Utility skill
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"Utility" redirects here. For the nourishment type, see Utility item.
Utility skill is a term used to describe the skills that fit in the three non-specific slots on the skill bar. They consist mostly of profession skills, but some racial skills are utility skills as well. Profession skills are unlocked sequentially using hero points, which are gained from different hero challenges and from gaining levels. They vary in cost from 2 to 5 points. Once a skill has been unlocked, it can be equipped at any time outside of combat.
The three utility skill slots unlock left to right as players level. Slot 1 unlocks at level 11, slot 2 at 15, and slot 3 at 19.[1]
Profession utility skills[edit]
Skill | Description | |||||
---|---|---|---|---|---|---|
Guardian | ||||||
Consecration | ||||||
Hallowed Ground | 1 | 36 | Consecration. Consecrate the target area, granting stability to allies inside. | |||
Purging Flames | ½ | 20 | Consecration. Create a ring of fire. With each pulse, burn foes while removing conditions from allies inside the area of effect. | |||
Sanctuary | 1 | 40 | Consecration. Form a protective healing shelter for allies. Block foes and their missiles from entering. | |||
Wall of Reflection | 20 | Consecration. Summon a barrier of mystic power that reflects projectiles. | ||||
Meditation | ||||||
Contemplation of Purity | 20 | Meditation. Convert the conditions you are suffering from into boons. | ||||
Judge's Intervention | 20 | Meditation. Teleport to your target and burn nearby foes. | ||||
Merciful Intervention | 25 | Meditation. Shadowstep to an ally in the targeted area and heal around them. If no ally is present in the targeted area, this ability will not shadowstep. | ||||
Smite Condition | 16 | Meditation. Cure conditions and damage nearby foes. Deal more damage if a condition is cured. | ||||
Shout | ||||||
"Advance!" | 5 | Shout. Grant aegis and swiftness to up to five nearby allies. | ||||
"Hold the Line!" | 5 | Shout. Grant protection and regeneration to allies. | ||||
"Save Yourselves!" | 25 | Shout. Draw conditions from nearby allies to yourself. Gain multiple boons for a short duration. | ||||
"Stand Your Ground!" | 24 | Shout. Grant stability to yourself and allies. | ||||
Signet | ||||||
Bane Signet | ¾ | 20 | Signet Passive: Improved Power Signet Active: Knock down and damage your foe. | |||
Signet of Judgment | 20 | Signet Passive: Reduces all incoming damage. Signet Active: Grant resolution and protection to nearby allies and burn nearby enemies. | ||||
Signet of Mercy | 2 | 50 | Signet Passive: Improves concentration. Signet Active: Revive a nearby downed ally. | |||
Signet of Wrath | ¾ | 18 | Signet Passive: Grants you increased condition damage. Signet Active: Immobilize your target. | |||
Spirit Weapon | ||||||
Bow of Truth | ½ | 1 | Spirit Weapon. Command the Bow of Truth to barrage a location with healing arrows. | |||
Hammer of Wisdom | ½ | 8 | Spirit Weapon. Order the Hammer of Wisdom to knock down your foe. | |||
Shield of the Avenger | ½ | 1 | Spirit Weapon. Command the Shield of the Avenger to form a protective dome, and then shatter, flying out to weaken nearby foes. | |||
Sword of Justice | ½ | 1 | Spirit Weapon. Will the Sword of Justice to appear beside your enemy and attack nearby foes. | |||
Dragonhunter | ||||||
Trap | ||||||
Fragments of Faith | 25 | Trap. Lay a trap that deals damage and unleashes multiple fragments into the area when triggered. Each fragment grants aegis to allies, as long as they don't already have aegis. | ||||
Light's Judgment | ½ | 20 | Trap. Lay down a trap that creates an area of pure light that reveals enemies and pierces their armor. The first strike dazes foes. | |||
Procession of Blades | ½ | 16 | Trap. Set a trap that whirls around and damages enemies when activated. | |||
Test of Faith | 24 | Trap. Lay a trap that creates a ring of weapons that punishes enemies that attempt to cross their threshold. Passthrough damage is increased against disabled targets. | ||||
Firebrand | ||||||
Mantra | ||||||
Mantra of Flame | 2 | ¼20 | Mantra. Prepare a chant to sear your enemies. The final charge of this ability is more powerful. | |||
Flame Rush | 1 | Unleash a wave of purging fire in front of and around you. | ||||
Flame Surge | 1 | Final Charge. Unleash a powerful wave of flame. | ||||
Mantra of Lore | 2 | ¼20 | Mantra. Chant the ritual of cleansing, removing conditions and speeding recovery. The final charge of this ability is more powerful. | |||
Opening Passage | 1 | Recite a cleansing word, purifying allies of conditions and helping them recover. | ||||
Clarified Conclusion | 1 | Final Charge. Recite the concluding passage, converting corruption into enhancements for your allies and aiding them in recovery. | ||||
Mantra of Potence | 2 | ¼20 | Mantra. Recite a hymn from the annals of Turai to quicken yourself and your allies. The final charge of this ability is more powerful. | |||
Potent Haste | 1 | Inspire allies before and beside you, enhancing their speed and strength. | ||||
Overwhelming Celerity | 1 | Final Charge. Inspire allies before and beside you, greatly enhancing their speed and strength. | ||||
Mantra of Truth | 2 | ¼20 | Mantra. Prepare the tenets of truth to debilitate your foes. The final charge of this ability is more powerful. | |||
Echo of Truth | 1 | Recount a truth to enemies in front of and around you, inflicting them with conditions. | ||||
Voice of Truth | 1 | Final Charge. Reveal a harsh truth to enemies before and beside you, devastating them with conditions. | ||||
Willbender | ||||||
Physical | ||||||
Flash Combo | ¾ | 20 | Physical. Shadowstep to your target and strike at them multiple times. If the skill completes without being interrupted, gain access to Repose. | |||
Repose | Physical. Shadowstep to Flash Combo's starting point. | |||||
Heel Crack | ½ | 2 | Physical. Perform a quick heel strike that stuns your target. | |||
Roiling Light | ¾ | 15 | Physical. Break stun and dodge backward, blinding foes and gaining resistance. Then, gain access to Quick Retribution. | |||
Quick Retribution | ½ | Physical. Lunge forward and unleash a disorienting strike at your foe, dazing them. | ||||
Whirling Light | 1 | ¼15 | Physical. Lunge forward and perform a whirlwind kick, weakening and burning any foes left in your wake. | |||
Revenant | ||||||
Legendary Assassin Stance | ||||||
Impossible Odds | Legendary Assassin. Empower yourself with Shiro's incredible speed and destructive prowess, gaining great movement speed and striking foes an additional time when you hit them. This effect can occur once per interval. | |||||
Relinquish Power | Legendary Assassin. End the Impossible Odds skill. | |||||
Phase Traversal | ½ | 5 | Legendary Assassin. Step through the Mists to your target. Your next few attacks can't be blocked. | |||
Riposting Shadows | Legendary Assassin. Dodge backward through the Mists. Remove movement-impairing conditions, and gain fury. | |||||
Legendary Centaur Stance | ||||||
Natural Harmony | 2 | Legendary Centaur. Collect energy, pulling it into the tablet to build up its power. After a short delay the energy will be released, healing nearby allies. If this skill is empowered, healing is increased and endurance is granted to affected allies | ||||
Protective Solace | 5 | Legendary Centaur. Summon a protective barrier around the tablet that blocks enemy projectiles. If this skill is empowered, it also grants protection to allies around the tablet. | ||||
Diminish Solace | 5 | Collapse the protective barrier that formed around the tablet. | ||||
Purifying Essence | 5 | Legendary Centaur. Remove conditions from allies near the tablet, and heal them for a small amount per condition removed. If this skill is empowered, remove additional conditions from allies. | ||||
Legendary Demon Stance | ||||||
Banish Enchantment | ½ | 0 | Legendary Demon. Deal damage, apply chill, and remove boons from your foe. | |||
Call to Anguish | ¾ | 3 | Legendary Demon. Leap toward the targeted area and pull foes toward your landing point. | |||
Call to Anguish | ½ | 3 | Legendary Demon. Leap toward the targeted area and pull foes toward your landing point. | |||
Pain Absorption | ½ | 0 | Legendary Demon. Grant resistance to yourself and nearby allies. Absorb conditions from those allies, gaining resolution and additional resistance per condition. | |||
Legendary Dwarf Stance | ||||||
Forced Engagement | ½ | 15 | Legendary Dwarf. Launch a chain at your target. When the chain connects with a foe, it slows and taunts them. You take less damage from taunted foes. | |||
Inspiring Reinforcement | ¼ | 10 | Legendary Dwarf. Create a stone road that damages and weakens foes as it's created. Once it's created it will pulse, granting stability to allies. | |||
Inspiring Reinforcement | ½ | 10 | Legendary Dwarf. Create a stone road that damages and weakens foes as it's created. Once it's created it will pulse, granting stability to allies. | |||
Vengeful Hammers | Legendary Dwarf. Invoke hammers to circle around you, damaging foes. | |||||
Release Hammers | Legendary Dwarf. Release the hammers to end Vengeful Hammers. | |||||
Herald | ||||||
Legendary Dragon Stance | ||||||
Facet of Darkness | Legendary Dragon. Facet. Place the Facet of Darkness on yourself to grant nearby allies fury every few seconds. | |||||
Gaze of Darkness | 15 | Legendary Dragon. Consume. Consume Facet of Darkness to reveal the area around you, pulling foes out of stealth and blinding them. | ||||
Facet of Elements | Legendary Dragon. Facet. Place the Facet of Elements on yourself to grant nearby allies swiftness every few seconds. | |||||
Elemental Blast | ¼ | 12 | Legendary Dragon. Consume. Consume Facet of Elements to cover the target area in magical dragon breath. | |||
Facet of Strength | Legendary Dragon. Facet. Place the Facet of Strength on yourself to grant nearby allies might every few seconds. | |||||
Burst of Strength | 1 | 12 | Legendary Dragon. Consume. Consume Facet of Strength, granting increased damage for successful hits. Facet of Strength will be disabled while this skill is recharging. | |||
Renegade | ||||||
Legendary Renegade Stance | ||||||
Darkrazor's Daring | ½ | 12 | Legendary Renegade. Summon Kus Darkrazor to disrupt your enemies. Band Together. After using this skill, your next Legendary Renegade skill activates instantly and is enhanced. When this skill is enhanced it also grants resistance to nearby allies. | |||
Icerazor's Ire | ½ | 10 | Legendary Renegade. Summon Visk Icerazor from the Mists to magically bombard your enemies with debilitating conditions. Band Together. After using this skill, your next Legendary Renegade skill activates instantly and is enhanced. When this skill is enhanced it also inflicts chilled on enemies that it strikes. | |||
Razorclaw's Rage | ½ | 15 | Legendary Renegade. Summon Centurion Jas Razorclaw from the Mists to strike nearby enemies and enhance the attacks of your allies. Band Together. After using this skill, your next Legendary Renegade skill activates instantly and is enhanced. When this skill is enhanced it also inflicts torment on enemies that it strikes. | |||
Vindicator | ||||||
Legendary Alliance Stance, Kurzick | ||||||
Battle Dance | ¼ | 3 | Legendary Alliance. Evade backward, granting boons to allies. | |||
Awakening | 10 | Legendary Alliance. Break stun on nearby allies and grant protection. | ||||
Tree Song | 1 | 3 | Legendary Alliance. Grant regeneration and cleanse conditions from allies in the targeted area, healing them for each condition removed. Gain endurance for each affected ally, and gain additional endurance for each condition removed. | |||
Legendary Alliance Stance, Luxon | ||||||
Nomad's Advance | ¾ | 3 | Legendary Alliance. Lunge forward, damaging foes and gaining might for each target struck. | |||
Reaver's Rage | ½ | 10 | Legendary Alliance. Break stun and attack nearby enemies, gaining stability for each target struck. | |||
Scavenger Burst | ¾ | 3 | Legendary Alliance. Unleash your rage at foes in the area, gaining boons and endurance for each foe struck. | |||
Warrior | ||||||
Banner | ||||||
Banner of Defense | ¼ | 30 | Banner. Place a banner that grants barrier and boons on initial placement, then pulses boons to you and nearby allies afterward. | |||
Banner of Discipline | ¾ | 30 | Banner. Place a banner that grants damages and applies conditions on initial placement, then pulses additional boons to you and nearby allies afterward. | |||
Banner of Strength | ¾ | 30 | Banner. Place a banner that damages and dazes foes on initial placement, then pulses boons to you and nearby allies afterward. | |||
Banner of Tactics | ¼ | 30 | Banner. Place a banner that grants boons and superspeed and breaks stuns on initial placement, then pulses boons to you and nearby allies afterward. | |||
Physical | ||||||
Bull's Charge | 1 | 24 | Physical. Charge and knock down your foe. | |||
Kick | ½ | 3 | Physical. Push your foe back with a kick. | |||
Stomp | ¾ | 20 | Physical. Gain stability and launch nearby foes into the air with a powerful stomp. Gain stability for each enemy struck. | |||
Throw Bolas | ½ | 1 | Physical. Throw bolas to immobilize your foe. | |||
Shout | ||||||
"Fear Me!" | 48 | Shout. Induce fear in your foes. Fear duration increases based on your distance to the enemy. | ||||
"For Great Justice!" | 5 | Shout. Grant fury and might to yourself and allies. | ||||
"On My Mark!" | 5 | Shout. Call out target foe to make them vulnerable. | ||||
"Shake It Off!" | 5 | Shout. Cure conditions on yourself and nearby allies. Also breaks stuns for affected allies. | ||||
Signet | ||||||
Dolyak Signet | 25 | Signet Passive: Reduces incoming damage. Signet Active: Heal yourself and gain stability. | ||||
Signet of Fury | 16 | Signet Passive: Improves precision. Signet Active: Gain adrenaline and improve your precision and ferocity. | ||||
Signet of Might | 20 | Signet Passive: Improves power. Signet Active: Attacks are unblockable and you gain might. | ||||
Signet of Stamina | 20 | Signet Passive: Faster endurance regeneration. Signet Active: Cure all conditions and gain endurance. Gain additional endurance for each condition cured. | ||||
Stance | ||||||
Balanced Stance | 25 | Stance. Gain stability and swiftness on an interval. Become immune to critical hits. | ||||
Berserker Stance | 30 | Stance. Gain adrenaline for a short time. Gain pulsing resistance. | ||||
Endure Pain | 30 | Stance. Take no damage from attacks. You are still susceptible to conditions and control effects. | ||||
Frenzy | 20 | Stance. Frenzy to gain quickness and might. | ||||
Berserker | ||||||
Rage | ||||||
Outrage | 10 | Rage. Break out of stun and extend the duration of berserk mode. The extension of berserk mode increases if an enemy is nearby. | ||||
Shattering Blow | ½ | 15 | Rage. Summon a rock that blocks attacks, then shatter it to send out rock fragments that inflict bleeding on all foes in front of you. Extends the duration of berserk mode if it hits. | |||
Sundering Leap | ¾ | 15 | Rage. Leap to a location, dealing damage and inflicting conditions on all foes in the area. Extends the duration of berserk mode if it hits. | |||
Wild Blow | ¾ | 20 | Rage. Lash out with a critical attack that knocks down your foes. Gain fury and extend the duration of berserk mode if this attack hits. | |||
Spellbreaker | ||||||
Meditation | ||||||
Break Enchantments | ¼ | 15 | Meditation. Strike foes around you and remove their boons. Deal more damage to foes that lose a boon. | |||
Featherfoot Grace | 20 | Meditation. Gain a burst of superspeed and resistance. | ||||
Imminent Threat | ¼ | 35 | Meditation. Taunt nearby foes, gaining adrenaline for each affected foe. | |||
Sight beyond Sight | 1 | Meditation. Reveal nearby foes and make your next attack a critical hit. Remove blindness and nondamaging conditions. | ||||
Bladesworn | ||||||
Armament | ||||||
Dragonspike Mine | 20 | Armament. Evade backward while dropping a mine that cripples foes. This skill recharges Dragon Trigger. | ||||
Electric Fence | ½ | 1 | Armament. Throw a device that leaves behind a wall of energy, blocking projectiles and crippling foes that pass through it. Foes that are already crippled become immobilized. | |||
Flow Stabilizer | 1 | Armament. Increase flow rate and gain fury. If you already have fury, gain additional flow. | ||||
Overcharged Cartridges | 1 | Armament. Your next few explosion attacks deal more damage. Using this skill while you already have stacks of Overcharged Cartridges causes you to use Detonate Cartridges instead. | ||||
Detonate Cartridges | ½ | Expends your remaining charges by throwing them at the ground in front of you, launching and damaging foes. Explosion radius increases based on the number of charges spent. | ||||
Engineer | ||||||
Elixir | ||||||
Elixir B | ½ | 20 | Elixir. Drink Elixir B to gain fury, might, resolution, and swiftness. | |||
Elixir C | ½ | 20 | Elixir. Drink Elixir C, converting all conditions into boons. | |||
Elixir R | ¼ | 24 | Elixir. Drink Elixir R to refill your endurance and remove immobilizing effects. | |||
Elixir S | 30 | Elixir. Drink Elixir S to shrink yourself, recover from stun, and evade attacks. | ||||
Elixir U | 20 | Elixir. Drink Elixir U, gaining quickness, stability, and vigor. | ||||
Engineering Kit | ||||||
Bomb Kit | Engineering Kit. Equip a kit that replaces your weapon with bomb skills. | |||||
Elixir Gun | Engineering Kit. Arm yourself with an elixir gun that replaces your weapon skills. | |||||
Stow Elixir Gun | Stow your elixir gun. | |||||
Flamethrower | Engineering Kit. Arm yourself with a flamethrower that replaces your weapon skills. | |||||
Stow Flamethrower | Stow your flamethrower. | |||||
Grenade Kit | Engineering Kit. Equip a kit that replaces your weapon with grenade skills. | |||||
Tool Kit | Engineering Kit. Equip a kit that gives you a variety of tools. | |||||
Gadget | ||||||
Personal Battering Ram | ¼ | 5 | Gadget. Launch a target foe with a concealed ram head. | |||
Rocket Boots | ¾ | 2 | Gadget. Fly forward, removing movement-impairing conditions and damaging foes with your rocket exhaust. Movement-impairing conditions include cripple, chill, and immobilize. | |||
Rocket Boots | 2 | Gadget. Fly forward, removing movement-impairing conditions and damaging foes with your rocket exhaust. Movement-impairing conditions include cripple, chill, and immobilize. | ||||
Slick Shoes | 30 | Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded and slowed. | ||||
Slick Shoes | 40 | Gadget. Spray oil behind you, knocking down foes. If underwater, foes entering the field are blinded and slowed. | ||||
Throw Mine | ½ | 12 | Gadget. Throw out a remote-controlled land mine that damages, knocks back [sic], and removes a boon from nearby foes. | |||
Detonate | Detonate your mine to damage foes and remove a boon from them. | |||||
Deploy Mine | ½ | 15 | Gadget. Deploy a remote-controlled mine that damages nearby foes and removes a boon. | |||
Utility Goggles | 20 | Gadget. Break out of stun, gaining resistance, clearing blindness, and removing damaging conditions. | ||||
Turret | ||||||
Smoke Screen | Overcharge your flame turret, releasing a smoke screen that blinds nearby foes. | |||||
Flame Turret | ½ | 20 | Turret. Deploy a turret that burns foes. This turret overcharges when it is first placed. | |||
Detonate Flame Turret | Detonate your flame turret. | |||||
Automatic Fire | Overcharge your harpoon turret to fire a burst of automated shots. | |||||
Harpoon Turret | ½ | 20 | Turret. Build a harpoon turret that shoots at foes. This turret overcharges when it is first placed. | |||
Detonate Harpoon Turret | Detonate your harpoon turret. | |||||
Electrified Net | Overcharge your turret to fire an electrified net that immobilizes and stuns. | |||||
Net Turret | ½ | 30 | Turret. Build a net turret that immobilizes nearby foes. This turret overcharges when it is first placed. | |||
Detonate Net Turret | Detonate your net turret. | |||||
Automatic Fire | Overcharge your rifle turret to fire piercing shots that inflict vulnerability. | |||||
Rifle Turret | ½ | 20 | Turret. Build a rifle turret that shoots at foes. This turret overcharges when it is first placed. | |||
Detonate Rifle Turret | Detonate your rifle turret. | |||||
Explosive Rockets | Overcharge your turret to fire explosive rockets. | |||||
Rocket Turret | ½ | 40 | Turret. Build a turret that fires rockets. This turret overcharges when it is first placed. | |||
Detonate Rocket Turret | Detonate your rocket turret. | |||||
Detonate Rocket Turret | Detonate your rocket turret. | |||||
Thump | Overcharge your thumper turret to launch nearby foes. | |||||
Thumper Turret | ½ | 40 | Turret. Build a high-health thumper turret that damages nearby foes. This turret overcharges when it is first placed. | |||
Detonate Thumper Turret | Detonate your thumper turret. | |||||
Scrapper | ||||||
Well | ||||||
Blast Gyro | ¼ | 15 | Well. Unleash a blast gyro to begin a countdown to a tremendous blast. | |||
Bulwark Gyro | 20 | Well. Deploy a bulwark gyro to grant barrier to allies in the area. | ||||
Purge Gyro | 20 | Well. Deploy a purge gyro to remove conditions from you and your nearby allies. | ||||
Shredder Gyro | ½ | 20 | Well. Deploy a shredder gyro to attack foes near you and repeatedly use whirl finishers. | |||
Holosmith | ||||||
Exceed | ||||||
Hard Light Arena | ½ | 45 | Exceed. Create a holographic arena that grants you boons while inside of it. When activated above the heat threshold, the radius and duration are increased. Allies gain boons at reduced duration. | |||
Laser Disk | ¾ | 30 | Exceed. Create rotating laser blades to damage nearby foes. This skill has increased duration when activated while above the heat threshold. | |||
Photon Wall | ¼ | 25 | Exceed. A defensive barrier appears in front of you that blocks you and your allies from incoming attacks. Reactivate Exceed to fire the barrier at foes as an attack. This skill grants projectile reflection if you are above the heat threshold. | |||
Launch Wall | ½ | ½ | Exceed. Launch your photon wall forward, causing the wall to explode when it strikes a foe, inflicting conditions on nearby enemies. When fired above the heat threshold, launch additional walls. | |||
Spectrum Shield | 20 | Exceed. Break stun effects and create a holographic shell that reduces incoming damage and grants stability. This skill grants more stability and lasts longer while above the heat threshold. | ||||
Mechanist | ||||||
Signet | ||||||
Barrier Signet | ½ | 30 | Signet Passive: Incoming strike and condition damage is reduced. Signet Active: Create a projectile-blocking dome around yourself. You and allies inside the dome gain barrier every second. If your mech is active, the dome is centered on it and is larger. The mech does not count against the target count for this skill. | |||
Force Signet | ¾ | 30 | Signet Passive: Increases strike damage dealt. Signet Active: Knock foes away from yourself and away from your mech. | |||
Shift Signet | 25 | Signet Passive: Increases movement speed. Boons you gain are copied to your mech. Signet Active: You and your mech shadowstep to the target location. Removes conditions on you and your mech. | ||||
Superconducting Signet | ¾ | 30 | Signet Passive: Increases condition damage dealt. Signet Active: Creates a damaging field around you that applies conditions to nearby foes. If you mech is active, the field instead radiates from and follows the mech. | |||
Ranger | ||||||
Command | ||||||
"Guard!" | 24 | Command. Order your pet to guard nearby allies; your pet takes damage on behalf of those allies. Gain might when your pet receives damage. | ||||
"Protect Me!" | 24 | Command. Gain protection and barrier while breaking allies out of stuns. | ||||
"Search and Rescue!" | 48 | Command. Your pet teleports a downed ally within range of you and begins reviving them. Grant regeneration to nearby allies. | ||||
"Sic 'Em!" | 28 | Command. Your pet rushes at your foe, revealing them and dealing increased damage. | ||||
Signet | ||||||
Signet of Renewal | 20 | Signet Passive: You and your pet recover health. Signet Active: Grant resistance and resolution to your pet; it pulls conditions from nearby allies to itself. | ||||
Signet of Stone | 30 | Signet Passive: Improves toughness for you and your pet. Signet Active: You and your pet take no damage from attacks. You and your pet are still susceptible to conditions and control effects. | ||||
Signet of the Hunt | 20 | Signet Passive: Grants 25% increased movement speed to you and your pet. Signet Active: Attacks from you and your pet become unblockable, and you both gain superspeed. | ||||
Signet of the Wild | ¾ | 30 | Signet Passive: Increases the ferocity of you and your pet. Signet Active: Tap into the land to root foes around you. | |||
Spirit | ||||||
Frost Spirit | ¼ | 20 | Spirit. Summon a frost spirit at the target location and apply resistance to nearby allies. The spirit will slam the ground and then shake, granting boons to nearby allies. | |||
Cold Snap | ¾ | Your frost spirit slams the ground and creates a cold snap that cleanses conditions from nearby allies. | ||||
Stone Spirit | ¼ | 25 | Spirit. Summon a stone spirit at a target location and apply aegis to nearby allies. The spirit will slam the ground and then shake, granting boons to nearby allies. | |||
Quake | ¾ | Your stone spirit slams the ground and creates an earthen blast that inhibits enemies. | ||||
Storm Spirit | ¼ | 20 | Spirit. Summon a storm spirit at a target location and apply vulnerability to nearby enemies. The spirit will slam the ground and then shake, granting boons to nearby allies. | |||
Call Lightning | ¾ | Your storm spirit slams the ground and generates a powerful blast of electricity. | ||||
Sun Spirit | ¼ | 20 | Spirit. Summon a sun spirit at a target location and apply blindness to nearby enemies. The spirit will slam the ground and then shake, granting boons to nearby allies. | |||
Solar Flare | ¾ | Your sun spirit slams the ground and releases the brilliance of the sun on nearby foes. | ||||
Survival | ||||||
Lightning Reflexes | 20 | Survival. Evade back with a crack of lightning, dealing damage and gaining vigor. | ||||
Muddy Terrain | ¾ | 20 | Survival. Use mud to cripple, slow, and immobilize foes. | |||
Quickening Zephyr | 20 | Survival. You and your pet gain quickness and superspeed. | ||||
Sharpening Stone | 30 | Survival. Bleed foes with your next few attacks. | ||||
Trap | ||||||
Flame Trap | ½ | 15 | Trap. Set a trap that burns foes. | |||
Frost Trap | ½ | 30 | Trap. Set a trap that chills foes. | |||
Spike Trap | ½ | 25 | Trap. Set a trap that bleeds and launches foes. | |||
Spike Trap | ½ | 45 | Trap. Set a trap that bleeds and stuns foes. | |||
Viper's Nest | ½ | 20 | Trap. Set a trap that pulses poison on foes when triggered. | |||
Druid | ||||||
Glyph | ||||||
Glyph of Alignment | 20 | Glyph. Damage and impair foes, or heal and remove conditions from allies. | ||||
Glyph of Alignment | ½ | 20 | Glyph. Heal and remove conditions from nearby allies. | |||
Glyph of Alignment | ½ | 20 | Glyph. Inflict bleeding and debilitate nearby foes. | |||
Glyph of Equality | 24 | Glyph. Daze foes or break stun for allies. | ||||
Glyph of Equality | 24 | Glyph. Break stun for nearby allies. | ||||
Glyph of Equality | 24 | Glyph. Daze nearby foes. | ||||
Glyph of Unity | 30 | Glyph. Use nature energy to connect to foes or allies. | ||||
Glyph of Unity | ½ | 30 | Glyph. Tether yourself to nearby allies. Whenever you're healed, heal the tethered allies as well. | |||
Glyph of Unity | ½ | 30 | Glyph. Tether yourself to nearby foes. Whenever you take damage, deal damage to the foes tethered to you. | |||
Glyph of the Tides | 20 | Glyph. Draw your enemies in or knock them away. | ||||
Glyph of the Tides | ½ | 20 | Glyph. Pulls enemies toward you. | |||
Glyph of the Tides | ½ | 20 | Glyph. Push nearby enemies away from you. | |||
Soulbeast | ||||||
Stance | ||||||
Dolyak Stance | 25 | Stance. Enter a defensive stance and remove conditions that impede movement. Prevent application of such conditions while in this stance. | ||||
Griffon Stance | 1 | 25 | Stance. Evade and gain endurance. Your endurance recovery is greatly improved. You gain might and superspeed when you evade attacks. | |||
Moa Stance | 25 | Stance. Gain boons. Increase the duration of boons you grant while in this stance. | ||||
Vulture Stance | 30 | Stance. While in this stance, striking a foe inflicts poison and grants you might. This effect can occur once per interval. | ||||
Untamed | ||||||
Cantrip | ||||||
Exploding Spores | ¼ | 25 | Cantrip. Create a ring of spores around yourself that explodes after a short duration. Enemies hit by all spores are knocked down. | |||
Mutate Conditions | 20 | Cantrip. Convert all your conditions into vulnerability. | ||||
Nature's Binding | ¾ | 25 | Cantrip. Surround nearby foes with a cage of nature they cannot escape. Enemies that were not struck are unaffected by active cages. | |||
Unnatural Traversal | ¼ | 40 | Cantrip. Teleport to your target, making nearby enemies vulnerable. If an enemy is struck, this skill's recharge is reduced. | |||
Thief | ||||||
Deception | ||||||
Blinding Powder | ¼ | 20 | Deception. Blind nearby foes and grant stealth to nearby allies. | |||
Shadow Refuge | ¼ | 35 | Deception. Create a pulsing refuge at the target area that heals allies and cloaks them in stealth. | |||
Shadowstep | 30 | Deception. Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions. | ||||
Shadow Return | Deception. Return to your starting location, and cure three conditions. | |||||
Smoke Screen | ½ | 25 | Deception. Create a smoke screen that blocks missiles and blinds foes. | |||
Preparation | ||||||
Prepare Pitfall | ½ | 25 | Preparation. Mark your current area with controlling magic, readying the location to crush enemies when Pitfall is released. | |||
Pitfall | 3 | Unleash your pitfall on the area, knocking down foes and delivering constant damage over time. | ||||
Prepare Seal Area | ½ | 35 | Preparation. Mark your current area with stifling magic, readying the location to seal enemies in. | |||
Seal Area | 3 | Create an area that blocks projectiles and prevents enemies from entering or leaving. | ||||
Prepare Shadow Portal | ½ | 60 | Preparation. Mark your current area with shadow magic, which can be detonated. | |||
Shadow Portal | 3 | Unleash shadow magic at your prepared location, creating a one-way portal for you and your allies. Allies traveling through the portal gain stealth. Weakens foes around the portal's exit. | ||||
Prepare Thousand Needles | ½ | 30 | Preparation. Mark your current area with inhibiting magic, readying the location to poison enemies. | |||
Thousand Needles | 3 | Unleash a hail of needles that immobilizes enemies on impact and poisons the ground, inflicting conditions over time. | ||||
Signet | ||||||
Assassin's Signet | 20 | Signet Passive: Grants increased power. Signet Active: Power is massively increased for a short duration. | ||||
Infiltrator's Signet | 20 | Signet Passive: Regenerates one extra initiative every ten seconds. Signet Active: Shadowstep to your foe. | ||||
Signet of Agility | 30 | Signet Passive: Grants increased precision. Signet Active: Refill endurance and cleanse conditions from nearby allies. | ||||
Signet of Shadows | 16 | Signet Passive: Grants a 25% increase in movement speed. Signet Active: Apply conditions to foes near your target. | ||||
Trick | ||||||
Caltrops | 1 | 24 | Trick. Scatter caltrops that bleed and cripple foes. | |||
Haste | 20 | Trick. Gain quickness, fury, and swiftness. | ||||
Roll for Initiative | 25 | Trick. Evade backward to regenerate initiative and recover from crippled, chilled, and immobilized. | ||||
Scorpion Wire | ½ | 1 | Trick. Throw a scorpion wire and pull your foe to you. | |||
Venom | ||||||
Devourer Venom | 40 | Venom. Your next few attacks immobilize foes. | ||||
Ice Drake Venom | 36 | Venom. Chill foes with your next few attacks. | ||||
Skale Venom | 30 | Venom. Apply vulnerability and torment with your next few attacks. | ||||
Spider Venom | 30 | Venom. Poison foes with your next few attacks. | ||||
Daredevil | ||||||
Physical | ||||||
Bandit's Defense | 1 | ½16 | Physical. Briefly block incoming attacks. Blocking an attack grants access to a retaliatory attack. | |||
Reflexive Strike | ½ | Physical. Deliver a massive kick that knocks enemies down. | ||||
Distracting Daggers | 1 | Physical. Fire a dazing dagger at your enemy. If this ability interrupts a skill, that skill's recharge is increased. | ||||
Fist Flurry | 1 | 16 | Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike. | |||
Palm Strike | ½ | Physical. Strike your foe once to deal massive damage and stun them, marking your target with a Pulmonary Impact. | ||||
Impairing Daggers | ½ | 15 | Physical. Fling multiple daggers at a single enemy, inflicting conditions. | |||
Deadeye | ||||||
Cantrip | ||||||
Binding Shadow | ¾ | 20 | Cantrip. Reveal yourself if you are stealthed and remove boons from your target after a short delay. If the foe is your marked target, they are also immobilized. | |||
Mercy | 30 | Cantrip. Lose all malice, instantly refresh Deadeye's Mark, and gain initiative. Gain additional initiative for each stack of malice you had prior to using this skill. | ||||
Shadow Flare | ¾ | 20 | Cantrip. Throw an orb of shadow magic that damages nearby foes at your targeted location. You may reactivate this skill to swap places with the orb. Deals increased damage to your marked target. | |||
Shadow Swap | Swap places with your shadow flare, causing it to detonate and deal damage to enemies at your original location. Deals increased damage to your marked target. | |||||
Shadow Gust | ½ | 30 | Cantrip. Knock away nearby foes with a burst of shadow magic, then stealth yourself. If this skill hits your marked target, they'll be launched instead. | |||
Specter | ||||||
Well | ||||||
Well of Bounty | ½ | 20 | Well. Shadowstep to a targeted point and create a well that grants boons to allies. | |||
Well of Silence | ½ | 25 | Well. Shadowstep to the target area and lay down a well that removes conditions from allies. Gain shadow force for each condition removed. The first strike of the well dazes foes. | |||
Well of Sorrow | ¾ | 20 | Well. Shadowstep to your target location and create a well that inflicts foes with conditions. | |||
Well of Tears | ¾ | 20 | Well. Shadowstep to the target location and drop a well that repeatedly strikes foes. | |||
Elementalist | ||||||
Arcane | ||||||
Arcane Blast | 1 | Arcane. Blast your foe with energy for critical damage. | ||||
Arcane Power | 30 | Arcane. Gain ferocity. You deal critical damage with your next few attacks. | ||||
Arcane Shield | 25 | Arcane. Block attacks with an energy shield. If it blocks three attacks, it explodes for critical damage. | ||||
Arcane Wave | ¾ | 2 | Arcane. Blast foes in the target area with an energy wave for critical damage. | |||
Cantrip | ||||||
Armor of Earth | 25 | Cantrip. Protect yourself with earth armor and gain protection and stability, then gain barrier for each unique boon you have. | ||||
Cleansing Fire | 1 | Cantrip. Cure conditions and burn foes. Gain might for each condition removed. | ||||
Lightning Flash | 20 | Cantrip. Teleport to target area. | ||||
Lightning Flash | 40 | Cantrip. Teleport to your target, delivering a bolt of lightning at your location. | ||||
Mist Form | 30 | Cantrip. Morph into an invulnerable, vaporous mist for a brief time. | ||||
Conjure | ||||||
Conjure Earth Shield | ¾ | 60 | Conjure. Manifest a magnetic shield in your hands and at the target location. Wielders of the weapon gain increased toughness and vitality. | |||
Conjure Flame Axe | ¼ | 60 | Conjure. Manifest a lava axe in your hands and at the target location. Wielders of the weapon gain increased power and condition damage. | |||
Conjure Frost Bow | ¼ | 60 | Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power. | |||
Conjure Lightning Hammer | ¾ | 60 | Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and ferocity. | |||
Glyph | ||||||
Glyph of Elemental Power | 25 | Glyph. Inflict conditions on your next few strikes based on your attunement. Each strike deals increased damage. | ||||
Glyph of Elemental Power | 25 | Glyph. Inflict conditions on your next few strikes based on your attunement. Each strike deals increased damage. | ||||
Glyph of Elemental Power | 25 | Glyph. Inflict conditions on your next few strikes based on your attunement. Each strike deals increased damage. | ||||
Glyph of Elemental Power | 25 | Glyph. Inflict conditions on your next few strikes based on your attunement. Each strike deals increased damage. | ||||
Glyph of Elemental Power | 25 | Glyph. Inflict conditions on your next few strikes based on your attunement. Each strike deals increased damage. | ||||
Glyph of Lesser Elementals | 1 | ¼40 | Glyph. Summon a lesser elemental based on your attunement. | |||
Glyph of Lesser Elementals | 1 | ¼40 | Glyph. Summon a lesser air elemental. | |||
Glyph of Lesser Elementals | 1 | ¼40 | Glyph. Summon a lesser earth elemental. | |||
Glyph of Lesser Elementals | 1 | ¼40 | Glyph. Summon a lesser fire elemental. | |||
Glyph of Lesser Elementals | 1 | ¼40 | Glyph. Summon a lesser water elemental. | |||
Glyph of Renewal | 2 | 90 | Glyph. Revive allies with different attunement effects. | |||
Renewal of Air | 2 | 90 | Glyph. Revive and teleport an ally to your location. | |||
Renewal of Earth | 2 | 90 | Glyph. Revive allies around you.[sic] | |||
Renewal of Fire | 2 | 90 | Glyph. Revive an ally; you're revived the next time you're downed. | |||
Renewal of Water | 2 | 90 | Glyph. Revive an ally with full health. | |||
Glyph of Storms | 1 | ¼60 | Glyph. Create a storm based on your attunement. | |||
Lightning Storm | 1 | ¼60 | Glyph. Create a lightning storm at the targeted area. Damage is reduced per target each time foes are struck by this skill. | |||
Sandstorm | 1 | ¼40 | Glyph. Create a sandstorm at the target area. | |||
Firestorm | 1 | ¼25 | Glyph. Create a firestorm at the target area. | |||
Ice Storm | 1 | ¼30 | Glyph. Create an ice storm at the targeted area. Damage is reduced per target each time foes are struck by this skill. | |||
Signet | ||||||
Signet of Air | 20 | Signet Passive: Grants a 25% increase in movement speed. Signet Active: Blind your target and nearby foes. | ||||
Signet of Earth | ½ | 15 | Signet Passive: Improves toughness. Signet Active: Immobilize and bleed your foe. | |||
Signet of Fire | ½ | 12 | Signet Passive: Improves critical chance. Signet Active: Burn your target and nearby foes. | |||
Signet of Water | ½ | 20 | Signet Passive: Reduces incoming condition duration. Signet Active: Damage and chill foes while healing and reviving allies in an area. | |||
Tempest | ||||||
Shout | ||||||
"Aftershock!" | ¼ | 30 | Shout. Call upon the earth to cripple and immobilize foes in the area around you. Allies in the initial blast gain a magnetic aura. | |||
"Eye of the Storm!" | 30 | Shout. Imbue your voice with the element of air, massively increasing speed and breaking stun for nearby allies. | ||||
"Feel the Burn!" | 25 | Shout. Heat waves blast out from the player, causing damage and granting fire aura to allies. | ||||
"Flash-Freeze!" | ¼ | 25 | Shout. Unleash a torrent of ice on enemy locations, chilling those who cannot escape. Grant frost aura to allies in range. | |||
Weaver | ||||||
Stance | ||||||
Primordial Stance | 5 | Stance. Channel the prime elements at their core, dealing damage based on your current attunements. Fully attuning deals the same condition twice. | ||||
Stone Resonance | 5 | Stance. Enter an earthen state, gaining barrier periodically over the course of the stance. | ||||
Twist of Fate | 1 | 5 | Stance. Break stun, then spin and briefly evade attacks. | |||
Unravel | 5 | Stance. For a period of time, you forego your weaver training, choosing to fully attune to elements instead. Gain boons based on your primary attunement, and reduce all attunement cooldowns. | ||||
Catalyst | ||||||
Augment | ||||||
Fortified Earth | 3 | 20 | Augment. Block attacks. Gain barrier if the channel completes successfully. If this is cast within range of your Earth Sphere, the recharge time is reduced. | |||
Invigorating Air | 20 | Augment. Gain increased endurance regeneration and superspeed. If this is cast within range of your Air Sphere, the recharge time is reduced. | ||||
Relentless Fire | ¼ | 20 | Augment. Your attacks and conditions deal increased damage, and your attacks are unblockable. If this is cast within range of your Fire Sphere, the duration is increased. | |||
Shattering Ice | ¾ | 20 | Augment. Your successful attacks will trigger an additional strike on nearby enemies that applies chill. If this is cast within range of your Water Sphere, the duration is increased. This effect can occur once per interval. | |||
Mesmer | ||||||
Skill without type | ||||||
Disenchanting Bolt | ½ | 1 | ... | |||
Clone | ||||||
Decoy | 20 | Clone. Gain stealth and summon an illusion to attack your foe. Virtuoso: Stock a blade. | ||||
Mirror Images | 25 | Clone. Summon two clones to attack your foe. Virtuoso: Stock two blades. | ||||
Glamour | ||||||
Feedback | 32 | Glamour. Create a dome around your foes that reflects projectiles. | ||||
Null Field | ¼ | 25 | Glamour. Create a field of energy that rips boons from foes and cures conditions on allies. | |||
Portal Entre | 72 | Glamour. Create an entry portal at your location that teleports allies to your exit portal. (Creating a new entrance portal while you have an active portal will destroy the active portal.) | ||||
Portal Exeunt | Glamour. Create an exit portal. | |||||
Veil | ¼ | 30 | Glamour. Create a wall that grants stealth to you and your allies. | |||
Manipulation | ||||||
Arcane Thievery | ¼ | 25 | Manipulation. Send conditions you have to your foe and steal their boons. Successfully hitting your target inflicts slow on them while granting you quickness. | |||
Blink | 20 | Manipulation. Teleport to a target location. | ||||
Illusion of Life | 1 | ¼75 | Manipulation. Give allies Illusion of Life at the target location, allowing them to get up from downed state and keep fighting. Fully revives allies if they kill a foe. | |||
Mimic | ¼ | 20 | Manipulation. The next utility skill you use has significantly reduced recharge, and Mimic's recharge is increased by the original recharge of the affected skill. Mimic's recharge cannot be reset by other mesmer skills. | |||
Mantra | ||||||
Mantra of Concentration | 2 | ¼15 | Mantra. Meditate, charging a spell that will break stuns and grant stability to nearby allies. Grant boons to nearby allies when this skill fully charges. | |||
Power Break | 2 | Break stuns on yourself and grant stability to nearby allies. | ||||
Mantra of Distraction | 2 | ¼12 | Mantra. Meditate, charging a spell that will daze your target. Diversion's recharge time is partially refunded when this spell fully charges. | |||
Power Lock | 4 | Daze your target and nearby foes. | ||||
Mantra of Pain | 2 | ¼1 | Mantra. Meditate, charging a spell that will damage your target. Grant might to nearby allies when this spell is fully charged. | |||
Power Spike | 1 | Damage your target and nearby foes. Inflict vulnerability on foes whose skills aren't active. | ||||
Mantra of Resolve | 2 | ¼12 | Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies. Cure conditions on yourself and nearby allies when this spell fully charges. | |||
Power Cleanse | 1 | Remove conditions from you and nearby allies. | ||||
Phantasm | ||||||
Phantasmal Defender | 1 | 40 | Phantasm. Summon an illusion that taunts your target and all nearby targets while blocking. When it finishes blocking, the illusion explodes, dealing increased damage for each attack it blocked. | |||
Phantasmal Disenchanter | 1 | 20 | Phantasm. Summon an illusion that removes boons from targets it hits. This attack deals increased damage against foes without boons. | |||
Signet | ||||||
Signet of Domination | ¼ | 45 | Signet Passive: Improved condition damage. Signet Active: Stun your foe. | |||
Signet of Illusions | 1 | ¼60 | Signet Passive: Creates a clone every few seconds. Signet Active: Recharges shatter skills. | |||
Signet of Inspiration | ¾ | 20 | Signet Passive: Grant swiftness and an additional random boon every ten seconds. Signet Active: Extends the duration of all boons on yourself. | |||
Signet of Midnight | 20 | Signet Passive: Improves expertise. Signet Active: Blind nearby foes and stealth yourself. | ||||
Chronomancer | ||||||
Well | ||||||
Well of Action | ¾ | 20 | Well. Create a well of delayed time, damaging and slowing foes. When the well expires, time snaps back, granting boons to allies. | |||
Well of Calamity | ¾ | 20 | Well. Create a well that rends time, damaging, weakening, and crippling foes in the area. When the final pulse of Well of Calamity triggers, it deals massive damage to foes in the area. | |||
Well of Precognition | ½ | 30 | Well. Create a well that gives allies the ability to see the future, allowing them to block incoming attacks. When the well ends, allies within the well regain endurance. | |||
Well of Senility | ¾ | 20 | Well. Creates a well that steals memories from foes, damaging and chilling them. When it expires, foes still inside the well have boons removed from them. | |||
Mirage | ||||||
Deception | ||||||
Crystal Sands | ¼ | 20 | Deception. Draw in shards of crystal sand that confuse foes they pass through on their way to your targeted location. The shards form a Mirage Mirror upon reaching their destination. | |||
Illusionary Ambush | 20 | Deception. You and all your illusions shadowstep to a random point around your target and gain Mirage Cloak. Illusions' actions are interrupted when they change focus to the targeted foe. | ||||
Mirage Advance | ¾ | 25 | Deception. Shadowstep and unleash an attack that blinds and dazes your target and nearby foes. You may reactivate this skill to return to your original position. | |||
Mirage Retreat | Return to your starting point and leave behind a clone at your previous location. | |||||
Sand through Glass | 20 | Deception. Evade backward and gain Mirage Cloak. | ||||
Virtuoso | ||||||
Psionic | ||||||
Blade Renewal | 2 | 35 | Psionic. Channel to gain distortion and stock up to the maximum number of blades. | |||
Psychic Force | ½ | 20 | Psionic. Knock back nearby foes with a psychic blade and gain boons. | |||
Rain of Swords | ¾ | 25 | Psionic. Create a storm of blades that attacks a large area, damaging and applying vulnerability to targets. | |||
Sword of Decimation | ½ | 25 | Psionic. Drop a massive blade on a location, immobilizing enemies. This attack deals increased damage against controlled, downed, or defiant foes. Does bonus defiance-bar damage to defiant foes. Controls include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear. | |||
Necromancer | ||||||
Corruption | ||||||
Blood Is Power | ¾ | ½ | Corruption. Bleed yourself to grant might to allies around you and bleed your target. | |||
Corrosive Poison Cloud | ½ | 30 | Corruption. Weaken yourself and envelope[sic] the target area in a noxious cloud that blocks enemy missiles and poisons foes and leaves them weakened. | |||
Corrupt Boon | ½ | ½ | Corruption. Poison yourself. Transform boons on your foe into negative conditions. | |||
Epidemic | 1 | 20 | Corruption. Apply vulnerability to yourself. Spread conditions on a target foe to all nearby foes at a reduced duration. WvW only: does not affect structures or targets with resistance. | |||
Minion | ||||||
Summon Bone Fiend | 1 | ½24 | Minion. Summon a bone fiend that attacks foes at range. Delivers a crippling attack once every ten seconds. | |||
Rigor Mortis | 50 | Immobilize your bone fiend, and it will immobilize foes. | ||||
Summon Bone Minions | 1 | ½16 | Minion. Summon two bone minions. | |||
Putrid Explosion | 1 | Explode a bone minion. | ||||
Summon Flesh Wurm | 1 | ½25 | Minion. Summon an immobile flesh wurm to attack foes. | |||
Necrotic Traversal | Sacrifice your flesh wurm, teleport to it, and poison foes. | |||||
Summon Shadow Fiend | 1 | ½24 | Minion. Summon a shadow fiend to attack foes. | |||
Haunt | 20 | Command your shadow fiend to teleport to a foe and attack all nearby foes, inflicting conditions. | ||||
Signet | ||||||
Plague Signet | 20 | Signet Passive: Reduce incoming condition damage. Signet Active: Send your conditions to a foe. | ||||
Signet of Spite | ¾ | 40 | Signet Passive: Improves power. Signet Active: Inflict bleeding, blindness, crippled, poison, vulnerability, and weakness on your foe. | |||
Signet of Undeath | 1 | ½75 | Signet Passive: Generates life force while in combat. Signet Active: Sacrifice health to revive one downed ally in a target area. | |||
Signet of the Locust | ¾ | 20 | Signet Passive: Your movement speed is increased. Signet Active: [sic]Strike and remove boons from nearby foes. Heal for each foe you strike and for each boon removed. | |||
Spectral | ||||||
Spectral Armor | 20 | Spectral. Gain life force as you take damage. | ||||
Spectral Grasp | ½ | 35 | Spectral. Pull target foe and all nearby foes to you, chill them, and gain life force. | |||
Spectral Ring | ¼ | 40 | Spectral. Create a spectral ring that protects allies and inflicts fear on foes. Gain life force when a foe is inflicted by fear from this skill. This skill can only inflict fear on the same foe once per interval. | |||
Spectral Walk | 20 | Spectral. Create a shadowy tether and become spectral, consuming conditions for life force. You may return to your initial position by using Spectral Recall. | ||||
Spectral Recall | Return to the point where Spectral Walk began. | |||||
Well | ||||||
Well of Corruption | ¼ | 32 | Well. Target area pulses, converting boons on foes into conditions. | |||
Well of Darkness | ¼ | 25 | Well. Target area pulses, blinding foes with each pulse. | |||
Well of Power | ¼ | 20 | Well. Target area pulses, converting conditions on allies into boons and granting might. | |||
Well of Suffering | ¼ | 25 | Well. Target area pulses, damaging foes and inflicting vulnerability. | |||
Reaper | ||||||
Shout | ||||||
"Nothing Can Save You!" | ½ | 16 | Shout. Damage foes around you, converting their boons into vulnerability. Your next few attacks become unblockable. Deal additional damage and gain additional unblockable attacks when striking foes within melee range. | |||
"Rise!" | 32 | Shout. Damage foes around you. Summon a shambling horror plus additional horrors near each enemy struck. Deal additional damage and summon a second horror when striking foes within melee range. Shambling horrors absorb damage for their master as long as they are attacking. | ||||
"Suffer!" | 16 | Shout. Damage foes around you and chill them. Transfer conditions to each foe you strike. Deal additional damage and transfer additional conditions to foes struck within melee range. | ||||
"You Are All Weaklings!" | 20 | Shout. Damage foes around you, and gain boons. Inflict conditions on struck foes, and gain boons per foe struck. Deal additional damage and gain additional boons when striking foes within melee range. | ||||
Scourge | ||||||
Punishment | ||||||
Desiccate | ¾ | 16 | Punishment. Draw vital energy from your foes to gain life force and grant boons to nearby allies. Gain additional life force per target struck. Convert a boon on affected enemies to torment. | |||
Sand Swell | 1 | 35 | Punishment. Plunge into the ground, creating a portal through Tyria for allied use. Grant allies using this passage a health barrier. Convert a boon on nearby enemies into torment. | |||
Serpent Siphon | ½ | 20 | Punishment. Unleash a ghostly serpent toward a targeted area. Upon arriving, the serpent will burst into sand, granting barrier and boons to nearby allies and poisoning enemies. Convert a boon from struck enemies into torment. | |||
Trail of Anguish | 25 | Punishment. Leave a trail of sand as you travel. Grant boons to allies passing through it. Inflict burning on enemies and corrupt a boon into torment. | ||||
Harbinger | ||||||
Elixir | ||||||
Elixir of Anguish | ½ | 25 | Elixir. Infuse the magical essence of anguish into an elixir, gaining swiftness and quickness, and then toss the elixir at the targeted area, inflicting cripple on foes. If you are in the splash area of the elixir, gain Blight. If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and condition duration | |||
Elixir of Bliss | ½ | 20 | Elixir. Infuse the magical essence of bliss into an elixir, gaining resolution and converting conditions on yourself into life force, and then toss the elixir at the targeted area, corrupting a boon on targets into a condition. If you are in the splash area of the elixir, gain Blight. If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and corrupt an additional boon on targets | |||
Elixir of Ignorance | ½ | 20 | Elixir. Infuse the magical essence of ignorance into an elixir, gaining resistance and protection and breaking stuns, and then toss the elixir at the targeted area, inflicting blindness on foes. If you are in the splash area of the elixir, gain Blight. If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and condition duration. | |||
Elixir of Risk | ½ | 25 | Elixir. Infuse the magical essence of risk into an elixir, gaining might and fury, and then toss the elixir at the targeted area, inflicting weakness on foes. If you are in the splash area of the elixir, gain Blight. If you are at or above the Blight threshold when you activate this skill, consume that amount of Blight to double the damage and condition duration. |
Racial utility skills[edit]
Skill | Description | |||||
---|---|---|---|---|---|---|
Asura | ||||||
Pain Inverter | ¾ | 30 | Apply confusion to nearby foes. You gain resolution. | |||
Radiation Field | ¼ | 60 | Create a Radiation Field at target location, inflicting poison and weakness on foes. | |||
Technobabble | 45 | Daze target foe. | ||||
Charr | ||||||
Battle Roar | 35 | Let out a battle roar, giving might and fury to nearby allies. | ||||
Hidden Pistol | ½ | 15 | Shoot target foe with a hidden pistol while evading backward. | |||
Shrapnel Mine | ½ | 20 | Throw a shrapnel mine that bleeds and cripples foes. | |||
Human | ||||||
Prayer to Kormir | 1 | 40 | Beseech Kormir to remove 3 conditions from you. | |||
Prayer to Lyssa | ¾ | 12 | Pray to Lyssa, granting a random boon to yourself and a random condition to target foe. | |||
Norn | ||||||
Call Owl | 1 | 30 | Call upon an owl to attack and bleed your foe. | |||
Call Wurm | 1 | 60 | Summon a wurm to fight for you. | |||
Sylvari | ||||||
Grasping Vines | ¼ | 45 | Target foe becomes entangled by vines, and is unable to move until they have been destroyed. | |||
Seed Turret | ¾ | 60 | Create a Seed Turret at targeted location which will attack nearby foes. |
Mount utility skills[edit]
The following skills are unlocked and available on all mounts when their respective mastery is fully trained.
Skill | Description | Mastery | ||
---|---|---|---|---|
7 | Bond of Vigor | 60 | Increase your mount's endurance regeneration. | Bond of Vigor |
8 | Bond of Faith | 30 | Launch off of your mount! | Bond of Faith |
9 | Stealth | 40 | Grants stealth to you and your mount. | Ash Legion Mount Stealth |
9 | Stealth 2.0 (replaces Stealth) | 30 | Grants stealth to you and your mount. | United Legions Waystation Mastery |