List of trait skills
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Trait skills are skills that correspond to a trait and are activated automatically when a certain condition is met, e.g. health threshold or when hit by a control effect.
List of trait skills[edit]
Skill | Trait | ![]() |
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Description |
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Glacial Heart | Glacial Heart | Unleash a blast of ice that chills foes. | ||
Lesser Shield of Absorption | Protective Reviver | 24 | Create a dome around you that pushes foes back and absorbs projectiles. After a duration, it detonates, healing nearby allies. | |
Lesser Signet of Wrath | Wrath of Justice | 25 | Signet. Immobilize your target. | |
Lesser Smite Condition | Smiter's Boon | 20 | Meditation. Cure conditions and damage nearby foes. Deal more damage if a condition is cured. | |
Lesser Symbol of Protection | Protector's Restoration | 20 | Symbol. Create a symbol that gives protection to you and your allies. | |
Lesser Symbol of Resolution | Zealot's Resolution | 30 | Symbol. Sear a mystic symbol into the target area, damaging foes and granting resolution to allies. | |
Mystic Rebuke | Shattered Aegis | Lash out against nearby foes. | ||
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Call of the Alliance | Song of the Mists | Gain endurance and strike enemies around you, gaining bonus endurance for each enemy struck. | ||
Call of the Assassin | Song of the Mists | Strike enemies around you, inflicting vulnerability and gaining quickness. Gain additional quickness for each foe you hit. | ||
Call of the Centaur | Song of the Mists | Heal yourself and nearby allies. | ||
Call of the Demon | Song of the Mists | Strike enemies around you, inflicting conditions on struck foes. | ||
Call of the Dragon | Song of the Mists | Strike enemies around you, inflicting multiple conditions. | ||
Call of the Dwarf | Song of the Mists | Strike enemies around you, inflicting weakness, gaining barrier, and gaining additional barrier per target hit. | ||
Call of the Renegade | Song of the Mists | Strike enemies around you, inflicting bleeding and gaining Kalla's Fervor. Gain additional fervor stacks for each foe you hit. | ||
Dome of the Mists | Planar Protection | 20 | Create an area that blocks projectiles and weakens foes. | |
Invoke Torment | Invoking Torment | Charge up and release a burst of torment energy on nearby foes. | ||
Rite of the Great Dwarf | Versed in Stone | 45 | Legendary Dwarf. Channel the power of the Rite of the Great Dwarf to turn yourself and nearby allies to stone to reduce incoming damage. | |
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Empowering Roar | Bold Reversal | 5 | Ferociously roar, gaining several boons. | |
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Death Drop | Forerunner of Death | Drop from above, delivering a massive strike on the focused area. | ||
Imperial Impact | Vassals of the Empire | Drop from above, delivering a powerful attack to enemies while granting boons to allies. | ||
Saint's Shield | Saint of zu Heltzer | Drop from above, granting barrier and healing to allies in the affected area. | ||
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Lesser Endure Pain | Defy Pain | Stance. Take no damage from attacks. You are still susceptible to conditions and control effects. | ||
Lesser Signet of Might | Signet Mastery | 25 | Signet. Your attacks become unblockable. | |
Reckless Impact | Reckless Dodge | Damage foes at the end of your dodge roll. Gain might for each foe struck by this attack. | ||
"Shake It Off!" | Shrug It Off | 25 | Shout. Cure a condition on yourself and nearby allies. Also breaks stuns. | |
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Magebane Tether | Magebane Tether | 12 | Tether yourself to your target. If they move beyond the range threshold, pull them to you. Grants might and reveals your target every second. | |
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Flow | Gun X Sword | Flow is gained at a constant rate while in combat and decays quickly when combat ends. Attacking will not generate flow, and flow cannot be used for core warrior burst skills. Skills and traits that generate adrenaline will have their adrenaline gain converted to flow. | ||
Unseen Sword | Unseen Sword | 4 | After a delay, deliver a circular attack to foes around you. Increases flow rate if it hits. | |
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Aim-Assisted Rocket | Aim-Assisted Rocket | Fire a seeking rocket at your foe. | ||
Ally Ward | Over Shield | Grant protection to nearby allies. | ||
Bandage | Bunker Down | 2 | Drop a pack of bandages that provides a little healing. | |
Bunker Down | Bunker Down | 2 | Detonates when enemies draw near. | |
Cleansing Pulse | Cleansing Synergy | Cleanse a condition from nearby allies. | ||
Controlled Analysis | Lock On | 25 | Analyze a disabled foe, applying vulnerability. | |
Drop Gunk | Streamlined Kits | Drop gunk at your location to inflict a random condition. | ||
Drop Mine | Streamlined Kits | Drop a mine that deals damage to enemies that trigger it. | ||
Elixir E | Emergency Elixir | 40 | Elixir. Gain barrier and protection. | |
Explosive Entrance | Explosive Entrance | ¼ | Your first attack explodes, dealing extra damage to nearby enemies. | |
Fire Shield | [[Streamlined Kits|]] | Activate a fire shield that burns enemies who strike you, granting might for each burn applied. | ||
Glue Trail | [[Streamlined Kits|]] | Leave a trail of glue behind you that hampers enemy movement. | ||
Invisible Analysis | [[Lock On|]] | 25 | Analyze a stealthed foe, applying vulnerability. | |
Lesser Elixir B | Hidden Flask | 30 | Elixir. Quaff an elixir, gaining boons. | |
Lesser Elixir C | Transmute | 60 | Elixir. Quaff an elixir, converting conditions into boons. | |
Lesser Grenade Barrage | Grenadier | 20 | Throw several grenades at once. | |
Lesser Utility Goggles | Reactive Lenses | Gadget. Gain resistance, clear blindness, and remove damaging conditions. | ||
Long-Fused Powder Pack | Takedown Round | Drop a delayed explosive pack at your foe's location. | ||
Magnetic Aura | [[Streamlined Kits|]] | Become surrounded in a magnetic shield that reflects projectiles. | ||
Magnetic Bomb | [[Streamlined Kits|]] | Set a timed charge that pulls nearby foes. | ||
Mine Trail | Minesweeper | Drop mines behind you as you dodge. | ||
Orbital Command Strike | [[Aim-Assisted Rocket|]] | Call down energy from the sky to blast an area. | ||
Smoke Bomb | Autodefense Bomb Dispenser | 20 | Set a timed charge that creates a cloud of smoke, blinding nearby foes. | |
Static Discharge | Static Discharge | Hit multiple foes with arcs of chain lightning. Critical hits with this ability deal increased damage. | ||
Superspeed | [[Streamlined Kits|]] | Run at double speed. | ||
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Overheat | Photon Projector | Reaching the heat maximum results in a self-damaging explosion. Photon Forge is disabled until all heat is lost. Other tool belt skill cooldowns are increased. | ||
Vent Exhaust | Thermal Release Valve | Damage nearby foes and apply conditions to them. Lose heat. This attack activates Heat Therapy if you have not overheated. | ||
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Aerial Support | Mech Core: J-Drive | ... | ||
Rocket Punch | Mech Fighter | ½ | 5 | Your mech launches an explosive fist that detonates on hit, dealing defiance damage to enemies with active defiance bars. This skill is only used when you activate Skill 3 on your weapon. |
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Lesser Call of the Wild | Clarion Bond | 15 | Weaken nearby enemies. Grant fury, might, and swiftness to yourself and nearby allies. | |
Lesser Muddy Terrain | Child of Earth | 20 | Survival. Use mud to cripple, slow, and immobilize foes. | |
Lesser Quickening Zephyr | Zephyr's Speed | 15 | Survival. You and your pet gain quickness and superspeed. | |
Lesser Signet of Stone | Stoneform | Signet. You and your pet take no damage from attacks. You and your pet are still susceptible to conditions and control effects. | ||
"Search and Rescue!" | Allies' Aid | 60 | Command. Your pet will seek out and revive a downed ally. | |
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Burst of Shadows | Collateral Damage | 1 | Invoke an explosion of shadows at your marked target's location that blinds nearby foes. | |
Lesser Caltrops | Uncatchable | Scatter caltrops that cripple and bleed foes. | ||
Lesser Haste | Burst of Agility | 60 | Trick. Gain quickness, fury, and swiftness. | |
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Bound | Bounding Dodger | ¾ | Leap into an area, and deliver a massive blow to enemies. | |
Dash | Unhindered Combatant | ¾ | Remove conditions and gain swiftness, then rush forward and evade attacks. | |
Impaling Lotus | Lotus Training | Evade attacks and hurl damaging daggers, dealing multiple conditions to enemies. | ||
Pulmonary Impact | Impacting Disruption | Physical. Cause a rupture that deals massive damage when this skill ends. This ability cannot critically hit. | ||
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Blinding Flash | Evasive Arcana | 10 | Blind nearby foes. | |
Cleansing Wave | Evasive Arcana | 10 | Heal yourself and nearby allies, curing a condition. | |
Flame Burst | Evasive Arcana | 10 | Burn nearby foes. | |
Flame Expulsion | Pyromancer's Puissance | After a short delay, consume might on yourself and release a torrent of flame. Allies are granted might, while damage and burning is increased based on might consumed. | ||
Lesser Arcane Shield | Final Shielding | 20 | Arcane. Block attacks with an energy shield. If it blocks three attacks, it explodes. | |
Lesser Cleansing Fire | Burning Fire | 40 | Cantrip. Cure conditions and burn foes. Gain might for each condition removed. | |
Lightning Rod | Lightning Rod | Call down lightning on a disabled foe. | ||
Shock Wave | [[Evasive Arcana|]] | 10 | Create a shock wave that bleeds and cripples nearby foes. | |
Sunspot | Sunspot | Gain a fire aura and damage nearby foes. | ||
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Lesser Stone Resonance | Bolstered Elements | Stance. Enter an earthen state, gaining barrier periodically over the course of the stance. | ||
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Air Sphere | Depth of Elements | ½ | 15 | Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement. |
Earth Sphere | Depth of Elements | ½ | 15 | Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement. |
Fire Sphere | Depth of Elements | ½ | 15 | Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement. |
Water Sphere | Depth of Elements | ½ | 15 | Throw your sphere, creating a combo field and granting boons to allies within range based on your active attunement. |
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Decoy | Desperate Decoy | 40 | Clone. Gain stealth and summon an illusion to attack your foe. | |
Feedback | Medic's Feedback | 32 | Glamour. Create a dome around you that reflects projectiles. | |
Lesser Chaos Storm | Method of Madness | 35 | Create a magical storm at the target location that applies random conditions to foes and boons to allies. The first strike of the storm dazes foes. | |
Lesser Phantasmal Defender | Mental Defense | 40 | Phantasm. Summon an illusion that taunts your target and all nearby targets while blocking attacks. It explodes when it finishes blocking, dealing increased damage for each attack blocked. | |
Lesser Power Cleanse | Mender's Purity | 1 | Remove conditions from you and nearby allies. | |
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Phantasmal Seeking Axe | Mirrored Axes | Release a phantasmal axe that seeks out a target after a delay, inflicting conditions. | ||
Phantasmal Spinning Axe | Mirrored Axes | Generate a phantom axe that spins around you and applies conditions if it strikes a foe. | ||
Reformed Mirage Mirror | Desert Distortion | Your shattered illusion reforms into a mirror. Touching the mirror shatters it, granting mirage cloak to you and weakening foes. | ||
Sand Shards | Dune Cloak | Strike nearby foes, removing a boon from them. Gain a copy of any boon removed. | ||
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Phantasmal Blade | Phantasmal Blades | Shoots a blade at the phantasm's current target. | ||
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Dhuumfire ![]() |
Dhuumfire | 1 | Blast your foe with life force, setting them alight. | |
Dhuumfire ![]() |
Dhuumfire | ½ | Blast a foe with a plague that transfers one condition to them. | |
Lesser Enfeeble | Weakening Shroud | Bleed and weaken nearby foes. | ||
Lesser Mark of Blood | Mark of Evasion | Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies. | ||
Lesser Signet of Vampirism | Blood Bond | 16 | Signet Active: Mark a foe. Allied players will siphon life from that enemy. | |
Lesser Spinal Shivers | Chill of Death | 20 | Chill your target and remove up to three boons, dealing extra damage based on the number of boons removed. | |
Lesser Well of Blood | Ritual of Life | 30 | Summon a well of blood to heal nearby allies. | |
Poison Nova | Death Nova | 1 | ¾Corruption. The target area is enveloped in a noxious cloud of poison. | |
Spiteful Spirit | Spiteful Spirit | Cripple nearby foes and convert their boons into conditions. Gain resolution for each foe you strike. Converts additional boons on foes below the health threshold. | ||
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Chilling Nova | Chilling Nova | Create a nova at the target that damages and chills nearby foes. | ||
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Sandstorm Shroud | Herald of Sorrow | 20 | Shade. Enter the final shroud, gaining a powerful barrier and priming the shroud for a powerful detonation that damages enemies and bolsters allies. Targets can only be affected by this skill once per activation. | |
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Approaching Doom | Doom Approaches | Nearby foes are tormented and weakened. | ||
Cascading Corruption | Cascading Corruption | Damage and cripple nearby enemies. | ||
Deathly Haste | Deathly Haste | Grant boons to yourself and nearby allies. |