||¾||20||Send forth vines that immobilize enemies and cleanse conditions from allies.|
|5||Sublime Conversion||25||Summon an energy barrier that causes enemy projectiles to heal upon impact.|
|1||Staff Strike||½||Strike your enemies with your staff.|
|1||Staff Bash||½||Swing your staff a second time, striking multiple foes.|
|1||Punishing Strikes||1||Whirl your staff around, striking nearby enemies.|
|1||Hook Strike||Stealth Attack||¾||1||Stealth Attack. Attack your foes with stealth, knocking enemies down.|
|2||Weakening Charge||½||3||Deliver multiple strikes, weakening foes.|
|3||Debilitating Arc||4||Strike enemies in front of you and roll backward, breaking immobilizing effects.|
|4||Dust Strike||¾||4||Sweep the ground, blinding enemies in front of you.|
|5||Vault||¾||5||Leap toward your destination, damaging foes upon impact.|
|1||Fireball||1||Cast a fireball that explodes on impact and hits multiple foes.|
|2||Lava Font||6||Make lava erupt from the target area.|
|3||Flame Burst||½||10||Burn foes at the target location.|
|4||Burning Retreat||20||Quickly roll backward, leaving behind a line of fire that burns.|
|5||Meteor Shower||3¾||30|| Call down a meteor shower onto the target area.|
Damage is reduced per target each time they are struck by this ability.
|1||Water Blast||¾||Spray a jet of water at your foe that splashes to heal nearby allies.|
|2||Ice Spike||¾||6||Drop a giant ice spike on foes to make them vulnerable.|
|3||Geyser||¾||20||Create a geyser to heal nearby allies.|
|4||Frozen Ground||30||Coat the target area in ice, chilling foes that enter it.|
|5||Healing Rain||1||40||Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds.|
|1||Chain Lightning||¾||Hit multiple foes with arcs of chain lightning.|
|2||Lightning Surge||1||10||Charge a lightning surge that damages and blinds foes near your target when it discharges.|
|3||Gust||¼||25||Push foes backward with a burst of air.|
|4||Windborne Speed||¼||25||You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled.|
|5||Static Field||¾||30||Create an electrical field that stuns foes crossing it.|
|1||Stoning||¾||Hurl a rock and weaken your foe.|
|2||Eruption||1¼||6||Shake the ground until it erupts and damages foes.|
|3||Magnetic Aura||30||Reflect projectiles with magnetic energy.|
|3||Transmute Earth||½||10||Cause the surrounding magnetic aura to violently explode.|
|4||Unsteady Ground||¼||30||Create unsteady ground that foes cannot cross.|
|5||Shock Wave||¾||30||Create a shockwave that bleeds and immobilizes your target.|
|Fire + Water|
|3||Pressure Blast||Dual Attack||1||15||Dual Attack. Send out a vaporous projectile that heals allies it passes through. This projectile violently explodes if it hits the ground or strikes an enemy, healing allies and damaging foes in the area.|
|Fire + Air|
|3||Plasma Blast||Dual Attack||¼||12||Dual Attack. Launch a ball of plasma that explodes on impact at your foes.|
|Fire + Earth|
|3||Pyroclastic Blast||Dual Attack||¾||15||Dual Attack. Launch a molten rock that devastates an area.|
|Water + Air|
|3||Monsoon||Dual Attack||½||20||Dual Attack. Launch a hurricane in a direction, healing allies and damaging enemies.|
|Water + Earth|
|3||Lahar||Dual Attack||½||20||Dual Attack. Create an area that cripples and damages enemies.|
|Air + Earth|
|3||Pile Driver||Dual Attack||1½||18|| Dual Attack. After a short channel, launch a hyper-fast boulder that decimates foes in its path.
|1||Winds of Chaos||¾||Bounce an orb of energy between foes and allies that applies random boons to allies and random conditions to foes.|
|1||Chaos Vortex||Ambush||1||1||Ambush. Release a vortex of chaos energy that inflicts conditions on foes and grants boons to allies.|
|2||Phase Retreat||Clone||10||Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.|
|3||Phantasmal Warlock||Phantasm||¾||18||Phantasm. Summon two illusions that deal damage and inflict vulnerability.|
|4||Chaos Armor||30||Apply a random condition to nearby foes and gain chaos armor. Chaos armor gives you random boons and your foe random conditions whenever you are struck.|
|5||Chaos Storm||¼||35|| Create a magical storm at the target location that applies random conditions to foes and boons to allies.
|1||Necrotic Grasp||¾||Send out a grasping hand that damages foes in a line and grants you life force.|
|2||Mark of Blood||Mark||¾||4¾||Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.|
|3||Chilblains||Mark||¾||16||Mark. Inscribe a mark that chill and poison the target area.|
|4||Putrid Mark||Mark||¾||20||Mark. Inscribe a mark that transfers conditions from yourself to foes when they trigger it.|
|5||Reaper's Mark||Mark||¾||32||Mark. Inscribe a mark that causes fear when foes trigger it.|
- Honorable Staff — Gain concentration. Gain additional concentration while wielding a staff. Staff skills recharge time is reduced.
- Tranquil Benediction — The healing orbs that you create while wielding a staff will now grant swiftness and regeneration when picked up by allies.
- Primal Echoes — Reduces recharge of staff skills. Daze nearby foes when you swap to staff.
- Staff Master — While wielding a staff, gain endurance for each initiative point spent. Gain bonus power, which is increased when wielding a staff.
- Chaotic Dampening — Chaos aura grants protection. Staff and trident skills gain reduced recharge.
- Soul Marks — Marks become unblockable and generate life force when triggered. (Four out of five Necromancer staff skills are marks)