Ward

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A ward is an area of effect on the ground that stops enemies from passing through while allowing allies to move freely. There are two shapes of wards: a line that forces enemies to move around it and a circle which keeps enemies outside, or inside of it.

Enemies who come in contact with the ward will be knocked back. However, it is possible to pass the warded area of effect by using stability, invulnerability or even by jumping over the area (the latter only works with the line-shaped wards). They cannot, however be crossed by dodging. It is also possible to leave or enter a ring-shaped ward by using teleportation skills, but the player doing so will be interrupted in the process.

List of ward skills[edit]

# Skill Weapon Activation.png Tango-recharge-darker.png Description

Guardian tango icon 20px.png Guardian[edit]

5
Line of Warding.png
 Line of Warding
Staff 1 30 Ward. Create a line in front of you that foes cannot cross.
5
Ring of Warding.png
 Ring of Warding
Hammer 0.75¾ 30 Ward. Create a ring around you that foes cannot cross. Trapped enemies cannot exit the ring while it is active.

See also[edit]

These skills are not classified as wards, but function similar to the skill type.

Skill Underwater.png Hero point.png Activation.png Tango-recharge-darker.png Description

Guardian tango icon 20px.png Guardian[edit]

Sanctuary.png
 Sanctuary
2 1 60 Consecration. Form a protective healing shelter for allies. Block foes and their missiles from entering.

Dragonhunter tango icon 20px.png Dragonhunter[edit]

Hunter's Ward.png
 Hunter's Ward
20.75¾ 40 Form your arrow into a barrier and deal damage at the location.

Thief tango icon 20px.png Thief[edit]

Seal Area.png
 Seal Area
Not available underwater.png 3 Create an area that blocks projectiles and prevents enemies from entering or leaving.

Elementalist tango icon 20px.png Elementalist[edit]

Unsteady Ground.png
 Unsteady Ground
0.25¼ 30 Create unsteady ground that foes cannot cross.

Common Other[edit]

Force Wall.png
 Force Wall
12 Create a wall of force at the target area. Foes cannot pass through.