Serpent Siphon
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Serpent Siphon
- Profession
Necromancer (skill list)
- Specialization
Scourge
- Slot
- Utility
- Type
- Punishment
- Training cost
- 15 Hero points
- Game link
- API
- API
“Punishment. Unleash ghostly serpents toward foes in the targeted area; serpents striking their targets become magical sand, which grants allies a barrier. Convert a boon from struck enemies into torment.
- Damage: 226 (0.85)?
- Barrier: 1,487 (1.426)?
- Poison (10s): 335 Damage, -33% Heal Effectiveness
- Boon Conversion (8s): 528 Damage, 763 Damage if Foe Is Stationary
3- : 1
Boons Converted to Conditions- Number of Targets: 5
- Radius: 360
- Unblockable
- Range: 900
— In-game description
Related traits[edit]
Curses
- Target the Weak — Increases critical-hit chance for each condition on the foe. Gain condition damage based on your precision.
- Parasitic Contagion — A percentage of your condition damage heals you. Healing will not occur while life force replaces health.
Death Magic
- Putrid Defense — Poison damage is increased. Applying poison grants carapace.
- Corrupter's Fervor — Inflicting a condition on a foe grants carapace. Gain pulsing protection while at or above the carapace threshold.
Scourge
- Abrasive Grit — Sand Flare now also grants barrier to nearby allies. Granting an ally a barrier removes conditions afflicting them. This effect only occurs with barrier from scourge skills and traits.
- Nourishing Ashes — Gain life force when you inflict burning, and remove or corrupt a boon.
- Sadistic Searing — Punishment skills gain reduced recharge and cause your next Manifest Sand Shade to inflict burning on foes near it.
- Demonic Lore — Torment you inflict deals increased damage and causes your foes to burn. This trait can only inflict burning on a particular target once every three seconds.
- Feed from Corruption — When you remove or corrupt a boon from an enemy, gain that boon.
Notes[edit]
- Each target struck by the attack drops a small packet on the ground next to it that is consumed and grants a barrier to the first ally that touches it. It is possible for a single ally to collect all barriers.
- Each barrier packet lasts around 6 seconds.
Version history[edit]
For a detailed skill history, see here.
Patch | Changes |
---|---|
October 04, 2022 |
|
March 05, 2019 |
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February 06, 2018 |
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December 12, 2017 |
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September 22, 2017 | Path of Fire release:
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