Sun Spirit

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Sun Spirit.png

Sun Spirit

1 Activation time  20 Recharge time  
Ranger icon small.png Ranger (skill list)
Sun Spirit.png
 → Solar Flare.png
Sun Spirit
Training cost
2 Hero points
Game link
External links

Spirit. Summon a sun spirit that causes allies to inflict burning when hitting foes.
Spirits lose health when enhancing allies and will die if the summoner moves out of range.

 Sun Spirit.png Sun Spirit (6s): Apply burning upon striking a foe.
 Burning.png2 Burning (20.5½s): 655 Damage
 Number of targets.png Number of Targets: 10
 Duration.png Burning Cooldown: 8 seconds
 Health Loss.png Health Loss per Interval: 7.5%
 Interval.png Interval: 3 seconds
 Radius.png Radius: 600
 Miscellaneous effect.png Distance: 5,000

— In-game description

Related traits[edit]

Nature Magic Nature Magic

Soulbeast Soulbeast


  • The chance to inflict burning is triggered by hitting enemies.
  • The burning damage and duration is based on the allies' own stats.
  • This skill will begin to recharge once the spirit dies.
  • The April 2013 update increased the spirit's health by 60%.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
March 05, 2019
  • Spirits have been reworked as follows:
    • When a spirit pulses its passive effect, it loses health equal to a percentage of its maximum health. (7.5% for nonelite spirits, 3% for elite spirits.)
    • The effect radius of a spirit's active skill has been reduced from 1,000 to 600 for all spirits.
    • Spirits now die automatically if the ranger moves away from the spirit beyond a range of 5,000. Spirits also die automatically if the ranger transitions between water travel and land travel.
    • Fixed a bug that caused underwater spirits to use their unique skill when killed.
May 08, 2018
  • Increased chance-on-hit from 75% to 100% and reduced burning duration from 3 to 2.5 seconds.
November 07, 2017
  • Increased the number of targets affected by the Sun Spirit from 5 to 10 targets.
October 18, 2016
  • Fixed a bug that caused rangers to lose access to their Solar Flare skill in certain situations.
June 23, 2015 Specialization update:
  • All ranger spirits have had their chance-on-hit effects increased to 75%.
  • The recharge of all nonelite ranger spirits has been reduced to 20 seconds.
  • This spirit's boon now applies 2 stacks of burning for 3 seconds.
July 01, 2014
  • Fixed the description of the spirit buff to remove the might on hit chance.
April 15, 2014
  • Fixed a bug that caused the spirit to have a 3-second base burn when triggered by a projectile.
December 10, 2013
  • Reduced the passive burning from 3 seconds to 2 seconds.
November 26, 2013
  • Decreased the hit-point value of the underwater version of this spirit to be consistent with the land version.
  • Summoning the spirit will now put its activated skill on a 1-second cooldown; this will fix an issue that caused the skill to begin recharging without firing when activated immediately.
September 03, 2013
  • Storm Spirit, Frost Spirit, Sun Spirit, Stone Spirit, and Spirit of Nature will now begin their recharge when the spirit dies instead of when the spirit is summoned.
  • Recharge has been reduced from 60 seconds to 25 seconds.
August 20, 2013
  • Added a radius skill fact.
July 26, 2013
  • Sun, Stone, and Storm Spirit: Fixed a bug that caused downed players to be able to use the spirit effects without gaining the internal cooldown.
December 14, 2012
  • Updated Sun Spirit's skill fact to include the burning proc duration.
November 15, 2012
  • The tooltip for this skill now displays the proper burning time of 3 seconds.
August 28, 2012 Game release:
  • Sun Spirit has been added to the game.