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The Specter's second profession skill will enter or exit Shadow Shroud.
|F2||Enter Shadow Shroud||8||Ally target: Enter shadow shroud and tether a targeted or previously siphoned ally, granting them barrier. If no target is selected, one will be chosen randomly in the indicated radius.|
|F2||Exit Shadow Shroud||Exit your shadow shroud, breaking the tether between you and your ally.|
When under the effect of Shadow Shroud, the skills below replace the normal weapon skill bar. They can't be changed but can be upgraded through the use of traits.
|1||Haunt Shot||½||Shroud. Unleash darkness in a targeted area, inflicting conditions on foes and gaining might for each target struck. Heal your tethered ally and grant them might based on the number of targets struck.|
|2||Grasping Shadows||¼||3||Shroud. Unleash darkness in a targeted area, inflicting conditions on foes. Cleanse conditions from yourself while healing and cleansing your tethered ally, based on targets struck.|
|2||Grasping Shadows||¾||3||Shroud. Unleash darkness on your target's location, inflicting conditions on foes. Cleanse conditions from yourself while healing and cleansing your tethered ally, based on targets struck.|
|3||Dawn's Repose||¾||8||Shroud. Leap to the targeted area, inflicting fear on foes at your ending point. Grant barrier to your tethered ally and yourself based on targets struck. Heal your tethered ally based on targets struck.|
|3||Dawn's Repose||1||8||Shroud. Dash in the direction you are facing, applying fear to foes at your end point. Grant barrier to your tethered ally and yourself based on the targets struck. Heal your tethered ally based on targets struck.|
|4||Eternal Night||1||8||Shroud. Strike at foes in front of you with your shadow magic, inflicting conditions. You and your tethered ally gain health for each enemy struck.|
|5||Mind Shock||½||16||Shroud. After a short channel, unleash a blast of compressed magic that stuns enemies. You and your tethered ally gain stability, with stability gaining bonus duration for each enemy struck. Heal your tethered ally based on each enemy you hit.|
- A Guild Wars skill bears the same name as this skill.