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Effect type
Game link

Unable to move; stacks duration.

— In-game description

Immobile is a condition that prevents movement, turning, and dodging.

When immobilized, characters will stop any current movement animation and be shown as bound by purple-tinted ethereal chains. Victims can still attack targets in range, but any associated movement will be cancelled (e.g. an immobilized guardian can still use Leap of Faith but cannot move any distance using it). Most teleportation and shadowstepping skills can still relocate the user if successfully activated.

The duration for the condition will only be increased by the first 3 sources that apply it. Once the duration from the first application of immobile has run out, the duration can once again be increased.

Immobilized deals Defiance bar damage at a rate of 50 per second.

Related skills[edit]

See also: Condition#Related skills

Skills that immobilize[edit]

Weapon skills that immobilize[edit]

Bundle skills that immobilize[edit]

Transform skills that immobilize[edit]

Utility skills that immobilize[edit]

Elite skills that immobilize[edit]

Profession mechanic skills that immobilize[edit]

Pet skills that immobilize[edit]

Downed skills that immobilize[edit]

Trait skills that immobilize[edit]

Racial skills that immobilize[edit]

Common skills that immobilize[edit]

Skills that remove immobilized[edit]

Weapon skills that remove immobilized[edit]

Healing skills that remove immobilized[edit]

Utility skills that remove immobilized[edit]

Elite skills that remove immobilized[edit]

Related traits[edit]

See also: Condition#Related traits

Traits that apply immobilized[edit]

Trait skills that apply immobilized[edit]

Traits that benefit from immobilized on self[edit]

Traits that benefit from immobilized on foes[edit]

Traits that reduce the effects of immobilized[edit]

Traits that remove immobilized[edit]

See also: Boon#Traits that convert conditions into boons


  • It is possible to become immobilized in mid-air, during this time, the player might constantly glitch up and down. This will also make most skills that can be used while immobile, unusable. Skills without activation time can still be used.
  • While the Immobile is supposed to prevent turning, if immobilize dealt to an NPC or a player that was not moving, it will not prevent them from automatically turning to face the target when a skill is used. But when used on a moving player, skills will fail to activate without automatically facing the target.

Player chatter[edit]

  • When the immobilized condition is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.
Race Gender
Male Female
Asura tango icon 20px.png Asura I've been immobilized! I can't move!
Charr tango icon 20px.png Charr I'm stuck! I can't move!
Human tango icon 20px.png Human I'm stuck!
Norn tango icon 20px.png Norn Why can't I move? I can't move.
Sylvari tango icon 20px.png Sylvari I feel petrified!

Version history[edit]

Patch Changes
May 08, 2018
  • Immobilize removed from the conversion table.
February 06, 2018
  • Immobilize now converts to 2 seconds of resistance.
December 10, 2013
  • Immobilize can now only stack 3 times.
October 15, 2013
  • Immobilize now stacks in duration to a maximum of five times.
May 17, 2013
  • Fixed a bug with Dodge roll where it could get stuck in the queue and unintentionally execute after a stun or immobilize.
August 28, 2012 Game release:
  • Immobile has been added to the game.


  • This condition did not stack in duration until the October 13, 2013 game update, although the description stated it did long before.