Harbinger Shroud

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Hero panel Menu Bar icon.pngWvW Menu Bar icon.pngPvP Menu Bar icon.png This skill is split between game modes — select one to view:
 
Harbinger Shroud.png

Harbinger Shroud

20 Recharge time
30 Recharge time
 
Profession
Necromancer tango icon 20px.png Necromancer
Trait
Herald of Sorrow Herald of Sorrow
Type
Shade
Game link
External links
API

Shade. Enter the final shroud, gaining a powerful barrier and priming the shroud for a powerful detonation that damages enemies and bolsters allies.
Targets can only be affected by this skill once per activation.

 Life Force Cost.png Life Force Cost: 3,224
 Damage.png Damage: 798 (3.0)?
 Damage.png Damage: 598 (2.25)?
 Barrier.png Initial Barrier: 5,016 (0.625)?
 Barrier.png Barrier on Detonation: 1,684 (2.0)?
 Torment.png6 Torment (10s): 1320 Damage, 1908 Damage if Moving
 Torment.png6 Torment (5s): 660 Damage, 954 Damage if Moving
 Miscellaneous effect.png Boons Converted to Conditions: 2
 Number of targets.png Number of Targets: 3
 Duration.png Duration: 30.5½ seconds
 Radius.png Radius: 180

— In-game description [?]

Related traits[edit]

Version history[edit]

For a detailed skill history, see here.

Patch Changes
March 26, 2019
  • Removed an unnecessary skill fact for number of pulses. This skill now appropriately corrupts boons upon detonation.
March 05, 2019
  • Harbinger Shroud has been added to the game.
  • Herald of Sorrow: Equipping this trait turns Desert Shroud into Harbinger Shroud, which removes the pulsing effects of Desert Shroud and instead shifts into a single detonation after a 3-second delay. This trait deals damage, corruption, and conditions in one strike while providing barrier to allies within the vicinity.