Ward
A ward is an area of effect on the ground that stops enemies from passing through while allowing allies to move freely. There are two shapes of wards: a line that forces enemies to move around it and a circle which keeps enemies outside, or inside of it.
Enemies who come in contact with the ward will be knocked back. However, it is possible to pass the warded area of effect by using stability, invulnerability or even by jumping over the area (the latter only works with the line-shaped wards). They cannot, however be crossed by dodging. It is also possible to leave or enter a ring-shaped ward by using teleportation skills, but the player doing so will be interrupted in the process.
Contents
List of ward skills[edit]
Skill | ![]() |
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Description | |
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Line of Warding | 1 | 30 | Create a line in front of you that foes cannot cross. | |||
Ring of Warding | ¾ | 30 | Create a ring around you that foes cannot cross. Trapped enemies cannot exit the ring while it is active. |
See also[edit]
These skills are not classified as wards, but function similar to the skill type.
Skill | ![]() |
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Description | |
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Sanctuary | 2 | 1 | 75 | Form a protective healing shelter for allies. Foes and projectiles cannot enter. | ||
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Hunter's Ward | 2 | ¾45 | Form your arrow into a barrier and deal damage at the location. | |||
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Unsteady Ground | ¼ | 30 | Create unsteady ground that foes cannot cross. | |||
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Force Wall | 12 | Create a wall of force at the target area. Foes cannot pass through. |