Guild Wars 2: End of Dragons content

Catalyst

From Guild Wars 2 Wiki
Jump to navigationJump to search

Catalyst concept art.jpg

Catalysts have revitalized ancient techniques for channeling elemental forces—with a few modern improvements, like their jade tech spheres.

— Official site

Catalyst.png Catalyst is an elite specialization for the elementalist that focuses on augment skills and attunement-based jade spheres. It also allows them to use a hammer.

List of catalyst skills[edit]

See also: List of elementalist skills

Profession mechanic[edit]

The Jade Sphere can be summoned in an area, creating a combo field and granting boons to allies in its radius based on the catalyst's current attunement. Deploying a sphere requires energy, which builds up through damage. The Jade Sphere can hold 30 energy. Energy depletes while active, or when out of combat over 10 energy. Energy holds at 10 or less out of combat. The jade sphere has a short 1.5 second cooldown when inactive and the current attunement is swapped.

# Skill Activation.png Tango-recharge-darker.png Description
Fire Attunement.png Fire Attunement
F5 Deploy Jade Sphere (fire).png Deploy Jade Sphere 0.5½ 15 Summon your Jade Sphere, creating a combo field and granting boons to allies in its radius based on your current attunement.
F5 ChainRecall Jade Sphere (fire).png Recall Jade Sphere Recall the Jade Sphere, losing any remaining energy.
Water Attunement.png Water Attunement
F5 Deploy Jade Sphere (water).png Deploy Jade Sphere 0.5½ 15 Summon your Jade Sphere, creating a combo field and granting boons to allies in its radius based on your current attunement.
F5 ChainRecall Jade Sphere (water).png Recall Jade Sphere Recall the Jade Sphere, losing any remaining energy.
Air Attunement.png Air Attunement
F5 Deploy Jade Sphere (air).png Deploy Jade Sphere 0.5½ 15 Summon your Jade Sphere, creating a combo field and granting boons to allies in its radius based on your current attunement.
F5 ChainRecall Jade Sphere (air).png Recall Jade Sphere Recall the Jade Sphere, losing any remaining energy.
Earth Attunement.png Earth Attunement
F5 Deploy Jade Sphere (earth).png Deploy Jade Sphere 0.5½ 15 Summon your Jade Sphere, creating a combo field and granting boons to allies in its radius based on your current attunement.
F5 ChainRecall Jade Sphere (earth).png Recall Jade Sphere Recall the Jade Sphere, losing any remaining energy.

Weapon skills[edit]

# Skill Activation.png Tango-recharge-darker.png Description

Hammer[edit]

Fire Attunement.png Fire Attunement
1 Singeing Strike.png Singeing Strike 0.5½ Singe your foes by unleashing a burst of flame from your hammer.
2 Surging Flames.png Surging Flames 0.75¾ 8 Sweep your hammer forward to send flames rushing at your enemies.
3 Flame Wheel.png Flame Wheel 0.25¼ 18 Summon a projectile of fire that circles around you, striking enemies it passes through. While this projectile is active, it grants you increased outgoing damage. Summoning a circular projectile refreshes the duration of all other circular projectiles.
3 ChainGrand Finale.png Grand Finale 0.75¾ 20 Redirect any active circular projectiles towards your target.
4 Triple Sear.png Triple Sear 0.75¾ 20 Sear a path to burn your enemies.
5 Molten End.png Molten End 1 25 Slam your hammer into the ground, damaging nearby enemies. If this strikes a burning enemy, gain offensive boons.
Water Attunement.png Water Attunement
1 Stream Strike.png Stream Strike 0.5½ Chain. Strike your foe with a watery blow.
1 ChainWater Rush.png Water Rush 0.5½ Chain. Slam your foe with a rush of water.
1 ChainChilling Crack.png Chilling Crack 0.5½ Crack the ground to chill your foes.
2 Rain of Blows.png Rain of Blows 10.5½ 6 Strike your foes repeatedly. Enemies hit by all strikes become chilled.
3 Icy Coil.png Icy Coil 0.25¼ 18 Summon a projectile of ice that circles around you, striking enemies it passes through. While this projectile is active, you take reduced damage from conditions. Summoning a circular projectile refreshes the duration of all other circular projectiles.
3 ChainGrand Finale.png Grand Finale 0.75¾ 20 Redirect any active circular projectiles towards your target.
4 Crashing Font.png Crashing Font 0.75¾ 20 Leap at your target and strike nearby foes. Heal for each target struck.
5 Cleansing Typhoon.png Cleansing Typhoon 0.5½ 25 Strike nearby foes, cleansing a condition for each target struck.
Air Attunement.png Air Attunement
1 Wind Slam.png Wind Slam 0.75¾ Slam your foe with a gust of wind.
2 Hurricane of Pain.png Hurricane of Pain 3 10 Manifest a powerful cyclone at the target location, periodically damaging enemies.
3 Crescent Wind.png Crescent Wind 0.25¼ 18 Summon a projectile of air that circles around you, striking enemies it passes through. While this projectile is active, your chance to critically strike is increased. Summoning a circular projectile refreshes the duration of all other circular projectiles.
3 ChainGrand Finale.png Grand Finale 0.75¾ 20 Redirect any active circular projectiles towards your target.
4 Wind Storm.png Wind Storm 0.5½ 20 Release a burst of air to knock down your enemies and propel yourself backward.
5 Shock Blast.png Shock Blast 0.25¼ 25 Fire a blast of lightning that explodes when it reaches its destination, stunning nearby foes.
Earth Attunement.png Earth Attunement
1 Stonestrike.png Stonestrike 0.75¾ Arc your hammer, creating a ring of jagged rock to damage your enemies.
2 Whirling Stones.png Whirling Stones 30.25¼ 8 Encase your hammer with earthen spikes to deliver a powerful blow.
3 Rocky Loop.png Rocky Loop 0.25¼ 18 Summon a projectile of earth that circles around you, striking enemies it passes through. While this projectile is active, you take reduced damage from strikes. Summoning a circular projectile refreshes the duration of all other circular projectiles.
3 ChainGrand Finale.png Grand Finale 0.75¾ 20 Redirect any active circular projectiles towards your target.
4 Immutable Stone.png Immutable Stone 10.5½ 20 Block the next attack. If you blocked an attack, gain an aura based on your current attunement.
5 Ground Pound.png Ground Pound 1 30 Smash your hammer into the ground to bleed and immobilize your enemies.

Slot skills[edit]

Healing[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Soothing Water.png Soothing Water 0.75¾ 25 Augment. Regenerate health over time, If this is cast in range of your Water Sphere, cleanse a condition with each pulse.

Utility[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Relentless Fire.png Relentless Fire 0.75¾ 25 Augment. Your attacks and conditions deal increased damage. If this is cast within range of your Fire Sphere, your attacks are also unblockable.
Shattering Ice.png Shattering Ice 0.75¾ 20 Augment. Your successful attacks will trigger an additional strike on nearby enemies. If this is cast within range of your Water Sphere, additional strikes also apply chilled. This effect can occur once per interval.
Invigorating Air.png Invigorating Air 0.5½ 30 Augment. Gain increased endurance regeneration. If this is cast within range of your Air Sphere, also gain superspeed.
Fortified Earth.png Fortified Earth 3 30 Augment. Block attacks. If this is cast within range of your Earth Sphere, gain barrier if the channel completes successfully.

Elite[edit]

Skill Underwater skills Activation.png Tango-recharge-darker.png Description
Elemental Celerity.png Elemental Celerity 0.75¾ 90 Augment. Your strikes reduce the cooldown of your equipped weapon skills. If this is activated in range of your sphere, gain a boon based on the current element. This effect can only occur once per interval.

List of catalyst traits[edit]

See also: List of elementalist traits

Tier Trait Tango-recharge-darker.png Description
Minor Proficiency Hammer Proficiency.png Hammer Proficiency You can wield hammers.
Minor Adept Depth of Elements.png Depth of Elements 15 Build up elemental energy when you strike foes. Energy is consumed to imbue the Jade Sphere with different elements, creating combo fields and granting boons to allies in the area.
Gain access to Augments.
Major Adept Hardened Auras.png Hardened Auras Damage reduction is increased when you gain an aura. When this triggers, the duration of all stacks are refreshed.
Major Adept Vicious Empowerment.png Vicious Empowerment 0.25¼ Gain Elemental Empowerment and might when you disable or immobilize a foe.
Major Adept Energized Elements.png Energized Elements Gain energy and fury when you switch attunements. Energy can only be gained while in combat.
Minor Master Elemental Empowerment.png Elemental Empowerment 15 Gain Elemental Empowerment while in combat.
Major Master Empowering Auras.png Empowering Auras Gain increased outgoing damage when you gain an aura. When this triggers, the duration of all stacks are refreshed.
Major Master Evasive Empowerment.png Evasive Empowerment 1 Gain Elemental Empowerment and vigor while evading an attack.
Major Master Spectacular Sphere.png Spectacular Sphere Your Jade Sphere grants a boon to nearby allies based on your current attunement when activated.
Minor Grandmaster Elemental Epitome.png Elemental Epitome 10 Gain an aura based on your current attunement when you combo. Gaining an aura grants you Elemental Empowerment. Auras can be gained this way once per attunement per interval.
Major Grandmaster Staunch Auras.png Staunch Auras Gain stability when you gain an aura.
Major Grandmaster Empowered Empowerment.png Empowered Empowerment While at maximum stacks of Elemental Empowerment, its effectiveness is increased.
Major Grandmaster Sphere Specialist.png Sphere Specialist Boons applied by your Jade Sphere have increased duration.

Lore[edit]

Catalysts were casters from a bygone era, working to protect Cantha and the throne from enemy threats. They wielded intricate apparatuses called spheres that were used as conduits to channel their immense power. This technology has been revitalized once again—with a couple improvements! Catalysts imbue ancient magics into their jade tech spheres, calling upon imagery from all over Tyria to concentrate into a powerful burst of elemental energy. Whether they're calling upon the swell of an ocean storm or a fiery beast flying through the canopies of Echovald Forest, the catalyst's strength is as strong as their will.

— Elite specialization lore[1]

Gallery[edit]

Notes[edit]

Trivia[edit]

External links[edit]

References[edit]