From Guild Wars 2 Wiki
List of gadget skills
|A.E.D.||2||¾||30||Activate your A.E.D., enabling the system to heal you after a brief period of time. If you take lethal damage while the A.E.D. is active, it ends and heals you for a large amount and removes conditions.|
|Static Shock||¾||20||Use your A.E.D. to stun an enemy.|
|Personal Battering Ram||4||¼||5||Launch a target foe with a concealed ram head.|
|Launch Personal Battering Ram||¼||12||Shoot out a ram's head in front of you, crippling any struck foes.|
|Rocket Boots||2||¾||2|| Fly forward, removing movement-impairing conditions and damaging foes with your rocket exhaust.|
Movement-impairing conditions include cripple, chill, and immobilize.
|Rocket Kick||½||15||Use your rocket boots to do an explosive kick that burns foes.|
|Slick Shoes||5||40||Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded and slowed.|
|Superspeed||25||Activate your slick shoes, enabling you to move at superior speeds.|
|Throw Mine||3||½||15||Throw out a remote-controlled land mine that damages, knocks back, and removes a boon from nearby foes.|
|Detonate||Detonate your mine to damage foes and remove a boon from them.|
|Mine Field||1||17||Plant five mines around yourself.|
|Utility Goggles||3||30||Break out of stun, gaining fury and immunity to blindness.|
|Analyze||25||Analyze a foe, applying vulnerability.|
Traits that improve gadgets
- Gadgeteer — Gadget skills are overcharged and become more powerful. Overcharged gadgets have reduced charge.
Traits that activate gadgets
- Reactive Lenses — Activate Utility Goggles when blinded or disabled.
Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.