Mantra of Pain

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Mantra of Pain

1 Recharge time  2 Ammunition  
Profession
Mesmer tango icon 20px.png Mesmer (skill list)
Slot
Utility
Type
Mantra
Training cost
2 Hero points
Game link
loading…
External links
API

Mantra. Chant the mantra of pain to damage your target and nearby foes. Inflict vulnerability on foes whose skills aren't active.

 Damage.png Damage: 354 (1.33)?
 Damage.png Damage: 120 (0.45)?
 Vulnerability.png5 Vulnerability (8s): 5% Incoming Damage, 5% Incoming Condition Damage
 Vulnerability.png12 Vulnerability (6s): 12% Incoming Damage, 12% Incoming Condition Damage
 Number of targets.png Number of Targets: 5
 Count Recharge.png Count Recharge: 10 seconds
 Maximum Count.png Maximum Count: 2
 Radius.png Radius: 240
 Range.png Range: 1,200

— In-game description [?]

Related traits[edit]

Domination Domination

Inspiration Inspiration

Version history[edit]

For a detailed skill history, see here.

Patch Changes
May 11, 2021
  • Mantras no longer need to be prepared before use. They regenerate ammunition normally.
December 12, 2017
  • Increased Might stacks to 12 when fully charged
August 08, 2017 Path of Fire pre-patch:
  • Mantra skills will no longer display their number of charges in the enhancement bar and will instead use the ammo system.
  • Reduced cast time by 0.5 seconds.
  • Mantras no longer grant bonus Toughness while channeling.
  • Ammo count has been set to 2.
  • Recharges between casts have not changed.
  • Mantra of Pain: When fully charged, gain 8 stacks of might for 5 seconds.
October 23, 2015 Heart of Thorns release:
  • Fixed a bug that prevented the toughness granted by channeling a mantra from scaling properly with your effective level.
July 28, 2015
  • Fixed a bug that caused mantras to begin recharging as soon as the preparation skill was complete instead of when the last charge was expended.
June 23, 2015 Specialization update:
  • Mantras now give 600 toughness while channeling them.
September 09, 2014
  • Fixed a bug that allowed players to have mantra charges when the associated mantra was not equipped.
October 15, 2013
  • Reduced the underwater cast time to 2.75 seconds to match the on-land cast time.
April 30, 2013
  • Reduced mantra cast times from 3.25 seconds to 2.75 seconds.
December 14, 2012
  • Decreased all Mantra cast times by one second.
October 07, 2012
  • Added a much faster breakout for mesmer underwater mantras.
October 01, 2012
  • Updated mantras to now function underwater as they do above water.
  • They also no longer go on full recharge when interrupted.
September 25, 2012
  • Fixed text on "readied" mantra buffs.
August 28, 2012 Game release:
  • Mantra of Pain has been added to the game.

Gallery[edit]