Projectile

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Disambig icon.png This article is about the generic game mechanic. For the combo finisher mechanic, see Projectile Finisher.

A projectile is a ranged attack which must travel from the user to the target before dealing damage.

Most projectiles can be avoided by dodging, blocking or reflecting. Projectiles can also be obstructed by environment, or by other enemies in their way, though this can be negated by piercing. A few projectiles auto-track the target as it moves. Projectiles will travel further if they are fired from a height.

List of projectile skills[edit]

Weapon skills[edit]

Axe
Dagger
Pistol
Sword
Scepter
Focus
Shield
Torch
Warhorn
Greatsword
Hammer
Short bow
Longbow
Rifle
Staff

Profession mechanics[edit]

Healing skills[edit]

Revenant tango icon 20px.png Revenant

Utility skills[edit]

Guardian tango icon 20px.png Guardian
Warrior tango icon 20px.png Warrior
Engineer tango icon 20px.png Engineer
Thief tango icon 20px.png Thief
Elementalist tango icon 20px.png Elementalist
Mesmer tango icon 20px.png Mesmer
Necromancer tango icon 20px.png Necromancer
Racial Skills

Elite skills[edit]

Warrior tango icon 20px.png Warrior
Engineer tango icon 20px.png Engineer
Thief tango icon 20px.png Thief
Elementalist tango icon 20px.png Elementalist
Necromancer tango icon 20px.png Necromancer
Racial Elite Skills

Siege Weaponry[edit]

(These projectiles cannot be destroyed nor reflected by player skills, excluding the projectiles from the Omega Siege Golem.)

Catapult Blueprints.png Catapult
Trebuchet Blueprints.png Trebuchet
Ballista Blueprints.png Ballista
Cannon
Mortar
Omega Siege Golem Blueprints.png Omega Siege Golem

Related skills[edit]

Skills that reflect projectiles[edit]

Primary article: Reflect

Skills that destroy projectiles[edit]

Primary article: Block#Projectile destruction

Skills that affect projectiles[edit]

See also: Projectile finisher, Whirl finisher