Stone Spirit

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Stone Spirit.png

Stone Spirit

1 Activation time  20 Recharge time  
Ranger tango icon 20px.png Ranger (skill list)
Stone Spirit.png
 → Quicksand.png
Training cost
3 Hero points
Game link
External links

Spirit. Summon a stone spirit that causes nearby allies to gain protection on hit.
Spirits lose health when granting boons to allies and die if the summoner moves out of range.

 Stone Spirit.png Stone Spirit (6s): 100% chance to apply protection on hit.
 Protection.png Protection (3s): -33% Incoming Damage
 Number of targets.png Number of Targets: 10
 Duration.png Protection Cooldown: 10 seconds
 Health Loss.png Health Loss per Interval: 7.5%
 Interval.png Interval: 3 seconds
 Radius.png Radius: 600
 Miscellaneous effect.png Distance: 5,000

— In-game description [?]

Related traits[edit]

Wilderness Survival Wilderness Survival

Nature Magic Nature Magic

Soulbeast Soulbeast


  • The chance to gain protection is triggered by hitting enemies.
  • This skill will begin to recharge once the spirit dies.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
March 05, 2019
  • Spirits have been reworked as follows:
    • When a spirit pulses its passive effect, it loses health equal to a percentage of its maximum health. (7.5% for nonelite spirits, 3% for elite spirits.)
    • The effect radius of a spirit's active skill has been reduced from 1,000 to 600 for all spirits.
    • Spirits now die automatically if the ranger moves away from the spirit beyond a range of 5,000. Spirits also die automatically if the ranger transitions between water travel and land travel.
    • Fixed a bug that caused underwater spirits to use their unique skill when killed.
May 08, 2018
  • Increased chance-on-hit from 75% to 100%.
November 07, 2017
  • Increased the number of targets affected by the Stone Spirit from 5 to 10 targets.
June 23, 2015 Specialization update:
  • All ranger spirits have had their chance-on-hit effects increased to 75%.
  • The recharge of all nonelite ranger spirits has been reduced to 20 seconds.
November 26, 2013
  • Decreased the hit-point value of the underwater version of this spirit to be consistent with the land version.
  • Summoning the spirit will now put its activated skill on a 1-second cooldown; this will fix an issue that caused the skill to begin recharging without firing when activated immediately.
September 03, 2013
  • Storm Spirit, Frost Spirit, Sun Spirit, Stone Spirit, and Spirit of Nature will now begin their recharge when the spirit dies instead of when the spirit is summoned.
  • Recharge has been reduced from 60 seconds to 25 seconds.
August 20, 2013
  • Added a radius skill fact.
July 26, 2013
  • Sun, Stone, and Storm Spirit: Fixed a bug that caused downed players to be able to use the spirit effects without gaining the internal cooldown.
December 14, 2012
  • Updated Stone Spirit's skill fact to include the protection proc duration.
August 28, 2012 Game release:
  • Stone Spirit has been added to the game.