Automatic Fire

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Automatic Fire.png

Automatic Fire

Not available underwater  

Engineer tango icon 20px.png Engineer (skill list)
Parent skill
Rifle Turret.png Rifle Turret
Game link
External links
Not available underwater.png This skill has an underwater replacement: Automatic Fire (Harpoon Turret)

Overcharge your rifle turret to fire piercing shots that inflict vulnerability.

 Miscellaneous effect.png Rate of Fire Increase: 50%
 Damage.png Damage: 476 (0.75)?
 Vulnerability.png Vulnerability (8s): 1% Incoming Damage, 1% Incoming Condition Damage
 Duration.png Duration: 10 seconds
 Miscellaneous effect.png Attack Range: 1000

— In-game description [?]

Version history[edit]

For a detailed skill history, see here.

Patch Changes
May 16, 2017
  • Turrets no longer need to be overcharged. Summoning a turret will automatically overcharge it once.
  • Detonate Turret: This skill has been moved off of the Tool Belt skill. It is now the flip skill for the associated turret.
April 15, 2014
  • Fixed a bug in which overcharging a turret with this skill would not increase its rate of fire.
  • Updated the skill description to better communicate the skill's effects.
November 26, 2013
  • This skill is now affected by Rifled Turret Barrels.
October 15, 2013
  • Bleeding has been removed.
  • This skill now applies 8 seconds of vulnerability on each hit.
March 26, 2013
  • Increased damage from this turret's base and overcharged attacks by 50%.
November 15, 2012
  • Increased the duration of this skill's Overcharge by 100% on Harpoon Turret and 25% on Rifle Turret.
August 28, 2012 Game release:
  • Automatic Fire has been added to the game.