Healing
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Healing is a gameplay mechanic for replenishing the health of a character or NPC. Every player is equipped with a dedicated healing skill slot. (Default 6) Skills, Traits, Upgrade components and Consumables may alter the effectiveness of incoming or outgoing healing. The Healing Power attribute directly increases effectiveness of all healing done by a player.
Healing scales linearly with healing power depending on the source. For example, each point of Healing Power adds 0.125 healing towards Regeneration.
Total healing done = [(mechanic-specific base healing) + (Healing Power) * (mechanic-specific coefficient)] * (sum of healing multipliers)
The healed amount appears as a green number aligned with the healed character on the screen. No numbers are shown for characters already at full health.
Healing skill[edit]
The dedicated healing skill occupies the sixth slot on the skill bar. All professions have four unique healing skills to choose from, while some races provide a fifth choice as a racial skill. All elite specializations provide an additional healing skill. These profession skills generally only heal the caster, with a few exceptions such as Healing Spring, "Receive the Light!", or Signet of Vampirism.
In addition to the dedicated healing skill slot, all professions have some means to provide minor, supportive healing. For example, a warrior may use shouts to heal allies while Vigorous Shouts is traited. Engineers may grant regeneration to allies near them with their tool belt skills.
In order for players to be able to effectively sustain other characters in prolonged or intense combat situations such as World versus World or raids, the "healer" is often required to invest in healing centered gear, consumables, trait lines, and other Healing Power effects. As an example, all elementalists can provide healing through their Water Attunement skills, but with a higher Healing Power attribute, or with the selection of the Water specialization, those skills become far more effective.
Various traits and upgrade components which proc their effects "when healing" refer to use of the dedicated healing skill instead of any other source of active or passive healing.
Sub-mechanics[edit]
- The regeneration boon replenishes health over time and is affected by increases of outgoing healing such as Sigil of Benevolence.
- Life steal is a more offensive manner of healing which occurs when successfully hitting a foe.
- Healing modifiers stack additively, which includes Poisoned and Agony. [1] However, when affected by both Poison and Agony, their effects are not added individually but instead treated as a single negative 80% modifier.
- For allies at full health, group healing skills applied to them will overflow to the next ally following the same distribution order as for Boons. This order also applies for non-overflow healing.
Related skills[edit]
Weapon skills that heal
Faithful Strike — Mace
Symbol of Faith — Mace
Shield of Absorption — Shield
Leap of Faith — Greatsword
Empower — Staff
Holy Strike — Staff
Daybreaking Slash — Spear
Helio Rush — Spear
Solar Storm — Spear
Detonate Light — Trident
Judgment of Light — Trident
Mender's Rebuke — Staff
Rejuvenating Assault — Staff
Renewing Wave — Staff
Reckoning Blast — Trident
Crystal Hibernation — Shield
Envoy of Exuberance — Shield
Defiant Roar — Staff
Inspiring Whirl — Staff
Line Breaker — Staff
Valiant Leap — Staff
Essence of Living Shadows — Short bow
Flourish — Mace
Ancestral Grace — Staff
Astral Wisp — Staff
Solar Beam — Staff
Sublime Conversion — Staff
Rampant Growth — Mace
Solar Brilliance — Staff
Shadow Veil — Spear
Malicious Shadowsquall — Scepter
Measured Shot — Scepter
Shadowsquall — Scepter
Twilight Combo — Scepter
Cleansing Wave — Dagger, when attuned to water
Cone of Cold — Dagger, when attuned to water
Transmute Frost — Dagger, when attuned to water
Frigid Flurry — Pistol, when attuned to water
Soothing Splash — Pistol, when attuned to water
Water Trident — Scepter, when attuned to water
Geyser — Staff, when attuned to water
Healing Rain — Staff, when attuned to water
Water Blast — Staff, when attuned to water
Etching: Jökulhlaup — Spear, when attuned to water
Jökulhlaup — Spear, when attuned to water
Lesser Jökulhlaup — Spear, when attuned to water
Restorative Spear — Spear, when attuned to water
Ripple — Spear, when attuned to water
Tidal Wave — Trident, when attuned to water
Undercurrent — Trident, when attuned to water
Tidal Surge — Warhorn, when attuned to water
Water Globe — Warhorn, when attuned to water
Steam Surge — Dagger, when attuned to fire and water
Echoing Erosion — Pistol, when attuned to water and earth
Aqua Siphon — Sword, when attuned to water
Breaking Wave — Sword, when attuned to water
Clapotis — Sword, when attuned to water
Riptide — Sword, when attuned to water
Seiche — Sword, when attuned to water
Pressure Blast — Staff, when attuned to fire and water
Soothing Burst — Spear, when attuned to water and earth
Crashing Font — Hammer, when attuned to water
Abstraction — Rifle
Friendly Fire — Rifle
Journey — Rifle
Imaginary Inversion — Spear
Effervescence — Rifle
Life Siphon — Dagger
Deathly Enervation — Sword
Enervation Blade — Sword
Enervation Echo — Sword
Gorge — Sword
Path of Gluttony — Sword
Bundle skills that heal
Chapter 1: Desert Bloom — Tome of Resolve
Chapter 2: Radiant Recovery — Tome of Resolve
Chapter 3: Azure Sun — Tome of Resolve
Chapter 4: Shining River — Tome of Resolve
Elixir Shell — Elite Mortar Kit
Super Elixir — Elixir Gun
Super Elixir — Elixir Gun
Super Elixir — Elixir Gun
Bandage Blast — Med Kit
Med Blaster — Med Kit
Vital Burst — Med Kit
Smack — Tool Kit
Thwack — Tool Kit
Whack — Tool Kit
Sohothin Blossom — Sohothin
Water Arrow — Frost Bow
Transform skills that heal
Cosmic Ray — Celestial Avatar
Cosmic Ray — Celestial Avatar
Lunar Impact — Celestial Avatar
Lunar Impact — Celestial Avatar
Rejuvenating Tides — Celestial Avatar
Rejuvenating Tides — Celestial Avatar
Seed of Life — Celestial Avatar
Seed of Life — Celestial Avatar
Dawn's Repose — Enter Shadow Shroud
Dawn's Repose — Enter Shadow Shroud
Eternal Night — Enter Shadow Shroud
Grasping Shadows — Enter Shadow Shroud
Grasping Shadows — Enter Shadow Shroud
Haunt Shot — Enter Shadow Shroud
Mind Shock — Enter Shadow Shroud
Healing skills that heal
Shelter
Litany of Wrath — Meditation
"Receive the Light!" — Shout
Signet of Resolve — Signet
Purification — Trap
Rejuvenating Respite — Final Charge
Restoring Reprieve — Mantra
Reversal of Fortune — Physical
Enchanted Daggers — Legendary Assassin Stance
Project Tranquility — Legendary Centaur Stance
Empowering Misery — Legendary Demon Stance
Soothing Stone — Legendary Dwarf Stance
Infuse Light — Legendary Dragon Stance, Consume
Breakrazor's Bastion — Legendary Renegade Stance
Selfless Spirit — Legendary Alliance Stance, Kurzick
Selfish Spirit — Legendary Alliance Stance, Luxon
Mending — Physical
"To the Limit!" — Shout
Healing Signet — Signet
Defiant Stance — Stance
Blood Reckoning — Rage
Natural Healing — Meditation
Combat Stimulant — Armament
Elixir H — Elixir
A.E.D. — Gadget
Cleansing Burst
Healing Turret — Turret
Medic Gyro — Well
Coolant Blast — Exceed
Rectifier Signet — Signet
"We Heal As One!" — Command
Aqua Surge
Water Spirit — Spirit
Troll Unguent — Survival
Healing Spring — Trap
Glyph of Rejuvenation — Glyph
Glyph of Rejuvenation — Glyph
Bear Stance — Stance
Perilous Gift — Cantrip
Hide in Shadows — Deception
Signet of Malice — Signet
Withdraw — Trick
Skelk Venom — Venom
Channeled Vigor — Physical
Malicious Restoration — Cantrip
Well of Gloom — Well
Arcane Brilliance — Arcane
Ether Renewal — Cantrip
Glyph of Elemental Harmony — Glyph
Glyph of Elemental Harmony — Glyph, when attuned to air
Glyph of Elemental Harmony — Glyph, when attuned to earth
Glyph of Elemental Harmony — Glyph, when attuned to fire
Glyph of Elemental Harmony — Glyph, when attuned to water
Signet of Restoration — Signet
"Wash the Pain Away!" — Shout
Aquatic Stance — Stance
Soothing Water — Augment
Ether Feast
Mirror — Manipulation
Mantra of Recovery — Mantra
Power Return
Signet of the Ether — Signet
Well of Eternity — Well
False Oasis — Deception
Twin Blade Restoration — Psionic
Consume Conditions — Corruption
Summon Blood Fiend — Minion
Taste of Death
Signet of Vampirism — Signet
Well of Blood — Well
"Your Soul Is Mine!" — Shout
Sand Flare — Punishment
Elixir of Promise — Elixir
Utility skills that heal
Sanctuary — Consecration
Merciful Intervention — Meditation
Bow of Truth — Spirit Weapon
Repose — Physical
Natural Harmony — Legendary Centaur Stance
Purifying Essence — Legendary Centaur Stance
Vengeful Hammers — Legendary Dwarf Stance
Tree Song — Legendary Alliance Stance, Kurzick
Dolyak Signet — Signet
Signet of Renewal — Signet
Glyph of Alignment — Glyph
Glyph of Unity — Glyph
Shadow Refuge — Deception
Renewal of Water — Glyph, when attuned to water
Signet of Water — Signet
Elite skills that heal
Signet of Courage — Signet
Energy Expulsion — Legendary Centaur Stance
Soulcleave's Summit — Legendary Renegade Stance
Drop Urn of Saint Viktor — Legendary Alliance Stance, Kurzick
Urn of Saint Viktor — Legendary Alliance Stance, Kurzick
Glyph of the Stars — Glyph
Glyph of the Stars — Glyph
Crashing Waves
"Rebound!" — Shout
Profession mechanic skills that heal
Virtue of Resolve — Virtue
Wings of Resolve — Virtue
Tome of Resolve — Virtue
Flowing Resolve — Virtue
True Nature — Legendary Dragon Stance, Consume
Path to Victory — Burst, Staff
Rampart Splitter — Primal Burst, Staff
Bandage Self — Tool belt, Med Kit
Blessing of Dwayna — Tool belt, Prayer to Dwayna
Leafy Bandage — Tool belt, Healing Seed
Med Pack Drop — Tool belt, Supply Crate
Med Pack Drop — Tool belt, Supply Crate (underwater)
Bite
Chomp
Chomp
Harmonic Cry
Photosynthesize
Spiritual Reprieve — Beast
Blessing Seed — Stolen skill
Eat Egg — Stolen skill
Steal Health — Stolen skill
Overload Water — Overload, when attuned to water
Pet skills that heal
Bite — Bear
Chomp — Juvenile Armor Fish, Armored Fish
Chomp — Drake
Harmonic Cry — Moa
Photosynthesize — Jacaranda
Regenerate — Juvenile Fern Hound
Combos that heal
Racial skills that heal
Blessing of Dwayna — Tool belt, Prayer to Dwayna
Prayer to Dwayna
Summon Healing Spring — Avatar of Melandru
Healing Seed
Leafy Bandage — Tool belt, Healing Seed
Elite skills that increase outgoing healing effectiveness
Related traits[edit]
Traits that heal
Absolute Resolve (Virtues) — Activating Virtue skill 2 removes conditions from nearby allies. Virtue skill 2's passive effect is stronger.
Altruistic Healing (Valor) — Heal yourself when you grant a boon to an ally.
Glacial Heart (Virtues) — Mighty Blow becomes Glacial Blow. Heal when you disable, immobilize, or chill a foe. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
Monk's Focus (Valor) — Meditation skills heal you and grant fury to nearby allies.
Pure of Heart (Honor) — Aegis heals when it blocks an attack.
Selfless Daring (Honor) — The end of your dodge roll heals nearby allies.
Writ of Persistence (Honor) — Symbols are improved and heal allies.
Hunter's Fortification (Dragonhunter) — Remove conditions and heal when blocking attacks.
Conceited Curate (Willbender) — Gain increased vitality. Willbender Flames now heal you when they strike an enemy.
Dance of Death (Devastation) — Applying vulnerability to foes grants stacks of Battle Scars. The healing from Battle Scars is increased while you are below the health threshold.
Fiendish Tenacity (Corruption) — Invoke Torment grants resistance. Resistance heals you every interval.
Generous Abundance (Salvation) — Heal allies around yourself when using a Legend skill. Heal allies around Ventari's Tablet when using a Legendary Centaur skill. Dragon Facet skills and Ventari's Will cannot activate this trait.
Glaring Resolve (Invocation) — Gain stability and heal yourself when you break stuns.
Healer's Gift (Salvation) — The end of your dodge roll heals nearby allies.
Rapid Flow (Invocation) — Heal yourself and gain swiftness when you use a skill that has an energy cost.
Steadfast Rejuvenation (Retribution) — Heal every second for each point of upkeep currently in use.
Words of Censure (Salvation) — Blinding, immobilizing, or affecting a foe with crowd control heals nearby allies. Skills that strike many foes at the same time can heal multiple times.
Elevated Compassion (Herald) — Heal allies when you grant them boons. Grant boons to allies when your upkeep cost is equal to or higher than the threshold. An ally can only be affected by this skill once per interval.
Shining Aspects (Herald) — Using a consume skill heals you.
Balance in Discord (Vindicator) — Gain health and boons when swapping legends or by using Alliance Tactics while attuned to the Legendary Alliance.
Reaver's Curse (Vindicator) — Energy Meld's cooldown is reduced and it increases the effectiveness of your next dodge.
Redemptor's Sermon (Vindicator) — When struck while below the health threshold, heal allies in the area and cleanse their conditions.
Adrenal Health (Defense) — Gain health based on adrenaline spent.
Dual Wielding (Arms) — Attack speed is increased when wielding a main-hand weapon in your offhand. Heal when you critically strike a foe while wielding a main-hand weapon in your off hand. This heal is increased when critically striking a bleeding foe.
Mending Might (Tactics) — Applying might to an ally heals you.
Might Makes Right (Strength) — Gain health and endurance whenever you apply might to yourself.
Shrug It Off (Tactics) — Use "Shake It Off!" when you use a healing skill. Removing a damaging condition from an ally heals them.
Soldier's Comfort (Tactics) — Soldier's Focus heals affected allies and grants them protection.
Vigorous Shouts (Tactics) — Shout skills heal allies. Gain healing power based on your power.
Sun and Moon Style (Spellbreaker) — Gain bonuses for each dagger you equip: Main hand—Strike damage is increased versus foes with no boons. Off Hand—Heal for a percent of your outgoing strike damage.
Immortal Dragon (Bladesworn) — Dragon Slash heals you for a percentage of the damage dealt. Gain protection whenever you convert flow into charges.
Backpack Regenerator (Alchemy) — Recover health every second when using an Engineering Kit.
Compounding Chemicals (Alchemy) — Heal yourself when you grant yourself a boon. Remove a condition from yourself when you use an elixir skill. Gain increased concentration.
Medical Dispersion Field (Inventions) — While in combat, a percentage of healing you apply to yourself is stored by your Medical Dispersion Field. Each interval, stored healing is spent to heal nearby allies.
Soothing Detonation (Inventions) — Heal nearby allies when using a tool belt skill.
Rapid Regeneration (Scrapper) — Regenerate health while affected by swiftness or superspeed.
Heat Therapy (Holosmith) — Gain health per unit of heat lost. This trait does not function while cooling due to an overheat unless Photonic Blasting Module is equipped.
Evasive Purity (Nature Magic) — Cleanse a condition when you dodge. Heal if you cleansed a condition this way.
Invigorating Bond (Nature Magic) — Beast skills heal allies around the ranger.
Natural Healing (Beastmastery) — Your pet recovers health each interval.
Rugged Growth (Wilderness Survival) — You and your pet recover health while affected by protection.
Windborne Notes (Nature Magic) — Grant nearby allies regeneration when you use a warhorn skill. Heal allies when you grant them regeneration.
Cultivated Synergy (Druid) — Using your heal skill, heals allies around you and your pet.
Live Vicariously (Druid) — When you heal an ally, you are also healed.
Natural Mender (Druid) — Increase healing to other allies. Gain astral force each interval while not in celestial avatar form.
Eternal Bond (Soulbeast) — Heal when you use a merged skill. You can swap pets while merged.
Assassin's Reward (Acrobatics) — Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
Invigorating Precision (Critical Strikes) — You are healed for a percentage of outgoing critical-hit damage. This healing is increased while you are under the effects of fury.
Merciful Ambush (Shadow Arts) — Heal when you enter or exit stealth. Stealth yourself and your target when reviving an ally. This effect also applies to stealth you grant to allies.
Mug (Deadly Arts) — Deal damage and gain life when stealing. This attack cannot critically hit enemies.
Shadow Savior (Shadow Arts) — After completing a shadowstep, you are healed. Nearby allies are also healed for a larger amount. Only affects thief shadowsteps.
Escapist's Fortitude (Daredevil) — Gain health when you successfully evade an attack. Remove a condition whenever you evade an attack.
Dark Sentry (Specter) — Apply Rot Wallow Venom to allies you grant barrier to. Outgoing healing to allies is increased. Rot Wallow Venom effect cannot apply to yourself.
Hungering Darkness (Specter) — While in shroud, transfer conditions from your tethered ally and cleanse conditions from yourself. Each condition removed in this fashion heals a percentage of your base health and grants your tethered ally barrier.
Traversing Dusk (Specter) — Heal allies in the area around you when you shadowstep. Gain shadow force for each ally in the radius. Wells grant resistance on their initial impact.
Arcane Restoration (Arcane) — Swapping attunements restores health.
Flow like Water (Water) — Deal increased strike damage, which is further increased while your health is above the threshold. Blocking or evading an attack heals you.
Healing Ripple (Water) — Heal nearby allies when attuning to water. This effect will not trigger when attuning to the same element, but will be triggered by overload skills.
Soothing Mist (Water) — You and nearby allies recover health while you are attuned to water.
Elemental Bastion (Tempest) — Heal allies you grant an aura to. Grant frost aura to nearby allies when struck while below the health threshold.
Illusionary Inspiration (Inspiration) — Increase healing to other allies. Summoning an illusion heals all allies around you. Virtuoso: Triggers when stocking a blade.
Restorative Illusions (Inspiration) — Heal and cleanse conditions from yourself and nearby allies when you use a Shatter skill.
Restorative Mantras (Inspiration) — Heals allies around you when you use a charge of a Mantra.
All's Well That Ends Well (Chronomancer) — Wells heal allies when they end.
Jagged Mind (Virtuoso) — Blade attacks inflict bleeding on critical hits. A percentage of your condition damage dealt heals you.
Life from Death (Blood Magic) — Heal allies in an area when you exit shroud. Increase healing to other allies.
Parasitic Contagion (Curses) — A percentage of your condition damage heals you. Healing will not occur while life force replaces health.
Spiteful Renewal (Spite) — Consume conditions to gain health when you use a healing skill.
Transfusion (Blood Magic) — Shroud skill 4 heals and partially revives nearby allies.
Unholy Sanctuary (Death Magic) — Regenerate health while in shroud. If your life force is above the threshold, your shroud will activate if you would take a lethal blow.
Blighter's Boon (Reaper) — Gain life force when you apply a boon to yourself or remove a boon from an enemy. If you are in reaper's shroud, gain health instead.
Soul Eater (Reaper) — Striking foes within the range threshold deals increased strike damage and heals you for a portion of the damage dealt. Healing will not occur while life force replaces health.
Alchemic Vigor (Harbinger) — Gain increased vitality. Heal each second for each stack of blight you have.
Trait skills that heal
Lesser Litany of Wrath (Redemption) — Meditation. Heal yourself. For a brief time, heal yourself based on a percentage of damage dealt to enemies.
Lesser Shield of Absorption (Protective Reviver) — Create a dome around you that pushes foes back and absorbs projectiles. After a duration, it detonates, healing nearby allies.
Call of the Centaur (Song of the Mists) — Heal yourself and nearby allies.
Saint's Shield (Saint of zu Heltzer) — Drop from above, granting barrier and healing to allies in the affected area.
Bandage (Bunker Down) — Drop a pack of bandages that provides a little healing.
Cleansing Wave (Evasive Arcana, when attuned to water) — Heal yourself and nearby allies, curing a condition.
Lesser Well of Blood (Ritual of Life) — Summon a well of blood to heal nearby allies.
Traits that improve healing
Force of Will (Honor) — Gain increased vitality. Healing others is improved based on a percentage of your vitality.
Invoking Harmony (Salvation) — Healing done to other allies is increased for a short duration after invoking a legend.
Serene Rejuvenation (Salvation) — Increase healing to other allies. Legendary Centaur skills apply boons in an area.
Unyielding Devotion (Salvation) — Take reduced strike damage for a duration after healing. Lasts longer if you heal an ally other than yourself.
Stalwart Focus (Discipline) — Increase your incoming healing effectiveness and healing to other allies.
River's Flow (Bladesworn) — Incoming healing increased. Healing yourself increases flow rate. Regeneration effects do not trigger flow rate increase
Health Insurance (Alchemy) — Increase your incoming healing effectiveness. Gain increased healing to others while using a med kit.
Live Vicariously (Druid) — When you heal an ally, you are also healed.
Natural Mender (Druid) — Increase healing to other allies. Gain astral force each interval while not in celestial avatar form.
Dark Sentry (Specter) — Apply Rot Wallow Venom to allies you grant barrier to. Outgoing healing to allies is increased. Rot Wallow Venom effect cannot apply to yourself.
Aquamancer's Training (Water) — Increase healing to other allies. Water-weapon skills gain reduced recharge.
Illusionary Inspiration (Inspiration) — Increase healing to other allies. Summoning an illusion heals all allies around you. Virtuoso: Triggers when stocking a blade.
Blood Bank (Blood Magic) — Gaining health grants a proportionate amount of barrier. Conversion amount increases while at full health.
Vital Persistence (Soul Reaping) — Gain Vitality. Your incoming healing is increased.
Related effects[edit]
Effects that heal[edit]
Regeneration — Gain health every second; stacks duration.
Rejuvenation — You regenerate health.
Healing Signet — You regenerate health.
Soothing Mist — Regenerate health.
Signet of the Ether — Heal yourself whenever you summon an illusion.
Effects that increase healing[edit]
Saint of zu Heltzer — Outgoing healing is increased.
Supportive — Merging with a supportive pet has improved your health and increased your ability to heal others.
Eternal Oasis — Healing you receive is more powerful.
Water Arrow — Enhances Frost Bow abilities. Increases outgoing healing.
Effects that reduce healing[edit]
- Poisoned — Deals damage every second; decreases healing effectiveness by 33%; damage stacks intensity.
- Agony — Deals damage every second; stacks intensity; reduces incoming healing and barrier application by 70% per stack; damage is reduced by agony resistance.
Related equipment[edit]
Relics that heal[edit]
- Relic of the Defender — Heal a percentage of your maximum health after blocking an attack. If you block again within 5 seconds, you heal less each time down to minimum of 1%.
- Relic of the Flock — Heal yourself and nearby allies after you use a healing skill. Excess healing is converted to barrier.
- Relic of Karakosa — Heal other nearby allies when you successfully combo a field with a blast finisher.
- Relic of Nayos — Removing a condition from yourself heals you.
- Relic of Nourys — Gain stacks of Nourys's Hunger every interval and when you remove boons from enemies. Consume 10 stacks to grow larger, dealing increased damage, taking reduced damage, and converting a percentage of outgoing damage into healing.
- Relic of Sorrow — After using an elite skill, create an area that protects allies and destroys enemy projectiles.
- Relic of Zakiros — While you are under the effects of fury, convert a percentage of your outgoing critical-strike damage into healing.
Relics that improve healing[edit]
- Relic of the Monk — Increase healing effectiveness to allies after granting a boon to an ally.
Relics that benefit from healing[edit]
- Relic of Lyhr — Upon healing an ally, shield up to four allies, redirecting a percentage of any strike damage they take to yourself. Allies may only be protected by one shield at a time.
- Relic of the Twin Generals — Gain might and weaken nearby enemies when you use a healing skill. Gain additional might for each enemy struck.
Upgrade components that heal[edit]
Sigils[edit]
- Superior Sigil of Renewal — Heal nearby allies on Weapon Swap (360 Radius).
- Major Sigil of Renewal — Heal nearby allies on Weapon Swap (240 Radius).
- Minor Sigil of Renewal — Heal nearby allies on Weapon Swap (180 Radius).
- Superior Sigil of Water — 30% Chance on Hit: Heal nearby allies around your target (360 radius).
- Major Sigil of Water — 20% Chance on Hit: Heal nearby allies around your target (240 radius).
- Minor Sigil of Water — 10% Chance on Hit: Heal nearby allies around your target (180 radius).
- Superior Sigil of Restoration — Gain health when Interrupting a foe.
- Major Sigil of Restoration — Gain health when Interrupting a foe.
Upgrade components that improve healing[edit]
Sigils[edit]
- Superior Sigil of Transference — +10% outgoing healing effectiveness
- Major Sigil of Transference — +5% outgoing healing effectiveness
- Minor Sigil of Transference — +3% outgoing healing effectiveness
- Superior Sigil of Benevolence — +0.5% increased outgoing healing effectiveness per stack
- Major Sigil of Benevolence — +0.4% increased outgoing healing effectiveness per stack
- Minor Sigil of Benevolence — +0.3% increased outgoing healing effectiveness per stack
Related consumables[edit]
Grants increased Healing Power/effectiveness[edit]
Food items[edit]
Level | Duration | Name | Healing | Other Effect(s) | TP Sell Price |
---|---|---|---|---|---|
80 | 30m | Delicious Rice Ball | +100 Healing Power +10% Outgoing Healing |
+25% Magic Find during Lunar New Year | … |
80 | 30m | Bowl of Tapioca Pudding | +200 Healing Power for 10 Seconds on Using a Heal Skill (Cooldown: 20 seconds) +10% Outgoing Healing |
+10% Experience from Kills | … |
70 | 30m | Canned Rice Ball with "Lucky" Filling (discontinued) | +80 Healing Power +8% Healing Effectiveness (Outgoing) |
- | - |
Utility items[edit]
Level | Duration | Name | Healing | Other Effect(s) | TP Sell Price |
---|---|---|---|---|---|
80 | 30m | Holographic Super Drumstick | Gain Healing Power Equal to 8% of Your Concentration | Gain Concentration Equal to 3% of Your Precision +10% Experience from Kills |
… |
80 | 30m | Furious Maintenance Oil | Gain Healing Power Equal to 3% of Your Precision | Gain Concentration Equal to 3% of Your Precision +10% Experience from Kills |
… |
80 | 30m | Bountiful Maintenance Oil | Gain 0.6% Increased Healing to Other Allies for Every 100 Healing Power Gain 0.8% Increased Healing to Other Allies for Every 100 Concentration |
+10% Experience from Kills | … |
80 | 30m | Mist-Infused Maintenance Oil | Gain 0.6% Increased Healing to Other Allies for Every 100 Healing Power Gain 0.8% Increased Healing to Other Allies for Every 100 Concentration |
+10% Experience from Kills | … |
80 | 60m | Bountiful Maintenance Oil Station | Gain 0.6% Increased Healing to Other Allies for Every 100 Healing Power Gain 0.8% Increased Healing to Other Allies for Every 100 Concentration |
+10% Experience from Kills | … |
Grants health regeneration[edit]
After consuming, you gain additional health every second. You will also gain +10% Experience from kills (except where noted). The additional Health gain is unaffected by Healing Power.
Consumable | Level | Duration | Gain/s | Additional Buff |
Experimental Skritt Wafer | 0 | 10m | 21 | |
Stick of Cotton Candy | 0 | 10m | 21 | |
Apple Tart | 5 | 15m | 21 | |
Bowl of Gelatinous Ooze Custard | 5 | 60m | 21 | |
Apple Pie | 10 | 30m | 21 | |
Bowl of Candy Corn Custard | 10 | 45m | 21 | +15% Experience from kills |
Heart-Shaped Cookie | 15 | 10m | 29 | |
Kastaz Roasted Poultry | 17 | 60m | 21 | |
Shiverpeak Ration | 23 | 10m | 29 | |
Seraph Spicy Ration | 23 | 10m | 29 | |
Banana Cream Pie | 25 | 30m | 29 | |
Shiverpeak Popper | 33 | 10m | 37 | +40 Vitality |
Grape Pie | 40 | 30m | 37 | +40 Vitality |
Dredge Worker Ration | 41 | 10m | 37 | +40 Vitality |
Pirate Hard Tack | 41 | 10m | 37 | +40 Vitality |
Slice of Vigil Hard Tack | 48 | 10m | 53 | +50 Vitality |
Pumpkin Pie | 55 | 30m | 53 | +50 Vitality |
Standard Pact Ration | 58 | 10m | 69 | +60 Vitality |
Raspberry Pie | 60 | 60m | 37 | +40 Vitality |
Glazed Pumpkin Pie | 60 | 45m | 53 | +50 Vitality +15% Experience from kills |
Peach Pie | 75 | 30m | 69 | +60 Vitality |
Mango Pie | 80 | 30m | 85 | +70 Vitality |
Bowl of Cactus Soup | 80 | 30m | 85 | +70 Toughness |
Bowl of Black Pepper Cactus Salad | 80 | 30m | 85 | +70 Toughness |
Grants health on kill[edit]
You have a chance to heal for 970 Health when you kill a foe. The Health gain is unaffected by Healing Power.
- Glass of Melon Juice - Double-click to gain a 20% chance to gain health when you kill a foe. Lasts 10 minutes.
- Bowl of Blueberry Apple Compote - Double-click to gain a 20% chance to gain health when you kill a foe. Lasts 30 minutes.
- Bowl of Strawberry Apple Compote - Double-click to gain a 30% chance to gain health when you kill a foe. Lasts 30 minutes.
- Bowl of Cherry Vanilla Compote - Double-click to gain a 50% chance to gain health when you kill a foe. +40 Healing Power. Lasts 30 minutes.
- Bowl of Blackberry Pear Compote - Double-click to gain a 60% chance to gain health when you kill a foe. +50 Healing Power. Lasts 30 minutes.
- Mined Edible Root - Double-click to gain a 80% chance to gain health when you kill a foe. +60 Healing Power. Lasts 10 minutes.
- Raspberry Peach Compote - Double-click to gain a 80% chance to gain health when you kill a foe. +60 Healing Power. Lasts 30 minutes.
- Omnomberry Compote - Double-click to gain a 100% chance to gain health when you kill a foe. +70 Healing Power. Lasts 30 minutes.
Notes[edit]
- Outgoing healing only affects healing to other entities, not yourself
- Outgoing healing modifiers stack additively
- Does not affect barrier generation
- Incoming healing modifiers improve all healing coming to you, not others
See also[edit]
References[edit]
- ^ Reddit post by Elnion, Reddit.com