Frost Spirit

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Frost Spirit.png

Frost Spirit

1 Activation time  20 Recharge time  
Ranger tango icon 20px.png Ranger (skill list)
Frost Spirit.png
 → Cold Snap.png
Training cost
4 Hero points
Game link
External links

Spirit. Summon a frost spirit that increases damage for nearby allies.
Spirits lose health when granting boons to allies and die if the summoner moves out of range.

 Frost Spirit.png Spirit of Frost (6s): 100% chance to grant 5% bonus damage on hit.
 Number of targets.png Number of Targets: 10
 Health Loss.png Health Loss per Interval: 7.5%
 Interval.png Interval: 3 seconds
 Radius.png Radius: 600
 Miscellaneous effect.png Distance: 5,000

— In-game description [?]

Related traits[edit]

Nature Magic Nature Magic


  • The chance to gain bonus damage is triggered by hitting enemies.
  • This skill will begin to recharge once the spirit dies.
  • Unlike other spirits, this one has no internal cooldown but applies to every attack.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
March 05, 2019
  • Spirits have been reworked as follows:
    • When a spirit pulses its passive effect, it loses health equal to a percentage of its maximum health. (7.5% for nonelite spirits, 3% for elite spirits.)
    • The effect radius of a spirit's active skill has been reduced from 1,000 to 600 for all spirits.
    • Spirits now die automatically if the ranger moves away from the spirit beyond a range of 5,000. Spirits also die automatically if the ranger transitions between water travel and land travel.
    • Fixed a bug that caused underwater spirits to use their unique skill when killed.
December 11, 2018
  • The name of the spirit that is summoned by this skill has been changed from Spirit of Frost to Frost Spirit to be consistent with other ranger spirit names.
May 08, 2018
  • Increase strike damage dealt to a target has been increased from 75% to 100%. Damage increase has been reduced from 10% to 5%.
November 07, 2017
  • Increased the number of targets affected by the Frost Spirit from 5 to 10 targets.
June 23, 2015 Specialization update:
  • All ranger spirits have had their chance-on-hit effects increased to 75%.
  • The recharge of all nonelite ranger spirits has been reduced to 20 seconds.
September 15, 2014
  • Removed the internal cooldown from this spirit's passive effect.
November 26, 2013
  • Decreased the hit-point value of the underwater version of this spirit to be consistent with the land version.
  • Summoning the spirit will now put its activated skill on a 1-second cooldown; this will fix an issue that caused the skill to begin recharging without firing when activated immediately.
September 03, 2013
  • Storm Spirit, Frost Spirit, Sun Spirit, Stone Spirit, and Spirit of Nature will now begin their recharge when the spirit dies instead of when the spirit is summoned.
  • Recharge has been reduced from 60 seconds to 25 seconds.
August 20, 2013
  • Added a radius skill fact.
April 30, 2013
  • Frost Spirit (ranger utility skill) no longer applies 10% damage buff to siege weapons.
August 28, 2012 Game release:
  • Frost Spirit has been added to the game.