Staff
From Guild Wars 2 Wiki
This article is about the class of weapon. For the specific weapon sold by NPC weaponsmiths, see Staff (weapon).
The staff is a two-handed magical weapon and can be crafted by an artificer. Staves typically have a mix of supportive and controlling skills in their sets, and often affect many foes or allies. The maximum damage range for staves is 1,034 - 1,166. Ranged staff skills typically have a range of 1200, making it a long-ranged weapon. Revenants and Daredevils instead use the staff in close combat.
Contents
Skills by profession[edit]
Skill | Type | ![]() |
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Description | |
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1 | Bolt of Wrath | ½ | Fire a bolt that damages foes. | ||
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½ | Fire a projectile that explodes upon impact and damages enemies. | ||
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½ | Fire a seeking projectile that explodes upon impact and damages enemies. | ||
2 | Holy Strike | ½ | 8 | Mark an area for judgement, rapidly healing allies and then blasting foes in the area. | |
3 | Symbol of Swiftness | Symbol | ¾ | 15 | Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies. |
4 | Empower | 2 | ½20 | Channel healing and might to your nearby allies. Completing this channel grants more health to your allies. | |
5 | Line of Warding | Ward | 1 | 30 | Create a line in front of you that foes cannot cross. |
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1 | Rapid Swipe | ½ | Swipe your staff at your foe. | ||
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½ | Bash your foe with your staff. | ||
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1 | Cleave foes around you with your staff, creating healing orbs for you and your allies. | ||
2 | Punishing Sweep | ¾ | 5 | Sweep your staff at your foe. Gain access to Debilitating Slam if your foe is using a skill when struck. | |
2 | ![]() |
¼ | Imbue your staff with mist energy and slam it down, damaging and dazing nearby foes. | ||
3 | Warding Rift | 1 | ½12 | Create a rift from the Mists, warding you from attack. While the rift is open projectiles will hit nearby foes, blinding them. | |
4 | Renewing Wave | 1 | 15 | Send out a wave of mist energy that heals and removes conditions from allies. | |
5 | Surge of the Mists | 1 | 20 | Charge forward, knocking back enemies that cross your path. | |
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1 | Solar Beam | 1 | ¼Fire a concentrated beam of light, damaging the target foe and healing allies inside of the beam. | ||
2 | Astral Wisp | ¾ | 8 | Send a wisp to attack your foe. While attached it will circle the foe, healing allies it passes through. | |
3 | Ancestral Grace | 1 | ¼18 | Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies and grant protection to your pet. | |
4 | Vine Surge | ¾ | 20 | Send forth vines that immobilize enemies and cleanse conditions from allies. | |
5 | Sublime Conversion | 25 | Summon an energy barrier that causes enemy projectiles to heal upon impact. | ||
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1 | Staff Strike | ½ | Strike your enemies with your staff. | ||
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½ | Swing your staff a second time, striking multiple foes. | ||
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1 | Whirl your staff around, striking nearby enemies. | ||
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Stealth Attack | ¾ | 1 | Attack your foes with stealth, knocking enemies down. |
2 | Weakening Charge | ½ | 3 | Deliver multiple strikes, weakening foes. | |
3 | Debilitating Arc | 4 | Strike enemies in front of you and roll backward, breaking immobilizing effects. | ||
4 | Dust Strike | ¾ | 4 | Sweep the ground, blinding enemies in front of you. | |
5 | Vault | ¾ | 5 | Leap toward your destination, damaging foes upon impact. | |
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Fire Attunement | |||||
1 | Fireball | 1 | Cast a fireball that explodes on impact and hits multiple foes. | ||
2 | Lava Font | 6 | Make lava erupt from the target area. | ||
3 | Flame Burst | ½ | 10 | Burn foes at the target location. | |
4 | Burning Retreat | 20 | Quickly roll backward, leaving behind a line of fire that burns. | ||
5 | Meteor Shower | 3 | ¾30 | Call down a meteor shower onto the target area. Damage is reduced per target each time they are struck by this ability. | |
Water Attunement | |||||
1 | Water Blast | ¾ | Spray a jet of water at your foe that splashes to heal nearby allies. | ||
2 | Ice Spike | ¾ | 6 | Drop a giant ice spike on foes to make them vulnerable. | |
3 | Geyser | ¾ | 20 | Create a geyser to heal nearby allies. | |
4 | Frozen Ground | 30 | Coat the target area in ice, chilling foes that enter it. | ||
5 | Healing Rain | 1 | 40 | Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds. | |
Air Attunement | |||||
1 | Chain Lightning | ¾ | Hit multiple foes with arcs of chain lightning. | ||
2 | Lightning Surge | 1 | 10 | Charge a lightning surge that damages and blinds foes near your target when it discharges. | |
3 | Gust | ¼ | 25 | Push foes backward with a burst of air. | |
4 | Windborne Speed | ¼ | 25 | You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled. | |
5 | Static Field | ¾ | 30 | Create an electrical field that stuns foes crossing it. | |
Earth Attunement | |||||
1 | Stoning | ¾ | Hurl a rock and weaken your foe. | ||
2 | Eruption | 1 | ¼6 | Shake the ground until it erupts and damages foes. | |
3 | Magnetic Aura | 30 | Reflect projectiles with magnetic energy. | ||
3 | ![]() |
½ | 10 | Cause the surrounding magnetic aura to violently explode. | |
4 | Unsteady Ground | ¼ | 30 | Create unsteady ground that foes cannot cross. | |
5 | Shock Wave | ¾ | 30 | Create a shockwave that bleeds and immobilizes your target. | |
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Fire + Water | |||||
3 | Pressure Blast | Dual Attack | 1 | 15 | Send out a vaporous projectile that heals allies it passes through. This projectile violently explodes if it hits the ground or strikes an enemy, healing allies and damaging foes in the area. |
Fire + Air | |||||
3 | Plasma Blast | Dual Attack | ¼ | 12 | Launch a ball of plasma that explodes on impact at your foes. |
Fire + Earth | |||||
3 | Pyroclastic Blast | Dual Attack | ¾ | 15 | Launch a molten rock that devastates an area. |
Water + Air | |||||
3 | Monsoon | Dual Attack | ½ | 20 | Launch a hurricane in a direction, healing allies and damaging enemies. |
Water + Earth | |||||
3 | Lahar | Dual Attack | ½ | 20 | Create an area that cripples and damages enemies. |
Air + Earth | |||||
3 | Pile Driver | Dual Attack | 1 | ½18 | After a short channel, launch a hyper-fast boulder that decimates foes in its path.
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1 | Winds of Chaos | ¾ | Bounce an orb of energy between foes and allies that applies random boons to allies and random conditions to foes. | ||
1 | ![]() |
Ambush | 1 | 1 | Release a vortex of chaos energy that inflicts conditions on foes and grants boons to allies. |
2 | Phase Retreat | Clone | 10 | Teleport away from your target, summoning a clone that casts Winds of Chaos. | |
3 | Phantasmal Warlock | Phantasm | ¾ | 18 | Summon two illusions that deal damage and inflict vulnerability. |
4 | Chaos Armor | 30 | Apply a random condition to nearby foes and gain chaos armor. Chaos armor gives you random boons and your foe random conditions whenever you are struck. | ||
5 | Chaos Storm | ¼ | 35 | Create a magical storm at the target location that applies random conditions to foes and boons to allies.
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1 | Necrotic Grasp | ¾ | Send out a grasping hand that damages foes in a line and grants you life force. | ||
2 | Mark of Blood | Mark | ¾ | 4 | ¾Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies. |
3 | Chilblains | Mark | ¾ | 16 | Inscribe a mark that chill and poison the target area. |
4 | Putrid Mark | Mark | ¾ | 20 | Inscribe a mark that transfers conditions from yourself to foes when they trigger it. |
5 | Reaper's Mark | Mark | ¾ | 32 | Inscribe a mark that causes fear when foes trigger it. |
Related traits[edit]
Proficiencies[edit]
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Staff Proficiency — You can wield a staff.
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Staff Proficiency — You can wield a staff.
Enhancements[edit]
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Honorable Staff — Staff skills gain reduced recharge, and you gain concentration.
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Tranquil Benediction — The healing orbs that you create while wielding a staff will now grant swiftness and regeneration when picked up by allies.
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Primal Echoes — Reduces recharge of staff skills. Daze nearby foes when you swap to staff.
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Staff Master — While wielding a staff, gain endurance for each initiative point spent. Deal bonus damage when your endurance is not full; damage is increased when wielding a staff.
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Chaotic Dampening — Chaos armor grants protection. Staff and trident skills gain reduced recharge.
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Soul Marks — Marks generate life force when triggered. Marks are unblockable. (Four out of five Necromancer staff skills are marks)