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List of gadget skills
|A.E.D.||¾||30||Gadget. Activate your A.E.D., enabling the system to heal you after a brief period of time. If you take lethal damage while A.E.D. is active, it ends and heals you for a large amount and removes conditions.|
|Static Shock||¾||20||Use your A.E.D. to stun an enemy.|
|Personal Battering Ram||¼||5||Gadget. Launch a target foe with a concealed ram head.|
|Launch Personal Battering Ram||¼||12||Shoot a ram's head in front of you, impairing any struck foes.|
|Rocket Boots||¾||2||Gadget. Fly forward, removing movement-impairing conditions and damaging foes with your rocket exhaust.|
Movement-impairing conditions include cripple, chill, and immobilize.
|Rocket Kick||½||15||Use your rocket boots to do an explosive kick that burns foes.|
|Slick Shoes||40||Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded and slowed.|
|Superspeed||25||Activate your slick shoes, enabling you to move at superior speeds.|
|Throw Mine||½||15||Gadget. Throw out a remote-controlled land mine that damages, knocks back, and removes a boon from nearby foes.|
|Detonate||Detonate your mine to damage foes and remove a boon from them.|
|Mine Field||1||17||Plant five mines around yourself.|
|Utility Goggles||30||Gadget. Break out of stun, gaining resistance and clearing blindness.|
|Detection Pulse||½||20||Remove stealth from enemies in a large area.|
Traits that improve gadgets
- Gadgeteer — Gadget skills are overcharged and become more powerful. Overcharged gadgets have reduced charge.
Traits that activate gadgets
- Reactive Lenses — Activate Lesser Utility Goggles when blinded or disabled. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.