Blood Is Power

From Guild Wars 2 Wiki
Jump to navigationJump to search

Blood Is Power.png

Blood Is Power

Necromancer icon small.png Necromancer (skill list)
Training cost
4 Hero points
Game link
0.75¾ Activation time  0.5½ Recharge time  2 Ammunition  
Blood Is Power

Corruption. Bleed yourself to grant might to allies around you and bleed your target.

Damage.png Damage: 133 (0.5)?
Might.png5 Might (20s): 150 Condition Damage, 150 Power
Might.png15 Might (6s): 450 Condition Damage, 450 Power
Bleeding.png4 Bleeding (15s): 1,320 Damage
Bleeding.png2 Self Bleeding (10s): 440 Damage
Number of targets.png Number of Allied Targets: 5
Maximum Count.png Maximum Count: 2
Count Recharge.png Count Recharge: 30 seconds
Count Recharge.png Count Recharge: 20 seconds
Radius.png Radius: 240
Range.png Range: 1,200

— In-game description

Related traits[edit]

Spite Spite

Curses Curses

Death Magic Death Magic

Blood Magic Blood Magic

Reaper Reaper


  • Does not require a target to be cast.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
May 08, 2018
  • This skill now has 2 charges with a 1-second cooldown between uses.
  • Reduced the stacks of might granted from 10 to 5, and increased the duration of might from 10 seconds to 20 seconds in PvE.
  • This skill's might remains unchanged in PvP and WvW.
March 27, 2018
  • Adjusted the might granted from 10 stacks for 10 seconds to 15 stacks for 6 seconds in PvP and WvW.
November 07, 2017
  • (World vs. World): This skill's PvP split has been extended to WvW and will now use the lower 20-second cooldown.
October 18, 2016
  • The recharge time of this ability has been reduced from 30 seconds to 20 seconds in PvP only.
July 26, 2016
  • Bleeding stacks have been increased from 2 to 4.
  • Bleeding duration has been reduced from 30 to 15.
  • Might stacks have been increased from 8 to 10, with the duration increased from 8 seconds to 10 seconds.
June 23, 2015 Specialization update:
  • This skill now applies 8 stacks of might for 8 seconds to nearby allies.
April 15, 2014
  • Fixed a bug that prevented this skill's self-bleed from activating if the necromancer had no target.
October 01, 2012
  • This skill now grants 10 stacks of might but does not grant additional life force.
August 28, 2012 Game release:
  • Blood Is Power has been added to the game.