Armament
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Armament is a skill type exclusive to warriors with the bladesworn elite specialization.
List of armament skills[edit]
Skill | Description | |||||
---|---|---|---|---|---|---|
Bladesworn[edit] | ||||||
Combat Stimulant | ¾ | 1 | Armament. Heal yourself and enter Stim State. When Stim State expires, you are healed again. Using this skill while in Stim State grants boons. | |||
Flow Stabilizer | 1 | Armament. Increase flow rate and gain fury. If you already have fury, gain additional flow. | ||||
Overcharged Cartridges | 1 | Armament. Your next few explosion attacks deal more damage. Using this skill while you already have stacks of Overcharged Cartridges causes you to use Detonate Cartridges instead. | ||||
Detonate Cartridges | ½ | Expends your remaining charges by throwing them at the ground in front of you, launching and damaging foes. Explosion radius increases based on the number of charges spent. | ||||
Electric Fence | ½ | 1 | Armament. Throw a device that leaves behind a wall of energy, blocking projectiles and crippling foes that pass through it. Foes that are already crippled become immobilized. | |||
Dragonspike Mine | 20 | Armament. Evade backward while dropping a mine that cripples foes. This skill recharges Dragon Trigger. | ||||
Tactical Reload | ½ | 30 | Armament. Reload ammo on all of your bladesworn skills. Your next Dragon Trigger generates more charges per interval. |