Spirit
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A spirit is a skill type that summons an ethereal being that provide pulsing boons depending on the type of spirit summoned. They will disappear if the character who summoned them moves too far away or moves between land and underwater. Players can only activate one spirit of each type.
Necromancers will receive spirit skills as part of the ritualist elite specialization with the release of Guild Wars 2: Visions of Eternity. Their spirits perform a skill when first summoned and then begin casting autoattacks.
List of spirit skills[edit]
Slot skills[edit]
| Skill | Description | |||||
|---|---|---|---|---|---|---|
| ||||||
| Water Spirit | ¾ | 20 | Spirit. Summon a water spirit at a target location and heal yourself and your pet. The spirit will slam the ground and then shake, granting boons to nearby allies. | |||
| ¾ | Your water spirit slams the ground and creates a wave that heals nearby allies. | |||||
| Frost Spirit | ¼ | 20 | Spirit. Summon a frost spirit at the target location and apply resistance to nearby allies. The spirit will slam the ground and then shake, granting boons to nearby allies. | |||
| ¾ | Your frost spirit slams the ground and creates a cold snap that cleanses conditions from nearby allies. | |||||
| Stone Spirit | ¼ | 25 | Spirit. Summon a stone spirit at a target location and apply aegis to nearby allies. The spirit will slam the ground and then shake, granting boons to nearby allies. | |||
| ¾ | Your stone spirit slams the ground and creates an earthen blast that inhibits enemies. | |||||
| Storm Spirit | ¼ | 20 | Spirit. Summon a storm spirit at a target location and apply vulnerability to nearby enemies. The spirit will slam the ground and then shake, granting boons to nearby allies. | |||
| ¾ | Your storm spirit slams the ground and generates a powerful blast of electricity. | |||||
| Sun Spirit | ¼ | 20 | Spirit. Summon a sun spirit at a target location and apply blindness to nearby enemies. The spirit will slam the ground and then shake, granting boons to nearby allies. | |||
| ¾ | Your sun spirit slams the ground and releases the brilliance of the sun on nearby foes. | |||||
| Spirit of Nature | 1½ | 90 | Spirit. Summon a spirit at a target point and convert conditions on allies into boons. The spirit will slam the ground and then shake, granting boons to nearby allies. | |||
| ¾ | Your spirit of nature slams the ground and creates a blast of vital energy that revives nearby downed allies. | |||||
Transform skills[edit]
| # | Skill | Description | ||||
|---|---|---|---|---|---|---|
| ||||||
Ritualist's Shroud | ||||||
| 2 | Anguish | ½ | 7 | Shroud. Spirit. Mark an enemy to take more damage from your summoned creatures, then summon a spirit of anguish. Anguish fires a barrage of projectiles that deal increased damage against crowd-controlled enemies and for each condition on those enemies. | ||
| 3 | Wanderlust | 1 | 12 | Shroud. Spirit. Create a powerful blast that damages enemies in the area, then summon a Spirit of Wanderlust at that location. Wanderlust knocks down enemies and creates a lingering area that deals damage and inflicts conditions. | ||
| 4 | Preservation | ½ | 20 | Shroud. Spirit. Grant boons to nearby allies, then summon a spirit of preservation. Preservation will unleash a burst of energy, healing and removing conditions from nearby allies. | ||
Related traits[edit]
Nature's Vengeance (Nature Magic) — Spirits slam again when they finish shaking.
Wandering Spirits (Ritualist) — Spirits teleport to you before they perform their autoattack.
Spirit's Gift (Ritualist) — Heal nearby allies when you summon a creature. Spirits and minions are creatures.
Explosive Growth (Ritualist) — When you summon a creature, deal damage to enemies around that creature. Spirits and minions are creatures.
Boon of Creation (Ritualist) — Gain concentration. Gain life force when you summon a creature. Spirits and minions are creatures.
Spirits' Remedy (Ritualist) — Remove conditions from nearby allies when you summon a creature. Spirits and minions are creatures.
Empowering Spirits (Ritualist) — Grant boons to nearby allies when you summon a spirit.
Spirit's Strength (Ritualist) — Your summoned creatures deal more damage and their healing is increased. Spirits and minions are creatures.
Lingering Spirits (Ritualist) — Gain a bonus for each active spirit. Spirits persist when exiting ritualist's shroud but continue to drain life force. Life force that is gained during this time will not be consumed by spirits.
Soul Twisting (Ritualist) — The first spirit skill you use when entering ritualist's shroud recharges instantly.
Gallery[edit]
"Ranger Spirit" art by Kekai Kotaki.
Notes[edit]
| The Guild Wars Wiki has an article on Nature ritual — ranger skill type. |
| The Guild Wars Wiki has an article on Binding ritual — ritualist skill type. |
- On land, spirits resemble the oakheart. Underwater, each utility skill spirit takes the form of a dolphin, while the Spirit of Nature takes the form of a Humpback Whale.
- Spirit health at level 80 is 7,415.
- The spirit's level will match the effective level of the ranger instead of the area they are summoned to.
- The death of spirits progresses the Plant Slayer achievement of their owner.