Trident

From Guild Wars 2 Wiki
Jump to: navigation, search
Disambig icon.png This article is about the category of weapon. For the specific weapon sold by NPC weaponsmiths, see Trident (weapon).

The trident is a long range magical aquatic weapon and can be crafted by an artificer. The maximum damage range for tridents is 950-1,050.

Skills by profession[edit]

Skill Type Activation.png Tango-recharge-darker.png Description

Guardian tango icon 20px.png Guardian[edit]

1
Light Ball.png
 Light Ball
Fire a sundering ball of light that damages foes.
1 Light Ball, Detonate Light, Judgment of Light chainRedirect Arrow.png
Detonate Light.png
 Detonate Light
Fire a ball of light that detonates on impact to heal allies and damage foes.
1 Light Ball, Detonate Light, Judgment of Light chainRedirect Arrow.png
Judgment of Light.png
 Judgment of Light
Fire a barrage of bouncing light missiles that damage enemies and heal allies.
2
Purify.png
 Purify
0.5½ 12 Release an orb of cleansing light that cures conditions on allies it passes through and detonates on enemies struck. Burns foes and cures conditions on allies within the blast radius.
2 Purify, Purifying Blast chainRedirect Arrow.png
Brilliance.png
 Purifying Blast
8 Detonate the orb to burn foes and cure conditions on allies in the blast radius.
3
Symbol of Light.png
 Symbol of Light
0.5½ 15 Create a pillar of light that does damage every second at your foe's location.
4
Refraction.png
 Refraction
0.5½ 20 Create a bubble that absorbs hostile projectiles and grant retaliation to allies.
5
Weight of Justice.png
 Weight of Justice
1 25 Sink your foe with the weight of justice, inflicting damage continuously.
Damage ceases if the stun is broken.

Revenant tango icon 20px.png Revenant[edit]

1
Mistsfire.png
 Mistsfire
0.5½ Unleash the Mists toward your enemies, changing effects based on your current legend.
2
Portal Fire.png
 Portal Fire
10.25¼ 6 Open the Mists around you to fire multiple projectiles at your enemy, with a chance to inflict conditions based on your current legend.
3
Rift of Pain.png
 Rift of Pain
0.75¾ 8 Saturate your target, creating a chilling area around them with a field type based on which legend you are attuned to upon casting. Allies in the affected area gain beneficial effects.
4
Reckoning Blast.png
 Reckoning Blast
1 15 Release a blast of Mists energy that heals allies and knocks enemies back, infusing your foes with dangerous power. Inflict conditions based on your current legend each time a target is struck.
5
Torrential Mists.png
 Torrential Mists
2 20 Release the Mists from your aura with a chance to inflict conditions based on your current legend.

Elementalist tango icon 20px.png Elementalist[edit]

Fire Attunement.png
 Fire Attunement
1
Magma Orb.png
 Magma Orb
0.5½ Shoot a blob of molten rock that explodes after a delay.
2
Boil.png
 Boil
0.5½ 8 Boil the water around your foe.
3
Steam.png
 Steam
0.5½ 15 Blind your foe with superheated water.
4
Lava Chains.png
 Lava Chains
0.5½ 20 Cripple multiple foes with lava chains.
5
Heat Wave.png
 Heat Wave
1 20 Launch three waves of heat. Each burns foes and grants vigor to allies.
Water Attunement.png
 Water Attunement
1
Water Missile.png
 Water Missile
0.5½ Launch a slow-moving homing missile.
2
Ice Globe.png
 Ice Globe
0.5½ 10 Shoot a slow-moving orb that detonates upon impact.
2 Ice Globe, Ice Globe (sequence) chainRedirect Arrow.png
Ice Globe (sequence).png
 Ice Globe
Detonate your ice globe to damage foes.
3
Ice Wall.png
 Ice Wall
0.5½ 20 Create a wall of ice that shatters when touched by enemies or when it expires, dealing heavy damage and chilling foes.
3 Ice Wall, Detonate (elementalist skill) chainRedirect Arrow.png
Detonate (elementalist skill).png
 Detonate
Detonate your ice wall to damage and chill foes.
4
Undercurrent.png
 Undercurrent
0.75¾ 25 Release a current of water to damage foes and regenerate allies.
5
Tidal Wave.png
 Tidal Wave
10.75¾ 25 Charge forward with tidal force, damaging foes and healing allies.
Air Attunement.png
 Air Attunement
1
Forked Lightning.png
 Forked Lightning
0.5½ Fire three bolts of lightning in an arc in front of you.
2
Electrocute.png
 Electrocute
0.5½ 8 Charge the water around your foe with electricity. Enemies currently using an ability are dazed.
3
Air Pocket.png
 Air Pocket
0.5½ 12 Release a slow-moving, detonatable air pocket. When it explodes, you teleport to that location.
3 Air Pocket, Vacuum chainRedirect Arrow.png
Vacuum.png
 Vacuum
Detonate your air pocket to teleport to its location.
4
Air Bubble.png
 Air Bubble
1 25 Trap your foe in an air bubble and make them float to the surface.
5
Lightning Cage.png
 Lightning Cage
0.5½ 30 Create an electrical field that stuns foes crossing it.
Earth Attunement.png
 Earth Attunement
1
Rock Blade.png
 Rock Blade
0.5½ Shoot three rocky blades at your foe.
2
Rock Spray.png
 Rock Spray
0.5½ 10 Spray a cone of gravel to bleed foes.
3
Magnetic Current.png
 Magnetic Current
0.5½ 18 Launch a large magnetic force that reflects projectiles along its path, crippling foes that touch it.
4
Rock Anchor.png
 Rock Anchor
1 30 Anchor a rock to your foe, making them sink.
5
Murky Water.png
 Murky Water
10.25¼ 30 Cloud the water to blind your target and nearby foes.

Weaver tango icon 20px.png Weaver[edit]

Fire Attunement
Water Attunement
Fire + Water
3
Hydrothermal Vent.png
 Hydrothermal Vent
Dual Attack 1 15 Create a thermal vent around your target.
Fire Attunement
Air Attunement
Fire + Air
3
Plasmic Strike.png
 Plasmic Strike
Dual Attack 0.5½ 12 Quickly heat the area around your enemy, melting defenses.
Fire Attunement
Earth Attunement
Fire + Earth
3
Molten Burst.png
 Molten Burst
Dual Attack 0.75¾ 12 Gain a shield of earth, then release a molten burst from your location.
Water Attunement
Air Attunement
Water + Air
3
Absolute Zero.png
 Absolute Zero
Dual Attack 0.5½ 20 Send out a supercooled shard that freezes enemies it hits.
Water Attunement
Earth Attunement
Water + Earth
3
Elemental Compression.png
 Elemental Compression
Dual Attack 1 12 Inflict the area around your target with the immense pressures of the earth and sea.
Air Attunement
Earth Attunement
Air + Earth
3
Sodden Swath.png
 Sodden Swath
Dual Attack 0.5½ 18 Launch a twisting earthen vortex at your enemies.

Mesmer tango icon 20px.png Mesmer[edit]

1
Siren's Call.png
 Siren's Call
0.5½ Unleash sonic energy that bounces between multiple foes, damaging and bleeding them. When it hits allies, it applies might, vigor, or swiftness.
1 Chain Arrow Toolbelt.png
Wave of Panic.png
 Wave of Panic
Ambush 0.5½ 1 Release a wave of energy that interrupts and confuses foes.
2
Blinding Tide.png
 Blinding Tide
0.5½ 8 Expose your enemies, inflicting vulnerability in an area.
3
Imminent Voyage.png
 Imminent Voyage
Clone 0.75¾ 12 Retreat back, summoning a clone to attack your foe while granting chaos armor to nearby allies.
4
Phantasmal Whaler.png
 Phantasmal Whaler
Phantasm 0.5½ 5 Cast Siren's Call on nearby foes and create an illusion that confuses foes with a harpoon gun.
5
Illusion of Drowning.png
 Illusion of Drowning
0.75¾ 25 Sink enemies around your target with an illusionary anchor.

Necromancer tango icon 20px.png Necromancer[edit]

1
Crimson Tide.png
 Crimson Tide
0.75¾ Send a devouring surge toward your enemy.
2
Feast.png
 Feast
0.5½ 10 Weaken and damage foes around you. Gain life force per foe struck. Fire a Crimson Tide at each enemy in the area.
3
Foul Current.png
 Foul Current
10.75¾ 12 Dart at your foe and strike them with tremendous force, inflicting poison based on distance traveled. You constantly release Crimson Tide toward your target as you travel.
4
Sinking Tomb.png
 Sinking Tomb
0.5½ 20 Entomb your foe, making them sink. Fire Crimson Tide at your target multiple times.
5
Frozen Abyss.png
 Frozen Abyss
2 25 Create a continually expanding field near you that applies chill and vulnerability to enemies and deals damage when it ends. Fire Crimson Tide on each pulse at enemies within the maximum range.

Related traits[edit]

See also[edit]