Harbinger Shroud

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Harbinger Shroud.png

Harbinger Shroud

20 Recharge time
30 Recharge time
Necromancer tango icon 20px.png Necromancer (trait skill list)
Herald of Sorrow Herald of Sorrow
Game link
External links

Shade. Enter the final shroud, gaining a powerful barrier and priming the shroud for a powerful detonation that damages enemies and bolsters allies.
Targets can only be affected by this skill once per activation.

 Life Force Cost.png Life Force Cost: 3,224
 Damage.png Damage: 798 (3.0)?
 Damage.png Damage: 598 (2.25)?
 Barrier.png Initial Barrier: 5,016 (0.625)?
 Barrier.png Barrier on Detonation: 1,684 (2.0)?
 Torment.png6 Torment (10s): 1,320 Damage, 1,908 Damage if Moving
 Torment.png6 Torment (5s): 660 Damage, 954 Damage if Moving
 Miscellaneous effect.png Boons Converted to Conditions: 2
 Number of targets.png Number of Targets: 3
 Duration.png Duration: 30.5½ seconds
 Radius.png Radius: 180

— In-game description [?]

Related traits[edit]


  • The Scourge may occasionally shout "torment is my ally!" when using this skill.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
March 26, 2019
  • Removed an unnecessary skill fact for number of pulses. This skill now appropriately corrupts boons upon detonation.
March 05, 2019
  • Harbinger Shroud has been added to the game.
  • Herald of Sorrow: Equipping this trait turns Desert Shroud into Harbinger Shroud, which removes the pulsing effects of Desert Shroud and instead shifts into a single detonation after a 3-second delay. This trait deals damage, corruption, and conditions in one strike while providing barrier to allies within the vicinity.