Guild Wars 2: End of Dragons content


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Armament is a skill type exclusive to warriors with the bladesworn elite specialization.

List of armament skills[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description

Bladesworn icon small.png Bladesworn[edit]

Combat Stimulant.png Combat Stimulant 0.75¾ 1 Armament. Heal yourself and enter Stim State. When Stim State expires, you are healed again. Using this skill while in Stim State grants boons.
Flow Stabilizer.png Flow Stabilizer 1 Armament. Increase flow rate and gain fury. If you already have fury, gain additional flow.
Overcharged Cartridges.png Overcharged Cartridges 1 Armament. Your next few explosion attacks deal more damage. Using this skill while you already have stacks of Overcharged Cartridges causes you to use Detonate Cartridges instead.
ChainOvercharged Cartridges.png Detonate Cartridges 0.5½ Expends your remaining charges by throwing them at the ground in front of you, launching and damaging foes. Explosion radius increases based on the number of charges spent.
Electric Fence.png Electric Fence Not available underwater 0.5½ 1 Armament. Throw a device that leaves behind a wall of energy, blocking projectiles and crippling foes that pass through it. Foes that are already crippled become immobilized.
Dragonspike Mine.png Dragonspike Mine 20 Armament. Evade backward while dropping a mine that cripples foes. This skill recharges Dragon Trigger.
Tactical Reload.png Tactical Reload 0.5½ 30 Armament. Reload ammo on all of your bladesworn skills. Your next Dragon Trigger generates more charges per interval.