Portal
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Portals are magical teleportation objects or facilities which can be found throughout Tyria. Portals can have many different forms, shapes and sizes. Some portals can be used by players, while others are only traversable by NPCs.
Skills[edit]
These weapon and utility skills allow teleportation by creating a portal between two locations:
Mesmer:
- Portal Entre → Portal Exeunt
- Singularity Shot → Dimensional Aperture. In one direction, single use, teleporting the user to the caster directly.
Thief: Prepare Shadow Portal → Shadow Portal. In one direction, second portal is the entrance.
Scourge: Sand Swell
Objects[edit]
Can be used by the player[edit]
- Open world portals
- Portal (zone) — an environment mechanic that links one Zone to another.
- Asura gate — method of transportation similar in functionality to an open world portal
- Mysterious Portal — temporary gateways in Mount Maelstrom that give access to the hidden area Dierdre's Steps and the Hidden Garden, appearing after each of the events Defeat the Keepers of Earth (63), Defeat the Keeper of Light (65), Defeat the Keeper of Waves (68), and Defeat the Keeper of Winds (68).
- Portal (Domain of Kourna) — an object used to quickly travel from Allied Encampment to Eastern Front in Domain of Kourna.
- Portal (The Darklands) — an object in The Desolation that allows access to the Chantry of Shadows while it is under siege by the Forged.
- Portal (Snowden Drifts) — an object in Snowden Drifts that allows players to exit a cave after Slay the evil Raven shaman, Vilnia Shadowsong, and her helper (25).
- Kasmeer's Portal (Grothmar Valley) — an object created by Lady Kasmeer Meade in Tribune's Trench to travel to The Wardowns after Help the cubs defeat Kasmeer's illusions! (80).
- Portal to the Beacon of Ages — Aziure's secret portal submerged in the ruins under Lake Adorea in Plains of Ashford, south of Adorea Waypoint — . Appears after unlocking the hidden achievement
Wayfinder Guided Home by interacting with the Mysterious Book at the location.
- Astral Ward Portal — objects created by the Astral Ward for fast travel to, from, and around areas within the Horn of Maguuma, and in other locations where they are involved. One can be found in the homestead instance in Hearth's Glow to The Wizard's Tower.
- Astral Ward Rift — found inside the Southern Wizard's Tower story instance during the Tower of Secrets step of the Secrets of the Obscure story.
- Portal to the Wizards's Tower — two appear in Skywatch Archipelago for fast travel up to the Wizard's Tower South Gate — of Southern Wizard's Tower after completion of the Unlocking the Wizard's Tower meta event.
- Portal to Droknar's Light — appears in front of the Wizard's Tower South Gate — of Southern Wizard's Tower for fast travel back to Droknar's Light after completion of the Unlocking the Wizard's Tower meta event.
- Portals to Celestial's Eastern Platform, Southern Platform, Western Platform — three objects that appear in Bastion of the Natural for fast travel to Bastion of the Celestial during The Defense of Amnytas meta event.
- Unnamed object (The Defense of Amnytas) — three connected pairs appear around Bastion of the Celestial and The World Spire for fast travel between the platforms and the spire during The Defense of Amnytas meta event.
- Portal to Wizard's Tower — an object in the Astral Ward Moon Camp Covert in Lowland Shore for fast travel to The Wizard's Tower.
- Portal to Decima — an object at Greer's Lab — in Blightbringer's Court for fast travel to Decima's Stormfield — in Stormsinger's Court during the Balrior Peak chapter of the Janthir Wilds story.
- Portals within playable instances
- Portal (Personal Story) — an object created by Havrouns to travel to and from The Mists during Through the Veil and Into the Mists, story steps in the first chapter of the norn personal story for characters that chose to
Guard the Mists.
- Kasmeer's Portal (The Nightmare Ends) — an object created by Kasmeer Meade in the Heart of the Tower story instance during Living World Season 1: Tower of Nightmares.
- Portal (Twisted Castle) — an object used to progress within the Twisted Castle raid encounter.
- Guild Portal (object) — an object in the guild hall.
- Djinn Teleportation Device, Exit — interactive decoration objects placed in a guild hall or homestead that allow a permanent one-way teleportation.
- Portal to Tyria — exit portals found in certain lounges that allow fast travel to major cities and key locations.
- Portal to Tyria (Armistice Bastion) — Portal Officer Lashclaw next to Lounge Atrium Waypoint — in Armistice Bastion.
- Portal to Tyria (Mistlock Sanctuary) — in the center of the Mistlock Sanctuary.
- Portal to Tyria (Thousand Seas Pavilion) — two in Thousand Seas Pavilion.
- Portals related to Festival instances
- Portal (Super Adventure Box) — an object in Super Adventure Box that allows teleportation between platforms.
- Portal to Super Adventure Box — the entry to Super Adventure Box.
- Portal (Halloween) — an object in the Mad King's Labyrinth.
Can only be used by NPCs[edit]
- Portal to the Underworld — portals appearing in Kessex Hills and Queensdale that lead to and from the Underworld.
- Svanir Portal, Svanir Mists Portal — portals created by the Sons of Svanir.
- Fallen Portal — portals used by the Fallen.
- Aberrant Portal — portals used by the Aberrant in Bjora Marches and Drizzlewood Coast during events such as [Group Event] Defeat the invading enemy forces (80) and Destroy the Aberrant portals (80).
Items[edit]
These items allow teleportation by creating a portal between two locations:
- Twisted Watchwork Portal Device — a consumable item that can teleport you to a random location in Central Tyria.
- Watchwork Portal Device — a bundle item that can create a 10 second portal between two locations.
- White Mantle Portal Device — a random drop from defeating Xera in the Stronghold of the Faithful raid, or purchased from Scholar Glenna for 1,000
, unlocked after defeating Xera once.
Teleportation devices allow instant travel to a specific location.