Portal
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Portals are magical teleportation objects or facilities which can be found throughout Tyria. Portals can have many different forms, shapes and sizes. Some portals can be used by players, while others are only traversable by NPCs.
Skills[edit]
These weapon and utility skills allow teleportation by creating a portal between two locations:
- Mesmer:
- Portal Entre → Portal Exeunt
- Singularity Shot → Dimensional Aperture. In one direction, single use, teleporting the user to the caster directly.
- Thief: Prepare Shadow Portal → Shadow Portal. In one direction, second portal is the entrance.
- Scourge: Sand Swell
Objects[edit]
Can be used by the player[edit]
- Open world portals
- Portal (zone) — an environment mechanic that links one Zone to another.
- Asura gate — method of transportation similar in functionality to an open world portal
- Mysterious Portal — temporary gateways in Mount Maelstrom that give access to the hidden area Dierdre's Steps and the Hidden Garden, appearing after each of the events Defeat the Keepers of Earth (63), Defeat the Keeper of Light (65), Defeat the Keeper of Waves (68), and Defeat the Keeper of Winds (68).
- Portal (Domain of Kourna) — an object used to quickly travel from Allied Encampment to Eastern Front in Domain of Kourna.
- Portal (The Darklands) — an object in The Desolation that allows access to the Chantry of Shadows while it is under siege by the Forged.
- Portal (Snowden Drifts) — an object in Snowden Drifts that allows players to exit a cave after Slay the evil Raven shaman, Vilnia Shadowsong, and her helper (25).
- Kasmeer's Portal (Grothmar Valley) — an object created by Lady Kasmeer Meade in Tribune's Trench to travel to The Wardowns after Help the cubs defeat Kasmeer's illusions! (80).
- Portals within playable instances
- Portal (Personal Story) — an object created by Havrouns to travel to and from The Mists during Through the Veil and Into the Mists, story steps in the first chapter of the norn personal story for characters that chose to Guard the Mists.
- Kasmeer's Portal (The Nightmare Ends) — an object created by Kasmeer Meade in the Heart of the Tower story instance during Living World Season 1: Tower of Nightmares.
- Guild Portal (object) — an object in the guild hall.
- Portal to Tyria (Thousand Seas Pavilion) — portal from the Thousand Seas Pavilion.
- Portal (Twisted Castle) — an object used to progress within the Twisted Castle raid encounter.
- Portals related to Festival instances
- Portal (Super Adventure Box) — an object in Super Adventure Box that allows teleportation between platforms.
- Portal to Super Adventure Box — the entry to Super Adventure Box.
- Portal (Halloween) — an object in the Mad King's Labyrinth.
Can only be used by NPCs[edit]
- Portal to the Underworld — portals appearing in Kessex Hills and Queensdale that lead to and from the Underworld.
- Svanir Portal, Svanir Mists Portal — portals created by the Sons of Svanir.
- Fallen Portal — portals used by the Fallen.
- Aberrant Portal — portals used by the Aberrant in Bjora Marches and Drizzlewood Coast during events such as [Group Event] Defeat the invading enemy forces (80) and Destroy the Aberrant portals (80).
Items[edit]
These items allow teleportation by creating a portal between two locations:
- Twisted Watchwork Portal Device — a consumable item that can teleport you to a random location in Central Tyria.
- Watchwork Portal Device — a bundle item that can create a portal between two locations.
- White Mantle Portal Device — a random drop after defeating Xera in the Stronghold of the Faithful. Also purchasable for 1000 Magnetite Shard after defeating Xera.
Teleportation devices allow instant travel to a specific location.