Spirit
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A spirit is a skill type that summons an ethereal being that provide effects depending on the type of spirit summoned. They can be targeted and can be "killed" or otherwise removed from battle, and they will disappear if the character who summoned them moves too far away or moves between land and underwater. Players can only activate one spirit of each type.
List of spirit skills[edit]
Skill | ![]() |
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Description | ||
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Water Spirit | 1 | 20 | Spirit. Summon a water spirit that causes nearby allies to heal when attacking. Spirits lose health when granting boons to allies and die if the summoner moves out of range. | |||
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¼ | 20 | The water spirit teleports to your location and then heals you and nearby allies. | |||
Frost Spirit | 1 | 20 | Spirit. Summon a frost spirit that increases damage for nearby allies. Spirits lose health when granting boons to allies and die if the summoner moves out of range. | |||
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¼ | 20 | Your frost spirit teleports to your location and releases a freezing blast of arctic air to chill nearby foes. | |||
Stone Spirit | 1 | 20 | Spirit. Summon a stone spirit that causes nearby allies to gain protection on hit. Spirits lose health when granting boons to allies and die if the summoner moves out of range. | |||
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¼ | 20 | Your stone spirit teleports to your location and softens the earth around it, immobilizing and crippling foes. | |||
Storm Spirit | 1 | 20 | Spirit. Summon a storm spirit that causes nearby allies to apply vulnerability when attacking. Spirits lose health when granting boons to allies and die if the summoner moves out of range. | |||
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¼ | 20 | Your storm spirit teleports to your location and generates a powerful blast of electricity. | |||
Sun Spirit | 1 | 20 | Spirit. Summon a sun spirit that causes allies to inflict burning when hitting foes. Spirits lose health when enhancing allies and will die if the summoner moves out of range. | |||
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¼ | 20 | Your sun spirit teleports to your location and releases the brilliance of the sun on nearby foes. | |||
Spirit of Nature | 1 | ½120 | Spirit. Summon a spirit that heals allies. Command the spirit to revive and cure conditions on nearby allies. Spirits lose health when their passive activates and die if the summoner moves out of range. | |||
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¼ | 40 | Your spirit of nature teleports to your location and then sacrifices its health to revive and cure the conditions of nearby downed allies. Health is only sacrificed if an ally is revived. |
Related traits[edit]
Nature's Vengeance (Nature Magic) — Reduces health loss when spirits apply boons to allies. Spirit-activated skills affect a larger area and apply boons to allies.
Notes[edit]
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The Guild Wars Wiki has an article on Nature ritual. |
- On land, spirits resemble the oakheart. Underwater, each utility skill spirit takes the form of a dolphin, while the Spirit of Nature takes the form of a Humpback Whale.
- Spirit health at level 80 is 7,415.
- The spirit's level will match the effective level of the ranger instead of the area they are summoned to.