Sequence skill
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Sequence skills are skills which, once activated, change into another skill for additional effect. This effectively gives characters multiple skills at the cost of just one skill slot on their skill bar. Skills with sequence include skills with single, additional sequence, such as Summon Bone Minions, as well as chains like Sever Artery.
List of sequence skills[edit]
Weapon, bundle and transform skills[edit]
# | Skill | ![]() |
![]() |
Description | ||
---|---|---|---|---|---|---|
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Mace | ||||||
1 | True Strike | ½ | Chain. Smash your foe. | |||
1 | ![]() |
½ | Chain. Bash your foe. | |||
1 | ![]() |
¾ | Hit your foe with a final strike and heal nearby allies. | |||
Sword | ||||||
1 | Sword of Wrath | Chain. Slash your foe once. | ||||
1 | ![]() |
½ | Chain. Slash your foe again. | |||
1 | ![]() |
½ | Send out waves of attacks that strike multiple targets. | |||
Torch | ||||||
4 | Zealot's Flame | 15 | Set yourself alight, periodically burning up to three nearby foes. The final pulse applies additional burning. | |||
4 | ![]() |
¾ | Throw your Zealot's Flame to damage the targeted foe. | |||
Shield | ||||||
5 | Shield of Absorption | 4 | 24 | Create a dome around you that pushes foes back and absorbs projectiles. | ||
5 | ![]() |
Detonate the dome to heal nearby allies. | ||||
Greatsword | ||||||
1 | Strike | ½ | Chain. Strike your foe. | |||
1 | ![]() |
½ | Chain. Strike your foe again. | |||
1 | ![]() |
½ | Attack with a final, powerful strike that applies might for each foe you strike. | |||
5 | Binding Blade | ¾ | 25 | Throw blades at your foes, causing damage over time. Bound foes can be pulled to you. The effect ends when a foe moves out of range. | ||
5 | ![]() |
¾ | Pull your foes to you. | |||
Hammer | ||||||
1 | Hammer Swing | ½ | Chain. Strike your foe. | |||
1 | ![]() |
½ | Chain. Bash your foe. | |||
1 | ![]() |
1 | Symbol. Smash a mystic symbol onto the ground that gives protection to you and your allies. | |||
Staff | ||||||
1 | Bolt of Wrath | ½ | Fire a bolt that damages foes. | |||
1 | ![]() |
½ | Fire a projectile that explodes upon impact and damages enemies. | |||
1 | ![]() |
½ | Fire a seeking projectile that explodes upon contact and damages enemies. | |||
Trident | ||||||
1 | Light Ball | Fire a sundering ball of light that damages foes. | ||||
1 | ![]() |
Fire a ball of light that detonates on impact to heal allies and damage foes. | ||||
1 | ![]() |
Fire a barrage of bouncing light missiles that damage enemies and heal allies. | ||||
2 | Purify | ½ | 12 | Release an orb of cleansing light that cures conditions on allies it passes through and detonates on enemies struck. Burns foes and cures conditions on allies within the blast radius. | ||
2 | ![]() |
8 | Detonate the orb to burn foes and cure conditions on allies in the blast radius. | |||
| ||||||
Axe | ||||||
1 | Core Cleave | ½ | Cleave at your enemy with a physical and a magical axe. | |||
1 | ![]() |
½ | Slice through your foe again, physically and magically, as your weapon is heating up. | |||
1 | ![]() |
½ | Unleash your searing axe in an overhand slash, following it up with a magical edge. | |||
| ||||||
Mace | ||||||
1 | Misery Swipe | ¼ | Swing your mace at your foe. | |||
1 | ![]() |
½ | Sweep your mace back for a second blow. | |||
1 | ![]() |
½ | Deliver a crushing blow that sends toxic energy chaining to enemies behind each target. | |||
Sword | ||||||
1 | Preparation Thrust | ½ | Stab your foe with your sword, inflicting vulnerability. | |||
1 | ![]() |
¾ | Slice foes, damaging them and inflicting vulnerability. | |||
1 | ![]() |
½ | Slash foes, creating a rift on them that explodes for additional damage after a short delay. | |||
5 | Deathstrike | ½ | 15 | Shadowstep to your foe and deliver a quick attack, then deliver a second devastating blow if it hits. | ||
5 | ![]() |
Deliver a second devastating blow. | ||||
Staff | ||||||
1 | Rapid Swipe | ½ | Swipe your staff at your foe. | |||
1 | ![]() |
½ | Bash your foe with your staff. | |||
1 | ![]() |
1 | Cleave foes around you with your staff, healing nearby allies. | |||
Spear | ||||||
3 | Venomous Sphere | ¾ | 8 | Launch a sphere outward from the Mists. The sphere will attack nearby foes as it travels, poisoning them. | ||
3 | ![]() |
Detonate the sphere to cause it to explode, damaging and chilling foes. | ||||
4 | Igniting Brand | ½ | 12 | Throw your spear at your foe. Upon impact, damage your foe and connect to them through the Mists. While the connection is active it will apply burning. | ||
4 | ![]() |
½ | Step through the Mists toward the branded foe, dealing damage in an area to nearby foes. | |||
| ||||||
Greatsword | ||||||
1 | Mist Swing | ½ | Swing at enemies with your greatsword. | |||
1 | ![]() |
½ | Swing your greatsword again, inflicting vulnerability. | |||
1 | ![]() |
½ | Cleave your foes, inflicting vulnerability and chilling them. | |||
4 | Imperial Guard | ½ | 12 | Block incoming attacks for a prolonged duration, and ready a counterattack that deals increased damage based on the attacks blocked. | ||
4 | ![]() |
¾ | Strike your foes with empowered energy. Deals increased damage based on attacks blocked by Imperial Guard. | |||
| ||||||
Axe | ||||||
1 | Chop | ¼ | Chain. Chop your foe. | |||
1 | ![]() |
¼ | Chain. Chop your foe twice. | |||
1 | ![]() |
1 | ½Deliver three final chops to your foe. | |||
Mace | ||||||
1 | Mace Smash | ½ | Chain. Smash your foe. | |||
1 | ![]() |
½ | Chain. Bash your foe. | |||
1 | ![]() |
¾ | Thrash your foe, leaving them weakened. | |||
2 | Counterblow | 7 | Block the next attack. Counter with an attack if you are in melee range. Gain adrenaline if not attacked. | |||
2 | ![]() |
Stop blocking and gain adrenaline. | ||||
Sword | ||||||
1 | Sever Artery | ½ | Chain. Bleed your foe with a slash. | |||
1 | ![]() |
½ | Chain. Bleed your foe with a gash. | |||
1 | ![]() |
¼ | Cripple your foe with a precise slash. | |||
4 | Impale | ½ | 15 | Throw your sword at your foe to impale them. | ||
4 | ![]() |
¾ | 1 | Rip your sword from your foe for extra damage. | ||
5 | Riposte | 2 | ¼15 | Block the next attack. Riposte and bleed your foe if you block a melee attack. Gain adrenaline if you are not attacked. | ||
5 | ![]() |
Stop blocking and gain adrenaline. | ||||
Greatsword | ||||||
1 | Greatsword Swing | ½ | Chain. Slash your foe. | |||
1 | ![]() |
½ | Chain. Slice your foe. | |||
1 | ![]() |
½ | Hit your foe with a final brutal strike. | |||
Hammer | ||||||
1 | Hammer Swing | ½ | Chain. Bash your foe. | |||
1 | ![]() |
½ | Chain. Bash your foe again. | |||
1 | ![]() |
½ | Smash the ground and damage nearby foes. | |||
Spear | ||||||
1 | Stab | ½ | Chain. Stab your foe. | |||
1 | ![]() |
¾ | Chain. Jab your foe. | |||
1 | ![]() |
¾ | Impale your foe and cripple them. | |||
Rampage | ||||||
1 | Smash | ½ | Physical. Smash your foe. | |||
1 | ![]() |
½ | Physical. Bash your foe with another blow. | |||
1 | ![]() |
1 | Physical. Finish the chain with a pulverizing uppercut. | |||
| ||||||
Dagger | ||||||
1 | Precise Cut | ¼ | Chain. Strike your foe. This attack deals increased critical damage. | |||
1 | ![]() |
¼ | Chain. Strike your foe. This attack has increased critical-hit damage. | |||
1 | ![]() |
¼ | Chain. Strike your foe and gain might. Gain additional might on critical hit. | |||
| ||||||
Unsheathe Gunsaber | ||||||
1 | Swift Cut | ½ | Chain. Slash your foe, then fire off a ranged shot. Foes hit by the initial attack take less damage from the follow-up shot. | |||
1 | ![]() |
½ | Chain. Swing your gunsaber and fire a second shot. Foes hit by the initial attack take less damage from the follow-up shot. | |||
1 | ![]() |
¾ | Chain. Hit your foe with a final, brutal stab, and fire a shot that causes a secondary explosion. Foes hit by the initial attack take less damage from the follow-up shot. | |||
| ||||||
Shield | ||||||
4 | Magnetic Shield | 3 | 20 | Create a magnetic field that reflects projectiles and can be released to knock back foes. | ||
4 | ![]() |
Release the magnetic field to knock back nearby foes. | ||||
5 | Static Shield | 2 | ½24 | Electrify your shield, preparing to throw it at foes. Stun nearby enemies that attack you while blocking. | ||
5 | ![]() |
¾ | Throw your charged shield. Dazes foes it hits on the way out and back. | |||
Rifle | ||||||
1 | Rifle Burst | ½ | Deliver a quick burst of fire that pierces targets, followed by an explosive grenade. | |||
1 | ![]() |
Fire an explosive grenade from your rifle. | ||||
Elixir Gun | ||||||
5 | Super Elixir | ½ | 20 | Elixir. Shoot an elixir orb, healing allies when it bursts and creating an area of continual healing. | ||
5 | ![]() |
Elixir. Burst the orb, instantly healing your allies and creating an area of continual healing. | ||||
Tool Kit | ||||||
1 | Smack | ½ | Chain. Smack your foe. Repair turrets. | |||
1 | ![]() |
½ | Chain. Whack your foe. Repairs turrets. | |||
1 | ![]() |
1 | Thwack your foe. Repairs turrets. | |||
| ||||||
Hammer | ||||||
1 | Positive Strike | ½ | Chain. Smack your hammer into your foe while empowering yourself. | |||
1 | ![]() |
½ | Chain. Slam your hammer into your foe to leave them vulnerable. | |||
1 | ![]() |
½ | Chain. Bring down your hammer on your foe. | |||
| ||||||
Sword | ||||||
1 | Sun Edge | ½ | Strike your foe and inflict vulnerability. This attack deals more damage based on your heat level. | |||
1 | ![]() |
½ | Strike your foe again and inflict vulnerability. This attack deals more damage based on your heat level. | |||
1 | ![]() |
¾ | Unleash a burst of stored energy with your sword and recharge your other sword skills. This attack deals more damage based on your heat level. | |||
Engage Photon Forge | ||||||
1 | Light Strike | Swing a holographic blade. | ||||
1 | ![]() |
½ | Slash with a blade of light energy. | |||
1 | ![]() |
½ | Cleave through all foes in front of you twice. | |||
1 | Light Strike—Storm | Launch an arc of light at your foe. | ||||
1 | ![]() |
½ | Launch another arc of light at your target. | |||
1 | ![]() |
½ | Fire two light blades in quick succession. | |||
| ||||||
Mace | ||||||
1 | Mace Strike | ½ | Strike your target. | |||
1 | ![]() |
½ | Smash your target with a heavy blow from your mace, inflicting confusion. | |||
1 | ![]() |
¾ | Smash your target with a final heavy strike, inflicting additional confusion. You, your mech, and allies near you gain barrier. | |||
| ||||||
Sword | ||||||
1 | Slash | ½ | Chain. Slash your foe. | |||
1 | ![]() |
¼ | Chain. Stab your foe, crippling them for a short time. | |||
1 | ![]() |
¾ | Deliver a blow to your foe. Your pet gains might for each foe struck. | |||
2 | Monarch's Leap | ¾ | 8 | Leap to your target and cripple them. Can be followed up with Serpent's Strike. | ||
2 | ![]() |
1 | Do an evasive roll around your target, striking and poisoning them. | |||
Greatsword | ||||||
1 | Slash | ½ | Chain. Slash your foe. | |||
1 | ![]() |
½ | Chain. Slice your foe. | |||
1 | ![]() |
¾ | Slash at your foe. This attack restores endurance if it hits. | |||
4 | Counterattack | 3 | 15 | Block incoming attacks. If an attack is blocked, Counterattack Kick can be used. | ||
4 | ![]() |
¾ | Kick your foe, knocking them backward. | |||
Spear | ||||||
1 | Stab | ½ | Chain. Stab your foe. | |||
1 | ![]() |
¾ | Chain. Jab your foe. | |||
1 | ![]() |
½ | Deliver a final poisonous attack. | |||
4 | Counterstrike | 1 | ½20 | Prepare to throw your spear while blocking. If you block, push back your attacker with a kick. | ||
4 | ![]() |
½ | Throw your spear at foes. | |||
| ||||||
Dagger | ||||||
1 | Groundwork Gouge | ¼ | Swipe past your foe's defenses, exposing their vulnerability. | |||
1 | ![]() |
¼ | Rake your dagger across your foe, leaving them bleeding. | |||
1 | ![]() |
¼ | Slash across your foe, poisoning them. | |||
1 | ![]() |
¾ | Strike deeply into your foe, inflicting multiple conditions. | |||
| ||||||
Hammer | ||||||
1 | Hammer Strike | ½ | Chain. Strike your foe. | |||
1 | ![]() |
½ | Chain. Strike your foe again. | |||
1 | ![]() |
½ | Smash the ground and damage nearby foes. | |||
| ||||||
Dagger | ||||||
1 | Double Strike | Chain. Strike your foe twice. | ||||
1 | ![]() |
Chain. Strike your foe again, bleeding them. Gain endurance with a successful strike. | ||||
1 | ![]() |
¼ | Strike your foe and inflict Poison. | |||
Pistol | ||||||
3 | Shadow Strike (with offhand Dagger) | Dual Wield. Stab your foe, then shadowstep away and shoot them. Unlock Repeater for a short time. | ||||
3 | ![]() |
1 | ¼Dual Wield. Blast your foe with rapid fire from your pistol. | |||
Sword | ||||||
1 | Slice | Chain. Slice your foe. | ||||
1 | ![]() |
½ | Chain. Slash your foe again. | |||
1 | ![]() |
½ | Cripple your foe with a final strike. | |||
2 | Infiltrator's Strike | Shadowstep to a foe and strike them. Use Shadow Return[sic] to shadowstep back and cure one condition. | ||||
2 | ![]() |
¼ | Return to your original location. Cure one condition. | |||
3 | Flanking Strike (with offhand Dagger) | ½ | Dual Wield. Evade and stab your foe. | |||
3 | ![]() |
½ | Dual Wield. Stab your foe and steal boons from them. Deals increased damage if it hits a foe with no boons. | |||
Short bow | ||||||
2 | Cluster Bomb | ½ | Fire a cluster bomb at the target area. Detonate in midair for multiple explosions. | |||
2 | ![]() |
1 | Detonate your cluster bomb in midair. | |||
Spear | ||||||
1 | Stab | ½ | Chain. Stab your foe. | |||
1 | ![]() |
¾ | Chain. Strike your foe again. | |||
1 | ![]() |
¾ | Poison your foe with a final attack. | |||
3 | Nine-Tailed Strike | 1 | ½Block your foe and counterattack with a series of strikes. Gain initiative if you are not attacked. | |||
3 | ![]() |
Spend initiative to break your blocking stance and immediately initiate the nine-tailed strike. | ||||
4 | Tow Line | ½ | Throw a spear that pulls enemies to you. Gain stealth and access to Hooked Spear if this skill hits. | |||
4 | ![]() |
¾ | Spin around quickly, bleeding enemies caught in your spear's path. | |||
Harpoon gun | ||||||
5 | Ink Shot | ¼ | Shoot an ink shot that blinds foes in a line. Detonate the shot and shadowstep to it. | |||
5 | ![]() |
Detonate your ink shot and shadowstep to it. Gain stealth if enemies are struck by this skill. | ||||
| ||||||
Staff | ||||||
1 | Staff Strike | ½ | Strike your enemies with your staff. | |||
1 | ![]() |
½ | Swing your staff a second time, striking multiple enemies. | |||
1 | ![]() |
1 | Whirl your staff around, striking nearby enemies. | |||
| ||||||
Rifle | ||||||
1 | Brutal Aim | ¾ | Fire a shot that inflicts vulnerability on your target. Applies additional vulnerability when used against your marked target. | |||
1 | ![]() |
¾ | Kneel. Fire a shot that inflicts vulnerability on your target. Applies additional vulnerability against your marked target. | |||
2 | Skirmisher's Shot | ½ | Fire a bullet that inflicts conditions on your target and grants you a boon. | |||
2 | ![]() |
¾ | Kneel. Fire a bullet that grants you boons and inflicts conditions on your target. | |||
3 | Double Tap | ¾ | Fire two bullets that grant might if they hit your target. | |||
3 | ![]() |
1 | Kneel. Fire three bullets that grant might if they hit your target. | |||
4 | Death's Retreat | ¼ | Shadowstep away from your target and lose conditions. Poisons foes at your starting location. | |||
4 | ![]() |
¼ | Kneel. Create a barrier of shadows that blocks incoming missiles. Kneeling while within the barrier allows you to use Death's Advance. | |||
4 | ![]() |
¼ | Kneel. Shadowstep forward while granting yourself stealth. | |||
5 | Kneel | ½ | ½ | Your base and maximum movement speed is reduced. Gain access to kneel skills, which have increased projectile velocity. You can still dodge roll while kneeling. Kneeling is canceled if you swap weapons or use Free Action. | ||
5 | ![]() |
Kneel. Stop kneeling and move freely. | ||||
| ||||||
Scepter | ||||||
1 | Shadow Bolt | ¾ | Fire a projectile that hinders foes and helps allies. | |||
1 | ![]() |
¾ | Fire two projectiles that hinder foes and help allies. | |||
1 | ![]() |
1 | ½Fire three missiles that hinder foes and help allies. | |||
3 | Measured Shot (with offhand Pistol) | ½ | Dual Wield. Shadowstep and fire a shot that hinders foes and helps allies. | |||
3 | ![]() |
2 | ¼Dual Wield. Fire a beam that hinders foes and helps allies. | |||
| ||||||
Dagger | ||||||
4 | Frost Aura | 10 | Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attacker can be affected by this only once per second. | |||
4 | ![]() |
½ | 10 | Cause your frost aura to violently explode, healing allies and damaging foes. | ||
3 | Shocking Aura | 10 | Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attacker can be affected by this only once every 2 seconds. | |||
3 | ![]() |
½ | 10 | Cause your shocking aura to violently explode, stunning enemies who are struck by it. | ||
Scepter | ||||||
2 | Rock Barrier | 1 | 8 | Envelop yourself in a stony barrier that improves toughness. | ||
2 | ![]() |
Hurl the rocks from your barrier at your foe. | ||||
Focus | ||||||
5 | Fire Shield | 25 | Envelop yourself in a fiery shield that burns foes and grants might each time you are struck (cooldown of 1 second per attacker). | |||
5 | ![]() |
½ | 10 | Use the energy of the fire aura to cause an explosion, damaging enemies and benefiting allies. | ||
Staff | ||||||
3 | Magnetic Aura | 30 | Reflect projectiles with magnetic energy. | |||
3 | ![]() |
½ | 10 | Cause the surrounding magnetic aura to violently explode. | ||
Trident | ||||||
3 | Air Pocket | ½ | 12 | Release a slow-moving, detonatable air pocket. When it explodes, you teleport to that location. | ||
3 | ![]() |
Detonate your air pocket to teleport to its location. | ||||
Conjured Flame | ||||||
1 | Lava Axe | ½ | Throw a lava axe at your foe. Using another Lava Axe ability grants Double Lava Axe. | |||
1 | ![]() |
Throw two lava axes at your foe. | ||||
Lightning Hammer | ||||||
1 | Lightning Swing | ½ | Chain. Bash your foe. | |||
1 | ![]() |
½ | Chain. Strike your foe again. | |||
1 | ![]() |
½ | Smash the ground and damage nearby foes. | |||
Magnetic Shield (bundle) | ||||||
1 | Shield Smack | ½ | Smack your foe with the magnetic shield. | |||
1 | ![]() |
¾ | Smash your foe with the magnetic shield. | |||
1 | ![]() |
¾ | Throw your shield in a line, crippling struck foes. This attack deals bonus damage if you have barrier. | |||
| ||||||
Sword | ||||||
1 | Fire Strike | ½ | Build elemental flames into your sword and strike your enemies. | |||
1 | ![]() |
½ | Heat your sword a second time and strike your enemies for increased damage. | |||
1 | ![]() |
¾ | Heat your sword a final time and use the full power of your flames to sear enemies and ignite them. | |||
1 | Seiche | ½ | Imbue your blade with water, healing yourself for each target you strike. | |||
1 | ![]() |
½ | Deliver a second strike that heals yourself for each target it hits. | |||
1 | ![]() |
¾ | Strike your enemies and unleash a wave that heals allies. | |||
1 | Charged Strike | ½ | Strike your foe with shocking force. | |||
1 | ![]() |
½ | Deliver a second strike, gaining swiftness. | |||
1 | ![]() |
¾ | Deliver the final attack, calling lightning strikes onto enemies. | |||
1 | Crystal Slash | ½ | Strike your opponent with your serrated blade. | |||
1 | ![]() |
½ | Attack enemies with a second vicious attack. | |||
1 | ![]() |
¾ | Unleash a final crushing blow. | |||
| ||||||
Hammer | ||||||
3 | Flame Wheel | 18 | Summon a projectile of fire that circles around you, damaging foes. While this projectile is active, it grants you increased outgoing damage. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
1 | Stream Strike | ½ | Chain. Strike your foe with a watery blow. | |||
1 | ![]() |
½ | Chain. Slam your foe with a rush of water. | |||
1 | ![]() |
½ | Crack the ground to chill your foes. | |||
3 | Icy Coil | 18 | Summon a projectile of ice that circles around you, damaging foes. While this projectile is active, you take reduced damage from conditions. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
3 | Crescent Wind | 18 | Summon a projectile of air that circles around you, damaging foes. While this projectile is active, your chance to critically strike is increased. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
3 | Rocky Loop | 18 | Summon a projectile of earth that circles around you, damaging foes. While this projectile is active, you take reduced damage from strikes. Summoning a circular projectile refreshes the duration of all other circular projectiles. | |||
| ||||||
Scepter | ||||||
1 | Ether Bolt | ½ | Chain. Shoot a bolt of energy at your target. | |||
1 | ![]() |
½ | Chain. Shoot a second bolt of energy at your target. | |||
1 | ![]() |
¾ | Clone. Deliver a damaging attack directly to your target. Summon a clone that casts Ether Bolt. Inflict torment instead if you have the maximum number of illusions. | |||
2 | Illusionary Counter | 2 | 8 | Clone. Block the next attack, and counter by inflicting torment and creating clones that cast Ether Bolt. | ||
2 | ![]() |
½ | Shoot out a bolt that blinds enemies in a line and summons a clone to attack the first foe it strikes. | |||
Sword | ||||||
1 | Mind Slash | Chain. Slash your foe to make them vulnerable. | ||||
1 | ![]() |
½ | Chain. Gash your foe to make them vulnerable. | |||
1 | ![]() |
½ | Stab your foe and rip a boon off of them. Does additional damage when the target has no boons. | |||
3 | Illusionary Leap | ½ | 12 | Clone. Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain. | ||
3 | ![]() |
Swap places with your clone. Immobilize nearby foes. | ||||
4 | Illusionary Riposte | 2 | ¼12 | Clone. Block your foe and create an illusion when attacked. | ||
4 | ![]() |
¾ | Shoot out a bolt that dazes foes in a line. | |||
Focus | ||||||
4 | Temporal Curtain | ¼ | 25 | Create a wall of energy that grants swiftness to allies who cross it and cripples foes who touch it. Allies may cross the wall more than once but receive less swiftness after the first crossing. | ||
4 | ![]() |
Shatter your Temporal Curtain, pulling nearby enemies toward its position. | ||||
Spear | ||||||
1 | Stab | ½ | Chain. Stab your foe. | |||
1 | ![]() |
¾ | Chain. Jab your foe. | |||
1 | ![]() |
½ | Evade while delivering a powerful final attack. | |||
| ||||||
Shield | ||||||
4 | Echo of Memory | 1 | ½30 | Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants protection to allies. If an attack is blocked, Deja Vu is usable for a short time and the phantasm is summoned instantly. | ||
4 | ![]() |
1 | ½Phantasm. Block incoming attacks for a short duration. If this skill fully channels, summon a phantasm that slows enemies and grants protection to allies. If an attack is blocked, the phantasm is summoned immediately. | |||
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Axe | ||||||
1 | Lacerating Chop | ½ | Inflict bleeding on your target. | |||
1 | ![]() |
½ | Inflict Torment on your target. | |||
1 | ![]() |
½ | Inflict bleeding and torment on your target. | |||
| ||||||
Sword | ||||||
3 | Blade Leap | ¾ | 12 | Leap to your target and stock a blade if you hit. Can be recast to return to your starting point. | ||
3 | ![]() |
Shadowstep back to your previous location, crippling foes as you retreat. | ||||
| ||||||
Dagger | ||||||
1 | Necrotic Slash | Chain. Slash your foe twice. | ||||
1 | ![]() |
Chain. Strike your foe again. | ||||
1 | ![]() |
¼ | Strike your foe and gain life force. | |||
Scepter | ||||||
1 | Blood Curse | ½ | Chain. Bleed your foe. | |||
1 | ![]() |
½ | Chain. Bleed your foe. | |||
1 | ![]() |
½ | Chain. Poison and bleed your foe. | |||
Spear | ||||||
1 | Cruel Strike | ½ | Chain. Stab your foe. | |||
1 | ![]() |
¾ | Chain. Strike your foe again. | |||
1 | ![]() |
¾ | Reap life force from nearby foes. | |||
Death Shroud | ||||||
2 | Dark Path | ¾ | 8 | Shroud. Send out a claw. If it hits a foe, it inflicts bleeding and chill on nearby foes and you may cast Dark Pursuit to shadowstep to the initial target. | ||
2 | ![]() |
Shadowstep to the foe marked by Dark Path. Using this skill increases the recharge of Dark Path. | ||||
Lich Form | ||||||
3 | Ripple of Horror | ½ | 15 | Launch a wave that terrorizes foes it hits. You may activate March of Undeath to shadowstep to the wave. | ||
3 | ![]() |
12 | Shadowstep to your Ripple of Horror, destroying it. | |||
| ||||||
Greatsword | ||||||
1 | Dusk Strike | ¾ | Chain. Cleave foes in front of you. | |||
1 | ![]() |
¾ | Chain. Cleave foes in front of you again. | |||
1 | ![]() |
1 | Chain. Strike foes, and chill them. A successful strike reduces the recharge on Gravedigger. | |||
Reaper's Shroud | ||||||
1 | Life Rend | ½ | Chain. Shroud. Cleave foes in front of you. This skill inherits traits from Life Blast. | |||
1 | ![]() |
½ | Chain. Shroud. Cleave foes in front of you again. This skill inherits traits from Life Blast. | |||
1 | ![]() |
½ | Shroud. Cleave foes around you, gaining life force for each foe struck. This skill inherits traits from Life Blast. | |||
3 | Infusing Terror | 25 | Shroud. Shroud yourself with dark armor that grants stability and reduces incoming damage. You may shatter this armor to fear foes around you. | |||
3 | ![]() |
½ | Shroud. Detonate your armor to make foes around you flee in fear. |
Profession mechanic skills[edit]
# | Skill | ![]() |
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Description | ||
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F1 | Spear of Justice | ¾ | 20 | Virtue: Burn foes every few attacks. Activate: Hurl a spear of light that passes through foes. Enemies struck become tethered and receive conditions periodically. | ||
F1 | ![]() |
½ | 40 | Pull all enemies tethered by the Spear of Justice to you, breaking the link. This ability's recharge is separate from that of Spear of Justice. | ||
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F1 | Tome of Justice | Virtue: Burn foes every few attacks. Activate: Pull forth a magical tome on the dangers of the blazing heat in Kourna. | ||||
F2 | Tome of Resolve | Virtue: Regenerate health. Activate: Draw forth an enchanted tome that recounts the trials undergone by the people of Vabbi. | ||||
F3 | Tome of Courage | Virtue: Gain aegis periodically. Activate: Conjure a mystic tome containing stories about the heroes of Istan. | ||||
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F2 | Facet of Nature | Legendary Dragon. Facet. Place the Facet of Nature on yourself to grant nearby allies enhancements based on your channeled legend. | ||||
F2 | ![]() |
¼ | 20 | Legendary Dragon. Consume. Strip boons from nearby enemies. | ||
F2 | ![]() |
¼ | 20 | Legendary Dragon. Consume. Cleanse conditions from nearby allies. Heal for each condition removed. | ||
F2 | ![]() |
¼ | 20 | Legendary Dragon. Consume. Transfer conditions to nearby enemies. Gain might for each condition transferred. | ||
F2 | ![]() |
¼ | 20 | Legendary Dragon. Consume. Grant stability to nearby allies. | ||
F2 | ![]() |
¼ | 20 | Legendary Dragon. Consume. Increase the duration of allies' boons. | ||
| ||||||
Detonate Elixir B | Elixir. Burst the bottle to grant stability and one of the following boons to allies: fury, might, retaliation[sic], or swiftness. | |||||
Detonate Elixir C | Elixir. Burst the bottle, converting conditions into boons for allies in your area. | |||||
Detonate Elixir H | Elixir. Burst a bottle of Elixir H, randomly granting protection, regeneration, or swiftness to allies. | |||||
Detonate Elixir R | Elixir. Burst the bottle, reviving allies. | |||||
Detonate Elixir S | Elixir. Transform. Burst the bottle, granting allies stealth. | |||||
Detonate Elixir U | Elixir. Detonate Elixir U, causing it to grant allies superspeed and break them out of stun. | |||||
Toss Elixir X | ½ | 120 | Elixir. Toss your Elixir X forward. When the bottle bursts, transform enemies in the area into tuna. | |||
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Elixir. Transform. Burst the bottle, transforming enemies. | |||||
Mine Field | 1 | 17 | Plant five mines around yourself. | |||
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Detonate your mine,[sic] damaging nearby foes. | |||||
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F5 | Engage Photon Forge | 1 | Activate your Photon Forge, gaining access to new skills. Generate heat while Photon Forge is active. Take damage if you overheat. Disables use of kits for a short duration. | |||
F5 | ![]() |
6 | Cancel Photon Forge and begin cooling after a delay. Cooling effectiveness increases over time. | |||
F5 | ![]() |
6 | Cancel Photon Forge and begin cooling after a delay. Cooling effectiveness increases over time. | |||
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Hard Strike | ¼ | Strikes foes in front of you. | ||||
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½ | Perform a second, powerful strike. | ||||
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½ | Strikes foes in front of you. | ||||
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F5 | Celestial Avatar | 10 | Consume your accumulated astral force to become a celestial avatar. | |||
F5 | ![]() |
Leave the celestial avatar form. | ||||
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F5 | Beastmode | 10 | Meld with your pet. | |||
F5 | ![]() |
Separate from your pet. | ||||
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F5 | Unleash Pet | 1 | Unleash your pet to draw on the raw power of its bond with nature, granting it new abilities. | |||
F5 | ![]() |
1 | Unleash the raw power of your primal bond with nature and your pet. | |||
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F2 | Enter Shadow Shroud | 8 | Ally target: Enter shadow shroud and tether a targeted or previously siphoned ally, granting them barrier. If no target is selected, one will be chosen randomly in the indicated radius. | |||
F2 | ![]() |
Exit your shadow shroud, breaking the tether between you and your ally. | ||||
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F5 | Continuum Split | 105 | Destroy all your clones and create a rift in the space-time continuum. When it expires, you will revert back to your original point with your previous health, endurance, and skill recharges. Duration increases with each illusion shattered. This skill's recharge cannot be reset by other mesmer skills. | |||
F5 | ![]() |
Revert back to the previous timeline. Your health, endurance and cooldowns are reverted to their previous states. You are transported back prematurely if the rift is destroyed. | ||||
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F1 | Death Shroud | 10 | Assume a spectral form and gain new skills, turning your life force into health. | |||
F1 | ![]() |
Leave Death Shroud and return to your normal form. | ||||
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F1 | Reaper's Shroud | 10 | Assume the form of a reaper and gain new skills, turning your life force into health. | |||
F1 | ![]() |
Leave Reaper's Shroud and return to your normal form. | ||||
| ||||||
F1 | Harbinger Shroud | 10 | Enter Harbinger Shroud, granting powerful offensive skills but leaving you vulnerable to attack. As you remain in Harbinger Shroud, you accumulate blight over time. Blight decreases your maximum health. | |||
F1 | ![]() |
Leave Harbinger Shroud and return to your normal form. |
Healing, utility and elite skills[edit]
Skill | ![]() |
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Description | ||
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| ||||||
Mantra | ||||||
Mantra of Solace | 2 | ¼30 | Mantra. Prepare to heal yourself and grant boons to allies. The final charge of this ability is more powerful. | |||
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1 | Gain health. Grant boons to yourself and allies in front of and around you. | ||||
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1 | Final Charge. Gain significant health. Grant boons to yourself and allies in front of and around you. | ||||
Mantra of Flame | 2 | ¼25 | Mantra. Prepare a chant to sear your enemies. The final charge of this ability is more powerful. | |||
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1 | Unleash a wave of purging fire in front of and around you. | ||||
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1 | Final Charge. Unleash a powerful wave of flame. | ||||
Mantra of Lore | 2 | ¼25 | Mantra. Chant the ritual of cleansing, removing conditions and speeding recovery. The final charge of this ability is more powerful. | |||
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1 | Recite a cleansing word, purifying allies of conditions and helping them recover. | ||||
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1 | Final Charge. Recite the concluding passage, converting corruption into enhancements for your allies and aiding them in recovery. | ||||
Mantra of Potence | 2 | ¼25 | Mantra. Recite a hymn from the annals of Turai to quicken yourself and your allies. The final charge of this ability is more powerful. | |||
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1 | Inspire allies before and beside you, enhancing their speed and strength. | ||||
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1 | Final Charge. Inspire allies before and beside you, greatly enhancing their speed and strength. | ||||
Mantra of Truth | 2 | ¼25 | Mantra. Prepare the tenets of truth to debilitate your foes. The final charge of this ability is more powerful. | |||
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1 | Recount a truth to enemies in front of and around you, inflicting them with conditions. | ||||
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1 | Final Charge. Reveal a harsh truth to enemies before and beside you, devastating them with conditions. | ||||
Mantra of Liberation | 2 | ¼40 | Mantra. Echo remnants of an ancient pamphlet from Vabbi that urged Elonians to freedom. Grant stability and resolution to allies while breaking stun. The final charge of this ability is more powerful. | |||
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1 | Hints of freedom echo around, stabilizing and breaking stuns on you and your allies. | ||||
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1 | Final Charge. Your whispers guard your allies, stabilizing and breaking stuns on them while weakening enemies. | ||||
| ||||||
Physical | ||||||
Flash Combo | ![]() |
¾ | 20 | Physical. Shadowstep to your target and strike at them multiple times. If all attacks hit, gain access to Repose. | ||
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Physical. Shadowstep to Flash Combo's starting point. | ||||
Roiling Light | ![]() |
¾ | 15 | Physical. Break stun and dodge backward, blinding foes and gaining swiftness. Then, gain access to Quick Retribution. | ||
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½ | Physical. Lunge forward and unleash a disorienting strike at your foe, dazing them. | |||
| ||||||
Legendary Assassin Stance | ||||||
Impossible Odds | Legendary Assassin. Empower yourself with Shiro's incredible speed and destructive prowess, gaining great movement speed and striking foes an additional time when you hit them. This effect can occur once per interval. | |||||
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Legendary Assassin. End the Impossible Odds skill. | |||||
Legendary Centaur Stance | ||||||
Project Tranquility | ![]() |
2 | Project Ventari's tablet into the world. The tablet will heal allies near it every few seconds. (The tablet will disappear if you move outside the tether distance.) | |||
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¼ | Legendary Centaur. Will the tablet toward the target location. | |||
Protective Solace | ![]() |
5 | Legendary Centaur. Summon a protective barrier around the tablet that blocks enemy projectiles. If this skill is empowered, it also grants protection to allies around the tablet. | |||
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5 | Collapse the protective barrier that formed around the tablet. | |||
Legendary Demon Stance | ||||||
Embrace the Darkness | ½ | 3 | Legendary Demon. Summon the power of the legendary demon to transform into a powerful avatar. Pulse torment to nearby foes. Using skills that cost energy increases the torment applied on the next pulse. | |||
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Legendary Demon. End Embrace the Darkness early. | |||||
Legendary Dwarf Stance | ||||||
Vengeful Hammers | Legendary Dwarf. Invoke hammers to circle around you, damaging foes. | |||||
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Legendary Dwarf. Release the hammers to end Vengeful Hammers. | |||||
| ||||||
Legendary Dragon Stance | ||||||
Facet of Light | ¼ | Legendary Dragon. Facet. Place the Facet of Light on yourself to grant nearby allies regeneration every few seconds. | ||||
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30 | Legendary Dragon. Consume. Consume Facet of Light to heal yourself and convert all incoming strikes to heals for a short duration. | ||||
Facet of Darkness | Legendary Dragon. Facet. Place the Facet of Darkness on yourself to grant nearby allies fury every few seconds. | |||||
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15 | Legendary Dragon. Consume. Consume Facet of Darkness to reveal the area around you, pulling foes out of stealth and blinding them. | ||||
Facet of Elements | Legendary Dragon. Facet. Place the Facet of Elements on yourself to grant nearby allies swiftness every few seconds. | |||||
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¼ | 12 | Legendary Dragon. Consume. Consume Facet of Elements to cover the target area in magical dragon breath. | |||
Facet of Strength | Legendary Dragon. Facet. Place the Facet of Strength on yourself to grant nearby allies might every few seconds. | |||||
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1 | 12 | Legendary Dragon. Consume. Consume Facet of Strength, granting increased damage for successful hits. Facet of Strength will be disabled while this skill is recharging. | |||
Facet of Chaos | Legendary Dragon. Facet. Place the Facet of Chaos on yourself to grant nearby allies protection every few seconds. | |||||
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¾ | 20 | Legendary Dragon. Consume. Consume Facet of Chaos, releasing chaotic winds damaging and knocking back foes while granting superspeed to allies. Facet of Chaos will be disabled while this skill is recharging. | |||
| ||||||
Legendary Renegade Stance | ||||||
Soulcleave's Summit | ![]() |
1 | 3 | Legendary Renegade. Summon Lieutenant Ofela Soulcleave to grant your allies' strikes incredible bloodthirst, inflicting damage and restoring health. Lieutenant Soulcleave can only empower players to siphon life once per interval, and does not benefit nonplayers. | ||
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Order Ofela Soulcleave to leave the field. | |||||
| ||||||
Legendary Alliance Stance, Kurzick | ||||||
Selfless Spirit | 1 | ½10 | Legendary Alliance. Heal allies in an area. | |||
Battle Dance | ¼ | 3 | Legendary Alliance. Evade backward, granting boons to allies. | |||
Awakening | 10 | Legendary Alliance. Break stun on nearby allies and grant protection. | ||||
Tree Song | 1 | 3 | Legendary Alliance. Grant regeneration and cleanse conditions from allies in the targeted area, healing them for each condition removed. Gain endurance for each affected ally, and gain additional endurance for each condition removed. | |||
Urn of Saint Viktor | 2 | Legendary Alliance. Become the Urn of Saint Viktor, taking continuous damage while healing nearby allies. You take reduced damage while in this state, but you cannot be healed. | ||||
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1 | 1 | Legendary Alliance. Slam your Urn into the ground, ending the ability. Grant boons and heals[sic] allies based on your health threshold. | |||
Legendary Alliance Stance, Luxon | ||||||
Selfish Spirit | 1 | ½10 | Legendary Alliance. Channel your rage into the nearby area, healing and empowering yourself for each enemy struck. | |||
Nomad's Advance | ¾ | 3 | Legendary Alliance. Lunge forward, damaging foes and gaining might for each target struck. | |||
Reaver's Rage | ½ | 10 | Legendary Alliance. Break stun and attack nearby enemies, gaining stability for each target struck. | |||
Scavenger Burst | ¾ | 3 | Legendary Alliance. Unleash your rage at foes in the area, gaining boons and endurance for each foe struck. | |||
Spear of Archemorus | ½ | 12 | Legendary Alliance. Call upon the spirit of Archemorus to hurl his spear at your foe, dealing significant damage. | |||
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Armament | ||||||
Overcharged Cartridges | 1 | Armament. Your next few explosion attacks deal more damage. Using this skill while you already have stacks of Overcharged Cartridges causes you to use Detonate Cartridges instead. | ||||
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½ | Expends your remaining charges by throwing them at the ground in front of you, launching and damaging foes. Explosion radius increases based on the number of charges spent. | ||||
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Engineering Kit | ||||||
Med Kit | Engineering Kit. Equip a kit that replaces your weapon with healing skills. | |||||
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Stow your med kit. | |||||
Elixir Gun | Engineering Kit. Arm yourself with an elixir gun that replaces your weapon skills. | |||||
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Stow your elixir gun. | |||||
Flamethrower | ![]() |
Engineering Kit. Arm yourself with a flamethrower that replaces your weapon skills. | ||||
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Stow your flamethrower. | |||||
Gadget | ||||||
Throw Mine | ![]() |
½ | 15 | Gadget. Throw out a remote-controlled land mine that damages, knocks back [sic], and removes a boon from nearby foes. | ||
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Detonate your mine to damage foes and remove a boon from them. | |||||
Deploy Mine | ![]() |
½ | 15 | Gadget. Deploy a remote-controlled mine that damages nearby foes and removes a boon. | ||
Turret | ||||||
Healing Turret | ![]() |
¾ | 20 | Turret. Deploy a turret that heals you briefly, then regenerates you and your allies. This turret overcharges when it is first placed. | ||
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Detonate your healing turret. | ||||
Flame Turret | ![]() |
½ | 20 | Turret. Deploy a turret that burns foes. This turret overcharges when it is first placed. | ||
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Detonate your flame turret. | ||||
Harpoon Turret | ![]() |
½ | 20 | Turret. Build a harpoon turret that shoots at foes. This turret overcharges when it is first placed. | ||
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Detonate your harpoon turret. | ||||
Net Turret | ½ | 30 | Turret. Build a net turret that immobilizes nearby foes. This turret overcharges when it is first placed. | |||
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Detonate your net turret. | |||||
Rifle Turret | ![]() |
½ | 20 | Turret. Build a rifle turret that shoots at foes. This turret overcharges when it is first placed. | ||
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Detonate your rifle turret. | ||||
Rocket Turret | ½ | 40 | Turret. Build a turret that fires rockets. This turret overcharges when it is first placed. | |||
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Detonate your rocket turret. | ||||
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Detonate your rocket turret. | ||||
Thumper Turret | ![]() |
½ | 40 | Turret. Build a high-health thumper turret that damages nearby foes. This turret overcharges when it is first placed. | ||
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Detonate your thumper turret. | ||||
Supply Crate | ![]() |
1 | 120 | Turret. Request a supply drop of turrets. Turrets overcharge when they are first dropped. | ||
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Detonate your supply crate turrets. | ||||
Supply Crate | ![]() |
1 | 120 | Turret. Request a supply drop of turrets. Turrets overcharge when they are first dropped. | ||
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Detonate your supply crate turrets. | ||||
| ||||||
Exceed | ||||||
Photon Wall | ¼ | 35 | Exceed. A defensive barrier appears in front of you that blocks you and your allies from incoming attacks. Reactivate Exceed to fire the barrier at foes as an attack. This skill grants projectile reflection if you are above the heat threshold. | |||
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½ | ½ | Exceed. Launch your photon wall forward, causing the wall to explode when it strikes a foe, inflicting conditions on nearby enemies. When fired above the heat threshold, launch additional walls. | |||
| ||||||
Spirit | ||||||
Water Spirit | 1 | 20 | Spirit. Summon a water spirit that regenerates allies. Spirits lose health when granting boons to allies and die if the summoner moves out of range. | |||
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¼ | 20 | The water spirit teleports to your location and then heals you and nearby allies. | |||
Frost Spirit | 1 | 20 | Spirit. Summon a frost spirit that grants might to nearby allies. Spirits lose health when granting boons to allies and die if the summoner moves out of range. | |||
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¼ | 20 | Your frost spirit teleports to your location and releases a freezing blast of arctic air to chill nearby foes. | |||
Stone Spirit | 1 | 20 | Spirit. Summon a stone spirit that grants protection to nearby allies. Spirits lose health when granting boons to allies and die if the summoner moves out of range. | |||
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¼ | 20 | Your stone spirit teleports to your location and softens the earth around it, immobilizing and crippling foes. | |||
Storm Spirit | 1 | 20 | Spirit. Summon a storm spirit that grants fury to nearby allies. Spirits lose health when granting boons to allies, and they die if the summoner moves out of range. | |||
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¼ | 20 | Your storm spirit teleports to your location and generates a powerful blast of electricity. | |||
Sun Spirit | 1 | 20 | Spirit. Summon a sun spirit that grants vigor to allies. Spirits lose health when enhancing allies and will die if the summoner moves out of range. | |||
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¼ | 20 | Your sun spirit teleports to your location and releases the brilliance of the sun on nearby foes. | |||
Spirit of Nature | 1 | ½120 | Spirit. Summon a spirit that heals allies. Command the spirit to revive and cure conditions on nearby allies. Spirits lose health when their passive activates and die if the summoner moves out of range. | |||
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¼ | 40 | Your spirit of nature teleports to your location and then sacrifices its health to revive and cure the conditions of nearby downed allies. Health is only sacrificed if an ally is revived. | |||
| ||||||
Deception | ||||||
Shadowstep | ![]() |
50 | Deception. Shadowstep to target area. Becomes Shadow Return, which returns you to your starting area and cures three conditions. | |||
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Deception. Return to your starting location, and cure three conditions. | ||||
Preparation | ||||||
Prepare Pitfall | ![]() |
½ | 25 | Preparation. Mark your current area with controlling magic, readying the location to crush enemies when Pitfall is released. | ||
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3 | Unleash your pitfall on the area, knocking down foes and delivering constant damage over time. | |||
Prepare Seal Area | ![]() |
½ | 35 | Preparation. Mark your current area with stifling magic, readying the location to seal enemies in. | ||
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3 | Create an area that blocks projectiles and prevents enemies from entering or leaving. | |||
Prepare Shadow Portal | ![]() |
½ | 60 | Preparation. Mark your current area with shadow magic, which can be detonated. | ||
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3 | Unleash shadow magic at your prepared location, creating a one-way portal for you and your allies. Allies traveling through the portal gain stealth. Weakens foes around the portal's exit. | |||
Prepare Thousand Needles | ![]() |
½ | 30 | Preparation. Mark your current area with inhibiting magic, readying the location to poison enemies. | ||
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3 | Unleash a hail of needles that immobilizes enemies on impact and poisons the ground, inflicting conditions over time. | |||
| ||||||
Physical | ||||||
Bandit's Defense | ![]() |
1 | ½20 | Physical. Briefly block incoming attacks. Blocking an attack grants access to a retaliatory attack. | ||
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½ | Physical. Deliver a massive kick that knocks enemies down. | |||
Fist Flurry | ![]() |
1 | 20 | Physical. Strike your enemy multiple times. If all attacks hit, gain access to Palm Strike. | ||
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½ | Physical. Strike your foe once to deal massive damage and stun them, marking your target with a Pulmonary Impact. | ||||
Impact Strike | ![]() |
½ | 30 | Physical. Strike your enemy and stun[sic] them. | ||
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¾ | Deal a heavy blow with your fist, sending enemies flying. | |||
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1 | ½Deal a downward strike on your foe. Downed enemies struck with this ability are finished. | |||
| ||||||
Cantrip | ||||||
Shadow Flare | ![]() |
¾ | 30 | Cantrip. Throw an orb of shadow magic that damages nearby foes at your targeted location. You may reactivate this skill to swap places with the orb. Deals increased damage to your marked target. | ||
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Swap places with your shadow flare. | ||||
| ||||||
Glyph | ||||||
Glyph of Elementals | ![]() |
1 | ¼40 | Glyph. Summon an elemental based on your attunement. | ||
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15 | Command your fire elemental to bombard its target and surrounding foes with burning bolts and then release a burst of fire around itself. | |||
Glyph of Elementals | ![]() |
1 | ¼40 | Glyph. Summon an elemental based on your attunement. | ||
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15 | Command your ice elemental to knock back its target and then release a wave of water that heals allies and removes a condition. | |||
Glyph of Elementals | ![]() |
1 | ¼40 | Glyph. Summon an elemental based on your attunement. | ||
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15 | Command your air elemental to fire a stunning bolt at its target. | |||
Glyph of Elementals | ![]() |
1 | ¼40 | Glyph. Summon an elemental based on your attunement. | ||
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18 | Command your earth elemental to stomp the ground, granting protection to allies and crippling foes. | |||
| ||||||
Stance | ||||||
Weave Self | ¾ | 90 | Stance. Temporarily reduce the recharge time of attunements while gaining bonuses for attuning to new elements. Successfully attuning to all elements ends this stance and grants Perfect Weave. | |||
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¾ | Release all of your woven elements and end your Weave Self stance, causing gravity itself to unravel around you. | ||||
| ||||||
Glamour | ||||||
Portal Entre | 72 | Glamour. Create an entry portal at your location that teleports allies to your exit portal. (Creating a new entrance portal while you have an active portal will destroy the active portal.) | ||||
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Glamour. Create an exit portal. | |||||
Mantra | ||||||
Mantra of Recovery | 2 | ¼10 | Mantra. Meditate, charging a spell that will instantly heal you when activated. Heal yourself and nearby allies when this spell fully charges. | |||
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1 | Instantly heal yourself. Receive increased healing if you are below the health threshold. | ||||
Mantra of Concentration | 2 | ¼15 | Mantra. Meditate, charging a spell that will break stuns and grant stability to nearby allies. Grant boons to nearby allies when this skill fully charges. | |||
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2 | Break stuns on yourself and grant stability to nearby allies. | ||||
Mantra of Distraction | 2 | ¼12 | Mantra. Meditate, charging a spell that will daze your target. Diversion's recharge time is partially refunded when this spell fully charges. | |||
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4 | Daze your target and nearby foes. | ||||
Mantra of Pain | 2 | ¼1 | Mantra. Meditate, charging a spell that will damage your target. Grant might to nearby allies when this spell is fully charged. | |||
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1 | Damage your target and nearby foes. Inflict vulnerability on foes whose skills aren't active. | ||||
Mantra of Resolve | 2 | ¼12 | Mantra. Meditate, charging a spell that will cure conditions for you and nearby allies. Cure conditions on yourself and nearby allies when this spell fully charges. | |||
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1 | Remove conditions from you and nearby allies. | ||||
| ||||||
Deception | ||||||
Mirage Advance | ¾ | 25 | Deception. Shadowstep and unleash an attack that blinds your target and nearby foes. You may reactivate this skill to return to your original position. | |||
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Return to your starting point and leave behind a clone at your previous location. | |||||
| ||||||
Minion | ||||||
Summon Blood Fiend | 1 | ½16 | Minion. Summon a blood fiend that transfers health to you on each attack. | |||
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¾ | Sacrifice your blood fiend to heal yourself. | ||||
Summon Bone Fiend | 1 | ½24 | Minion. Summon a bone fiend that attacks foes at range. Delivers a crippling attack once every ten seconds. | |||
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50 | Immobilize your bone fiend, and it will immobilize foes. | ||||
Summon Bone Minions | 1 | ½16 | Minion. Summon two bone minions. | |||
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1 | Explode a bone minion. | ||||
Summon Flesh Wurm | ![]() |
1 | ½25 | Minion. Summon an immobile flesh wurm to attack foes. | ||
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Sacrifice your flesh wurm, teleport to it, and poison foes. | |||||
Summon Shadow Fiend | 1 | ½24 | Minion. Summon a shadow fiend to attack foes. | |||
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20 | Command your shadow fiend to teleport to a foe and attack all nearby foes, inflicting conditions. | ||||
Summon Flesh Golem | 1 | ½48 | Minion. Summon a flesh golem to attack foes with crippling claws. | |||
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¾ | 40 | Command your flesh golem to gain stability and charge a foe, knocking down or launching enemies in its path. | |||
Spectral | ||||||
Spectral Walk | 30 | Spectral. Create a shadowy tether and become spectral, consuming conditions for life force. You may return to your initial position by using Spectral Recall. | ||||
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Return to the point where Spectral Walk began. |
Common skills[edit]
- Note that some common sequence skills don't have a unique predecessor/successor as those may be part of several sequences. Due to technical limitations, these non-unique sequence skills aren't displayed, resulting in incomplete sequence chains. Please visit the skill page to find out the complete sequence.
Skill | ![]() |
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Description |
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Anchor Swing | ½ | Blink left and bash your foe. | ||
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½ | Blink right and bash your foe again. | ||
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½ | Blink to your target and smash the ground to damage nearby foes. | ||
Anti-Anti-Arcanic Arrow | ½ | 3 | Massive overload crazytime WALLOP! | |
Anti-Arcanic Arrow | ½ | 3 | Blasts foe with a cone attack, using all stored charges. | |
Arcanic Arrow | ½ | 3 | Blasts foe with a massive attack, using all stored charges. | |
Attractor Pulse | ½ | Fire an attractor pulse at your target. If your target is mechanical, the skill creates a strong force of attraction that pulls you in. | ||
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¾ | 1 | ½Siphon energy from a nearby glowing magneton capacitor to charge the magnetic blast skill. | |
Balthazar's Advance | ¾ | 2 | Dash forward, leaving a wall of flames behind and battering aside any that dare stand before the Avatar of Balthazar. | |
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Quickly roll backward, leaving a wall of fire behind and smashing aside any that dare obstruct you. | |||
Balthazar's Blade | ½ | Slash your foe. | ||
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½ | Strike your foe again. | ||
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½ | Strike your foe with a mighty blow that sends them flying backward. | ||
Balthazar's Judgment | 1 | 5 | Smash your foes into the ground, opening them up for Balthazar's Mercy. | |
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1 | Summon a fiery dragon's tooth down upon your hapless foes. | ||
Become Whole (Disabled) | Reach your body at the top of the Harvest Temple to gain the ability to retake control of it! | |||
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Push your wayward soul back into your body. This skill cannot be used on anyone's body but your own. | |||
Become the Wolf | ½ | 20 | Shape-shift into norn wolf form. | |
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¼ | Shape-shift back from norn wolf form. | ||
Bed of Roses | 15 | Have a rest in a rose bed. | ||
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1 | ... | ||
Begin Loop #1 | Activate to record your own looping rhythms. Sounds you play while this is active will be repeated automatically in a loop. | |||
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1 | Push to clear the sounds recorded for this loop and start a new loop. If no sound is currently recorded, a metronome will play to mark the beat. | ||
Begin Loop #2 | 2 | Activate to record your own looping rhythms. Sounds you play while this is active will be repeated automatically in a loop. | ||
Blunderbuss | 1 | Fire a cloud of shrapnel that causes more damage the closer you are to foes. | ||
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½ | 3 | Push your foe back with your rifle butt. | |
Bouquet Toss | ¾ | 4 | Throw the bouquet backward over your head. | |
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1 | ... | ||
Burrow | 1 | ½45 | Burrow yourself into the ground, hiding yourself from foes. | |
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2 | Dig your way back to the surface, becoming visible. | ||
Cap Hop | 1 | ½10 | Jump forward, landing on your cap. | |
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¼ | Expel spores from your cap, launching you to a target point. | ||
Charge Cannon | 10 | ¼Hold to charge up the cannon's Super Shot. | ||
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5 | A super-charged shot that demolishes a large area. | ||
Chop | Chop your foe. | |||
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½ | Chop your foe. | ||
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½ | Shoot your target. | ||
Dark Chocolate Candy | 5 | Eat a dark chocolate candy to shrink in size. | ||
Daybreak Blade | ½ | Slash your foe once, then again on the backswing. | ||
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½ | Medium range sword attack. | ||
Do | ||||
Dragon Surge | 10 | Use the power of light to surge forward. Damages nearby foes. | ||
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1 | Stop moving at the speed of light. | ||
Dragon Surge | 1 | Use the power of light to surge forward. Damages nearby foes. | ||
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Stop moving at the speed of light. | |||
Dragon Talon | ¾ | 8 | Drop an explosive Dragon's Talon, damaging and stunning foes and granting fury to all surrounding allies. | |
Dragon Talon | ¾ | 8 | Drop an explosive Dragon's Talon, damaging and stunning foes and granting fury to all surrounding allies. | |
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¾ | Drop an explosive Dragon's Talon, damaging and stunning foes and granting fury to all surrounding allies. | ||
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¾ | Drop an explosive Dragon's Talon, damaging and stunning foes and granting fury to all surrounding allies. | ||
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¾ | Drop an explosive Dragon's Talon, damaging and stunning foes and granting fury to all surrounding allies. | ||
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¾ | Drop an explosive Dragon's Talon, damaging and stunning foes and granting fury to all surrounding allies. | ||
Draw Rifle | Draw your rifle and start fighting. Having your rifle drawn makes you move slower and regenerate health. | |||
Dredge Mining Cannon | 2 | ¼2 | ½Designed to be used against heavily reinforced objects. | |
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12 | Throw caution to the wind and fire anyway! | ||
Eat Toxic Bacon | If you can keep this down for a minute, it is sure to strengthen your resolve. | |||
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7 | Through strength of will alone, keep the bacon down and recover 25% health. | ||
Enter Costume Brawl | Toggle to enter Costume Brawl. | |||
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2 | Leave Costume Brawl so that you cannot be attacked. Requires an active Costume Brawl. | ||
Explosive Leap | 1 | 20 | Blast the ground, damaging nearby foes and leaping to your target. | |
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¼ | Fire an explosive shot at your feet, removing movement-impeding conditions, launching yourself backward and striking nearby foes. | ||
Feed | 1 | Get a magically infused fish ready for your skyscale to eat. | ||
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7 | Throw the fish for your skyscale. | ||
Fill Water Jug | Find a nearby water source to fill the jug. | |||
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¾ | Fill your water jug. | ||
Fire | 4 | ¼1 | Press and hold to fire a mortar shot. Hold down to shoot farther. | |
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This mortar has no shells. Retrieve mortar shells from the ordnance forge. | |||
Fire Caltrop Shot | 10 | Fire a shot containing spikes that cripple foes who walk over them. | ||
Fire Napalm Shot | 12 | Fire a shot containing flaming liquid that burns enemies who stand in its area of effect. | ||
Fire Snowball | ¾ | Fire a snowball at your target. | ||
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½ | Fire a snowball at your target. | ||
Formation: Behind | 1 | 1 | Order newly Awakened trainees to follow you in formation behind you. | |
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Order newly Awakened trainees are following in formation behind you. | |||
Formation: Single File | 1 | 1 | Order newly Awakened trainees to follow you in a single-file formation. | |
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Order newly Awakened trainees are following you in a single-file formation. | |||
Formation: Surround | 1 | 1 | Order newly Awakened trainees to follow in a formation surrounding you. | |
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Order newly Awakened trainees are following in a formation surrounding you. | |||
Greatsword Swing | ½ | Slash your foe. | ||
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½ | Slice your foe. | ||
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½ | Hit your foe with a final brutal strike. | ||
Hammer Smash | ½ | Smash your foe. | ||
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½ | Bash your foe. | ||
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1 | Crush your foe, dazing and chilling them. | ||
Hammer Smash | ½ | Smash your foe. | ||
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½ | Bash your foe. | ||
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1 | Crush your foe, launching them backward. | ||
Hammer Swing | ½ | Bash your foe. | ||
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½ | Bash your foe again. | ||
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½ | Smash the ground and damage nearby foes. | ||
Hammer Swing | ½ | Bash your foe. | ||
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½ | Bash your foe again. | ||
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½ | Smash the ground and damage nearby foes. | ||
Hammer Swing | ½ | Bash and taunt your foe. | ||
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½ | Bash and taunt your foe again. | ||
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½ | Smash the ground, damaging and stunning nearby foes. | ||
Harpoon | ¼ | 20 | Shot a harpoon that connects to the target. | |
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½ | ¼ | Pull the harpooned target towards the tank. | |
Harpoon | ¼ | 20 | Shot a harpoon that connects to the target. | |
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¼ | Pull the harpooned target toward the tank. | ||
Harpoon Shot | ¾ | 0 | Fire a harpoon at the target. If it hits, you can reel the target in. | |
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¾ | 0 | Reel in a harpooned target. Make sure you catch it! | |
Hide-and-Seek | 5 | Play hide-and-seek with your skyscale. Be sure to find a spot where the skyscale can't see you. | ||
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1 | Stop playing hide-and-seek with your skyscale. | ||
Hit | ¼ | Hit your foe. | ||
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½ | Thwack your foe. | ||
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Clonk your foe. | |||
Light Dash | 1 | Dash forward at the speed of light. | ||
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Stop moving at the speed of light. | |||
Light Dash | 1 | Dash forward at the speed of light. | ||
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Stop moving at the speed of light. | |||
Lightning Pull | 1 | Use lightning to pull yourself to the target location. | ||
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¼ | Use lightning to pull yourself to the target location. | ||
Lightning Pull | 5 | Use lightning to pull yourself to the target location. | ||
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0 | Use lightning to pull yourself to the target location. | ||
Lightning Strike | ½ | Blast your foe with lightning. | ||
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½ | Blast your foe with lightning. | ||
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1 | Blast your foe with lightning. | ||
Lightning Tether | 1 | Use lightning to pull yourself to the target location. | ||
Load Gravel | 10 | Load gravel in the catapult | ||
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10 | Load a boulder in the catapult | ||
Load Incendiary Shells | 10 | Load incendiary shells. | ||
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10 | Load exploding mortar shells. | ||
Signal Mortar | 20 | Mark your target with a green smoke grenade for the airship's cannons. | ||
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... | |||
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... | |||
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... | |||
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... | |||
Angry Wintersday Gift's Gratitude | 1 | ¼Your Angry Wintersday Gift has observed the Spirit of Wintersday through your actions and wants to reward you for helping others. Requires 30 stacks of Spirit of Wintersday to use. | ||
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1 | ¾20 | Throw a festive party at your location to spread Wintersday cheer. Requires 5 stacks of Spirit of Wintersday to use. Each successful festive party gives 5 stacks of Spirit of Wintersday. | |
Mark Location | 1 | Store a location in your position rewinder. | ||
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1 | Update the location stored by the position rewinder. | ||
Mi | ||||
Mild Readings | Energy from the Mad Realm is detected, but it's difficult to tell whether anything specific is nearby. | |||
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Strong signals from the Mad Realm are detected nearby. Scanning is recommended. | |||
Mummy Decoy | ¼ | Order a mummy to take a position and attract enemy attention. | ||
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¼ | Order your defending mummy to blow itself up in a blast of necromantic energy, dealing heavy damage to nearby foes. | ||
Oakheart's Reach | ½ | 1 | ½Launch a grappling vine to pull yourself to the targeted point. | |
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½ | 1 | ½Launch a grappling vine to pull yourself to the targeted point. | |
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½ | 1 | ½Launch a grappling vine to pull yourself to the targeted point. | |
One Shot | ½ | 60 | ... | |
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You are out of ammo | |||
Place | ½ | ½ | ||
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½ | |||
Plant Scarecrow | ¼ | 15 | Summon a scarecrow to terrify villagers. You can teleport to your scarecrow, though it doubles the recharge time. | |
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Teleport to your scarecrow. This doubles the recharge time. | |||
Poke | Poke your foe. | |||
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½ | Jab your foe. | ||
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½ | Pierce your foe. | ||
Portal Entrance | 90 | Create an entry portal. | ||
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Create an exit portal. | |||
Portal Entrance | 1,800 | Create an entry portal. | ||
Rat Race | 2 | 2 | Use the blessing of the rat to race forward. | |
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1 | |||
Re | ||||
Remote Charge | ½ | 8 | Throw a charge at your target area. The charge can be manually detonated remotely, or it will explode after duration ends. | |
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Detonate your remote charge, burning and launching targets. | |||
Remote Charge 2.0 | ½ | 5 | Throw a charge at your target area. The charge can be manually detonated remotely, or it will explode after duration ends. When detonated, it will cause additional explosions in the area. | |
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Detonate your remote charge, releasing shrapnel that explodes on impact, inflicting burning, bleeding, and crippled on your target. | |||
Rifle Butt | ¼ | 15 | Knock the target back with the butt of your rifle. Be careful not to break it. | |
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2 | ¼0 | Use weaponized tar to torch your target. | |
Search for Arrow Shaft | 5 | A thin but sturdy piece of wood needed to make an arrow shaft can be gathered from saplings in the forest. | ||
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You have a sapling in your basket that has the makings of a sturdy arrow shaft. | |||
Search for Arrowhead | 5 | Stockpiles of arrowheads crafted by tengu craftsmen can be found in the merchant district of the village. | ||
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You have an arrowhead in your basket. | |||
Search for Dye | 5 | Tengu scouts use pigment extracted from snails found in lakebed mud deposits to dye their textiles. | ||
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You have a rich purple dye in your basket that is perfect for dying textilies. | |||
Search for Feathers | 5 | Feathers suitable for arrow fletching can be found in bird nests among high ledges in the village and surrounding forest. | ||
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You have feathers in your basket that look suitable for use as fletching. | |||
Search for Firewood | 5 | Tengu scouts have chopped some wood from larger trees in the forest. It just needs to be collected. | ||
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You have firewood in your basket. | |||
Search for Plant Fiber | Plant fibers needed to weave blanket cloth can be gathered from saplings in the forest. | |||
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You have plant fibers in your basket that are suitable for cloth weaving. | |||
Search for Spices | 5 | An abundant array of spices can be found in mercantile supply stores around the village. | ||
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You have spices in your basket. | |||
Search for Thread | Thread for sewing textilies can be found in merchant stalls and around homes in the village. | |||
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You have thread in your basket. | |||
Search for Trout | 5 | A trout fished from the lake makes for the beginnings of a favored tengu dish. | ||
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You have an uncooked fish in your basket—the kind tengu especially enjoy. | |||
Sit | 5 | Tell your skyscale to sit in place. | ||
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1 | Have the skyscale return to you. | ||
Slash | Bleed your foe with a slash. | |||
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½ | Bleed your foe with a gash. | ||
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½ | Strike your foe with a final powerful thrust. | ||
Slash | ½ | Slash your foe. | ||
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½ | Slice your foe. | ||
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½ | Hit your foe with a final brutal strike. | ||
Slash | ½ | Quickly claw at your target. | ||
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¾ | Land a vicious bite at your target for heavy damage. | ||
Snap | ¼ | Quickly snap at your target. | ||
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¼ | Land a vicious bite on your target for heavy damage, regaining some lost health. | ||
Snowball Lob | Costume Brawl Skill | |||
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Costume Brawl Skill | |||
Snowflake Fireworks | ½ | 5 | Celebrate Wintersday with a bang. | |
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5 | Celebrate Wintersday with a bang. | ||
Sohothin's Bite | Quick melee slash. | |||
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½ | Quick melee slash. | ||
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1 | A slower devastating slash. Reduces cooldown on Flame Spit and Cataclysm. | ||
Speed of Light | 1 | Dash forward at the speed of light. | ||
Spirit of the Elementalist | ¼ | Gain access to elementalist skills. | ||
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½ | 5 | Lose access to elementalist skills. | |
Spirit of the Engineer | ¼ | Gain access to engineer skills. | ||
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½ | 5 | Lose access to engineer skills. | |
Spirit of the Guardian | ¼ | Gain access to guardian skills. | ||
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½ | 5 | Lose access to guardian skills. | |
Spirit of the Mesmer | ¼ | Gain access to mesmer skills. | ||
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½ | 5 | Lose access to mesmer skills. | |
Spirit of the Necromancer | ¼ | Gain access to necromancer skills. | ||
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½ | 5 | Lose access to necromancer skills. | |
Spirit of the Ranger | ¼ | Gain access to ranger skills. | ||
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½ | 5 | Lose access to ranger skills. | |
Spirit of the Revenant | ¼ | Gain access to revenant skills. | ||
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½ | 5 | Lose access to revenant skills. | |
Spirit of the Thief | ¼ | Gain access to thief skills. | ||
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½ | 5 | Lose access to thief skills. | |
Spirit of the Warrior | ¼ | Gain access to warrior skills. | ||
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½ | 5 | Lose access to Warrior skills. | |
Stalagmite Swing | ½ | Swing at a foe. | ||
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¾ | Strike at a foe. | ||
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¾ | Smash the ground with your stalagmite, knocking down foes. | ||
Start Tunneling | 2 | Dive into the ground and move just under the surface. | ||
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Emerge from your tunnel. | |||
Start Tunneling | 2 | 15 | Dive into the ground and move just under the surface. | |
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1 | ¾Emerge from your tunnel. | ||
Stealth Activation | 1 | 15 | Gain invisibility for thirty seconds. Invisibility is lost if you attack. | |
Stealth Activation | ½ | 60 | Gain invisibility for thirty seconds. Invisibility is lost if you attack or lose your weapon. | |
Begin Riding | Automatic Mad Mirror: You'll automatically use your Mad Mirror while running outside of combat. Double-click the Hovering Mad Mirror item in your inventory or use the Stop Riding skill to remove the effect. | |||
Strike | ½ | Strike your foe. | ||
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½ | Strike your foe again. | ||
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½ | Attack your foe with a wrathful strike. | ||
Stun Bolts | ¾ | Heat generated: 0 Stun your target with a nonlethal compression bolt. The launcher holds three bolts and can be reloaded when empty. Note: Reloading the launcher generates heat. | ||
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3 | ¼Heat generated: 1-3 Compress up to three new stun bolts. Note: Should the heat capacity allow it, the arm will only produce three bolts to prevent itself from overheating. If it's close to overheating, fewer bolts will be produced | ||
Throw Mine | ½ | Throw out a remote-controlled land mine that damages nearby foes. | ||
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Detonate your mine, damaging nearby foes. | |||
Throw Mine | ½ | Throw out a remote-controlled land mine that damages nearby foes. | ||
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Detonate your mine, damaging nearby foes. | |||
Throw Mine | ½ | Throw out a remote-controlled land mine that damages nearby foes. | ||
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Detonate your mine, damaging nearby foes. | |||
Throw Mine | ½ | Throw out a remote-controlled land mine that damages nearby foes. | ||
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Detonate your mine, damaging nearby foes. | |||
Twin Strikes | Chain. Strike your foe twice. | |||
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Chain. Strike your foe again. | |||
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¼ | Strike your foe and petrify them. | ||
Unstable Nova | 1 | ¼15 | Release a small star that damages any foes it hits and that can collapse into a black hole. | |
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Collapse your star, creating a black hole. | |||
Use Soul Binder | 2 | Attach a tether to floating Branded rocks or fast-moving creatures. | ||
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2 | Release your chained rock. | ||
Volleyball | 1 | Tell your skyscale to get into position to play volleyball. | ||
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¾ | 1 | Throw the ball to your skyscale to begin playing volleyball. | |
White Chocolate Candy | 5 | Eat a white chocolate candy to grow in size. |