Frost Spirit

From Guild Wars 2 Wiki
Jump to navigationJump to search

Frost Spirit.png

Frost Spirit

Ranger icon small.png Ranger (skill list)
Frost Spirit.png
 → Cold Snap.png
Frost Spirit
Training cost
4 Hero points
Game link
0.25¼ Activation time  20 Recharge time  
Frost Spirit

Spirit. Summon a frost spirit at the target location and apply resistance to nearby allies. The spirit will slam the ground and then shake, granting boons to nearby allies.

Resistance.png Resistance (4s): Nondamaging conditions currently on you are ineffective.
Resolution.png4 Resolution (10.5½s): Incoming condition damage decreased by 33%.
Number of targets.png Number of Targets: 5
Radius.png Radius: 360
Range.png Range: 600

— In-game description


Related traits[edit]

Nature Magic Nature Magic

Version history[edit]

For a detailed skill history, see here.

Patch Changes
June 27, 2023
  • Spirits have been reworked. A spirit will now grant an initial effect when summoned, slam the ground for a secondary effect, and then grant boons to nearby allies for a period of time.
August 23, 2022
  • (PvE only) All ranger spirits are now immune to crowd control on a PvE map.
August 02, 2022
  • Fixed a bug that caused spirit boons to be granted in a circle around the ranger instead of the spirit.
June 28, 2022
  • Spirit skills now affect 5 allied targets.
  • Spirits no longer apply effects when an ally in the radius strikes an enemy. Instead, each spirit applies a boon to allied targets in the radius at each 3-second interval. The Nature's Vengeance trait increases the base duration of these boons by 50% and causes spirits' activated skills to apply alacrity to allies in an area.
  • Spirits and their applied boons are as follows:
    • Frost Spirit: Might
October 26, 2021
  • Positive percentage-based enhancements now display with a "+." For example, swiftness now displays "+33% Movement Speed" instead of "33% Movement Speed."
March 05, 2019
  • Spirits have been reworked as follows:
    • When a spirit pulses its passive effect, it loses health equal to a percentage of its maximum health. (7.5% for nonelite spirits, 3% for elite spirits.)
    • The effect radius of a spirit's active skill has been reduced from 1,000 to 600 for all spirits.
    • Spirits now die automatically if the ranger moves away from the spirit beyond a range of 5,000. Spirits also die automatically if the ranger transitions between water travel and land travel.
    • Fixed a bug that caused underwater spirits to use their unique skill when killed.
December 11, 2018
  • The name of the spirit that is summoned by this skill has been changed from Spirit of Frost to Frost Spirit to be consistent with other ranger spirit names.
May 08, 2018
  • The chance-on-hit has been increased from 75% to 100%. The damage increase has been reduced from 10% to 5%.
November 07, 2017
  • Increased the number of targets affected by the Frost Spirit from 5 to 10 targets.
June 23, 2015 Specialization update:
  • All ranger spirits have had their chance-on-hit effects increased to 75%.
  • The recharge of all nonelite ranger spirits has been reduced to 20 seconds.
September 15, 2014
  • Removed the internal cooldown from this spirit's passive effect.
November 26, 2013
  • Decreased the hit-point value of the underwater version of this spirit to be consistent with the land version.
  • Summoning the spirit will now put its activated skill on a 1-second cooldown; this will fix an issue that caused the skill to begin recharging without firing when activated immediately.
September 03, 2013
  • Storm Spirit, Frost Spirit, Sun Spirit, Stone Spirit, and Spirit of Nature will now begin their recharge when the spirit dies instead of when the spirit is summoned.
  • Recharge has been reduced from 60 seconds to 25 seconds.
August 20, 2013
  • Added a radius skill fact.
April 30, 2013
  • Frost Spirit (ranger utility skill) no longer applies 10% damage buff to siege weapons.
August 28, 2012 Game release:
  • Frost Spirit has been added to the game.