Weakness
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“Endurance regeneration decreased by 50%. 50% of hits are Glancing Blows (50% damage). Stacks duration.
— In-game description
Weakness is a condition that decreases the rate of endurance regeneration and turns half of all hits into glancing blows (that deal 50% less damage that cannot be critical). Stacks of weakness increase the duration of the condition up to 10 seconds. Weakness deals defiance bar damage at a rate of 20 per second.
Related skills[edit]
- See also: Condition#Related skills
Weapon skills that weaken
Echoing Eruption — Mace
Mender's Rebuke — Staff
Mistsfire — Trident
Portal Fire — Trident
Reckoning Blast — Trident
Torrential Mists — Trident
Pulverize — Mace
Fierce Blow — Hammer
Winter's Bite — Axe
Call of the Wild — Warhorn
Savage Shock Wave — Hammer
Toxic Shot — Short bow
Crippling Strike — Sword
Deadly Strike — Spear
Weakening Charge — Staff
Malicious Deadly Strike — Spear
Shadow Sap — Scepter
Convergence — Dagger, when attuned to air
Blinding Flash — Scepter, when attuned to air
Stoning — Staff, when attuned to earth
Dual Orbits: Air and Earth — Hammer, when attuned to air and earth
Dual Orbits: Fire and Air — Hammer, when attuned to fire and air
Dual Orbits: Water and Air — Hammer, when attuned to air and water
Crescent Wind — Hammer, when attuned to air
Grand Finale — Hammer
Chaos Armor — Staff
Chaos Storm — Staff
Enfeebling Blood — Dagger
Feast — Trident
Vile Blast — Pistol
Bundle skills that weaken
Transform skills that weaken
Plague of Pestilence — Elixir X (underwater)
Eternal Night — Enter Shadow Shroud
Gathering Plague — Death Shroud
Utility skills that weaken
Shield of the Avenger — Spirit Weapon
Echo of Truth — Mantra
Voice of Truth — Final Charge
Whirling Light — Physical
Inspiring Reinforcement — Legendary Dwarf Stance
Inspiring Reinforcement — Legendary Dwarf Stance
Elemental Blast — Legendary Dragon Stance, Consume
"Fear Me!" — Shout
Quake — Spirit
Glyph of Alignment — Glyph
Shadow Portal
Signet of Shadows — Signet
Well of Calamity — Well
Corrosive Poison Cloud — Corruption
Haunt
Signet of Spite — Signet
"You Are All Weaklings!" — Shout
Elixir of Risk — Elixir
Elite skills that weaken
Profession mechanic skills that weaken
Explosive Knuckle — Tool belt, Mech Command
Tail Swipe
Rusty Scrap Strike — Stolen skill
Throw Gunk — Stolen skill
Throw Scale — Stolen skill
Steal Strength — Stolen skill
Pet skills that weaken
Enfeebling Maul — Juvenile Black Bear
Enfeebling Roar — Juvenile Black Bear
Tail Swipe — Drake
Weakening Venom — Juvenile Cave Spider
Downed skills that weaken
Skills that convert might into weakness
- Primary article: Condition#Skills that convert boons into conditions
Combos that apply weakness
Racial skills that weaken
Common skills that weaken
- Bee Grenade — Grenade Set
- Call to Arms — Ogre's Pet Horn
- Dog's Howl
- Heavy Weight — Enchanted Armor
- Rally Missile 2.0 — Rocket Jump\Parachute 2.0
- Rally Missile — Rocket Jump\Parachute
- Reel It In — Harpoon Guns
- Release Fire Bomb
- Rending Right Claw
- Roll Out — Roller Beetle
- Rusty Scrap Strike — Rusty Scrap, Pile of Dirt
- Screech
- Shell Shock — Turtle Banner
- Throw — Ball of Ooze, Ball of Ooze (Researcher Tramma)
- Throw Gunk — Gunk (consumable), Ettin Gunk, Ball of Gunk, Gunk, Swamp Gunk
- Throw Scale — Drake Scale (bundle), Scale (bundle)
- Throw Unstable Bloodstone Fragment — Unstable Bloodstone Fragment
- Torch Strike — Torch of Divine Fire
- Tranquilizer Dart — Tranquilizer Rifle
- Unstable Magic Volley — Gliding
- Vaccumagic Inhalation — Vacuumagic Polarizer
- You are weak and unworthy! — Protest Banner
Related traits[edit]
- See also: Condition#Related traits
Traits that weaken
Dwarven Battle Training (Retribution) — Deal increased strike damage to weakened foes. Disabling a foe applies weakness. Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch.
Body Blow (Strength) — Stuns, dazes, knockbacks, pulls, pushes, and launches inflict bleeding and weakness.
Cull the Weak (Defense) — Deal strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills.
Expert Examination (Scrapper) — Stunning or dazing a foe applies vulnerability and weakness to them.
Wilting Strike (Beastmastery) — Beast abilities inflict weakness on those struck. This effect will only occur once on each target struck by an ability.
Debilitating Blows (Untamed) — Disabling a foe applies conditions to that foe based on your current state. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Lotus Poison (Deadly Arts) — Weaken targets when you poison them.
Hidden Thief (Shadow Arts) — Stealing inflicts blindness. Stealth Attacks inflict weakness. Cannot affect the same target more than once per interval.
Weakening Strikes (Daredevil) — Your next attack after dodging causes weakness to foes struck. Weakened enemies deal less damage to you, and you deal increased strike damage to them.
Arcane Precision (Arcane) — Your critical strikes have a chance to inflict a condition based on your attunement.
Superior Elements (Weaver) — Dual Attack skills weaken enemies. Attacks against weakened foes have increased critical chance.
Power Block (Domination) — Interrupts deal damage and inflict weakness. Enemy skills that you interrupt have an increased cooldown. Cannot increase recharge of skills with no recharge or skills on creatures with defiance bars. This trait can only damage enemies with defiance bars once per interval.
Master of Corruption (Curses) — Corruptions gain reduced recharge time and inflict additional conditions on you.
Weakening Shroud (Curses) — Cast Lesser Enfeeble when entering shroud. Critical hits inflict weakness.
Trait skills that weaken
Call of the Dwarf (Song of the Mists) — Strike enemies around you, inflicting weakness, gaining barrier, and gaining additional barrier per target hit.
Dome of the Mists (Planar Protection) — Create an area that blocks projectiles and weakens foes.
Drop Gunk (Streamlined Kits) — Drop gunk at your location to inflict a random condition.
Lesser Call of the Wild (Clarion Bond) — Weaken nearby enemies. Grant fury, might, and swiftness to yourself and nearby allies.
Lightning Rod (Lightning Rod) — Call down lightning on a disabled foe.
Lesser Chaos Storm (Method of Madness) — Create a magical storm at the target location that applies random conditions to foes and boons to allies. The first strike of the storm dazes foes.
Reformed Mirage Mirror (Desert Distortion) — Your shattered illusion reforms into a mirror. Touching the mirror shatters it, granting mirage cloak to you and weakening foes.
Lesser Enfeeble (Weakening Shroud) — Bleed and weaken nearby foes.
Approaching Doom (Doom Approaches) — Nearby foes are tormented and weakened.
Traits that improve weakness
Dwarven Battle Training (Retribution) — Deal increased strike damage to weakened foes. Disabling a foe applies weakness. Disables include stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, and launch.
Cull the Weak (Defense) — Deal strike damage to weakened foes. Burst skills inflict weakness. Can only occur once per interval per target for multihit burst skills.
Weakening Strikes (Daredevil) — Your next attack after dodging causes weakness to foes struck. Weakened enemies deal less damage to you, and you deal increased strike damage to them.
Superior Elements (Weaver) — Dual Attack skills weaken enemies. Attacks against weakened foes have increased critical chance.
Traits that convert might into weakness[edit]
- Primary article: Condition#Traits that convert boons into conditions
Related equipment[edit]
- See also: Condition#Related equipment
Relics that apply weakness[edit]
- Relic of Dagda — After using an elite skill, fire a projectile at the target or nearest enemy that damages and inflicts conditions. Damage scales with the recharge of the elite skill. (Cooldown: 30 Seconds)
Relics that benefit from weakness on foes[edit]
- Relic of the Aristocracy — Gain 3% condition duration for 8 seconds when inflicting weakness or vulnerability on a foe, up to a maximum of 5 stacks. (Cooldown: 1 Second)
Upgrade components that improve weakness[edit]
Sigils[edit]
- Superior Sigil of Debility: +20% weakness duration
- Major Sigil of Debility: +15% weakness duration
- Minor Sigil of Debility: +10% weakness duration
Runes[edit]
- Superior Rune of Rata Sum
- (rank 4): +20% weakness duration
- Major Rune of Rata Sum
- (rank 4): +9% weakness duration
Upgrade components that affect weakness on self[edit]
- Superior Rune of the Stars
- (rank 2): -30% Incoming weakness duration
- (rank 6): -10% Incoming condition duration
Player chatter[edit]
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The Guild Wars Wiki has an article on Weakness. |
- When weakness is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.
Race | Gender | |
---|---|---|
Male | Female | |
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I'm enfeebled... | I'm weakened? Preposterous! |
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My strength fails me... | Strength fading... |
![]() |
My strength fails me! | Strength... failing me... |
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Strength fading... | Strength failing... |
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What is this weakness? | I feel weak! |
Version history[edit]
Patch | Changes |
---|---|
October 26, 2021 |
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May 11, 2021 |
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June 25, 2013 |
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August 28, 2012 | Game release:
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